Updated with new housing idea
Hello,
It's been awhile since I've posted on Stratics I used to be a really big part of the community back in the day. Of course I keep up with Ultima, it was a huge part of my life and inspired me to become a game designer myself.
Enough introduction from me, why I'm here is because I'm excited that UO has finally got to the point where it can now at least be played and experienced by everyone. However, as you probably guessed I have some really carefully thought out suggestions for how Endless Journey would do what it is intended to do-- bring in new and returning players and steer them towards subscribing, rejuvenate the economy, and of course increase the population of empty shards.
I'm very aware that this is a delicate balance since we are talking about a 20 year old game with dedicated veteran's that has kept UO alive all these years.
This leads me to first addressing the vet's, how bad do you want to see UO to thrive? Are you willing to give a bone to new and returning players without getting upset?
From my experience (including myself) most UO vets are not greedy so long as they are respected and giving the credit they deserve.
So let's get to it...
1. Keep the 2 character and weight limit. Allow 2 pack animals and option to buy more pack animals in the store, but not characters.
2. Limited bank storage, but allow players to buy extra in the store
3. Limit how much resources an EJ player can do a day- 2 to 3 hours in only one gathering: mining, fishing, lumberjack etc. Allow players to increase this with a purchase of elixir in the store for up to one extra hour.
4. Limit crafting to 2 to 3 hours in the same way only allowing one: blacksmithing, tailoring etc. Once the player has used up their time a message could say "You've exhausted your crafting for the day" and again allow the player to buy elixirs in the store for an extra hour.
5. Allow EJ players to own a small house, if you don't think they deserve a customizable one at least allow them to choose one of the smaller premade houses. UPDATE: Use small house deeds (could be customizable) and turn into rental house deeds, that can't be sold. OR just give EJ player's a start up house. The house deed would have a time limit, and then at the end of the time limit a pop up can appear saying "Subscribe" to keep this house. If not, then the house decays and their stuff goes into the warehouse for a limited time for them to retrieve and move to their limited bank storage. This will at least give the player time to mess with the house and want to keep it. You could also allow them to buy more time in the store.
6. Allow 3 vendors with the option to purchase more
7. Allow purchase of small boats only
8. Allow EJ players to participate in champions but limit them to only obtaining lesser scrolls
9. Allow gifts, but only one per account
I'm going to end the list here as this is all that is needed to keep EJ players logging in and dreaming big. The purpose is entice the player into wanting that bigger house for more storage, to get better scrolls or to be able to mine all day.
Please remember sharing is caring, and UO deserves to be loved by all.
Thanks for reading!
Hello,
It's been awhile since I've posted on Stratics I used to be a really big part of the community back in the day. Of course I keep up with Ultima, it was a huge part of my life and inspired me to become a game designer myself.
Enough introduction from me, why I'm here is because I'm excited that UO has finally got to the point where it can now at least be played and experienced by everyone. However, as you probably guessed I have some really carefully thought out suggestions for how Endless Journey would do what it is intended to do-- bring in new and returning players and steer them towards subscribing, rejuvenate the economy, and of course increase the population of empty shards.
I'm very aware that this is a delicate balance since we are talking about a 20 year old game with dedicated veteran's that has kept UO alive all these years.
This leads me to first addressing the vet's, how bad do you want to see UO to thrive? Are you willing to give a bone to new and returning players without getting upset?
From my experience (including myself) most UO vets are not greedy so long as they are respected and giving the credit they deserve.
So let's get to it...
1. Keep the 2 character and weight limit. Allow 2 pack animals and option to buy more pack animals in the store, but not characters.
2. Limited bank storage, but allow players to buy extra in the store
3. Limit how much resources an EJ player can do a day- 2 to 3 hours in only one gathering: mining, fishing, lumberjack etc. Allow players to increase this with a purchase of elixir in the store for up to one extra hour.
4. Limit crafting to 2 to 3 hours in the same way only allowing one: blacksmithing, tailoring etc. Once the player has used up their time a message could say "You've exhausted your crafting for the day" and again allow the player to buy elixirs in the store for an extra hour.
5. Allow EJ players to own a small house, if you don't think they deserve a customizable one at least allow them to choose one of the smaller premade houses. UPDATE: Use small house deeds (could be customizable) and turn into rental house deeds, that can't be sold. OR just give EJ player's a start up house. The house deed would have a time limit, and then at the end of the time limit a pop up can appear saying "Subscribe" to keep this house. If not, then the house decays and their stuff goes into the warehouse for a limited time for them to retrieve and move to their limited bank storage. This will at least give the player time to mess with the house and want to keep it. You could also allow them to buy more time in the store.
6. Allow 3 vendors with the option to purchase more
7. Allow purchase of small boats only
8. Allow EJ players to participate in champions but limit them to only obtaining lesser scrolls
9. Allow gifts, but only one per account
I'm going to end the list here as this is all that is needed to keep EJ players logging in and dreaming big. The purpose is entice the player into wanting that bigger house for more storage, to get better scrolls or to be able to mine all day.
Please remember sharing is caring, and UO deserves to be loved by all.
Thanks for reading!
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