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Not sure how many were at the Meet & Greet yesterday and saw the following:
[Barth]: Are there any plans to make stealing useful again?
[Mesanna]: we want to yes
[Mesanna]: anything solid no
[Mesanna]: but we would love to
[Kyronix]: Very tough to do in the current rulesets
[Barth]: Shame
So, I figured I would start a thread where we can all spitball some ideas that hopefully the Devs will see and possibly get them implemented. I came up with a couple of ideas.
1 - Make gold in characters backpacks stealable on all facets. I mean in a game where folks have Mils and Bils does a 10-40k stack really mean THAT much?
2 - Create random things (ranging from common to rare) that can be stolen from a player character (that the character does not actually have to carry in their pack - kind of like the unseen pack on a mob when you steal from them) but include the line of "A 'insert item name here' Stolen From 'insert characters name here'" ... not sure of how that would happen or how it would be 'carried' by the player.. but just an idea. Could possibly create an in game bounty system... say player A does not really like player B or just wants "bragging rights over them".. so they post a bounty to get a thief to steal X from them (of course for the Thief the rarer items would be worth a good bit more than the common items).. players would try to run off and avoid getting it stolen... Revives the old bounty system that many liked but does so in a way that does not get the T rating pulled.
3 - Create a new dungeon with Tram ruleset as far as attacks go with great drops but allow all items to be stolen. Implementation? Ummm... make the items "Cursed" or create a "can be stolen" property until the item is taken out of the dungeon. Once they are taken out of the dungeon they go back to insurable type loot. Probably a pita as far as programming.. but throwing it out for the heck of it.
Just some quick ideas I came up with... Feel free to away... just trying to get the conversation started
[Barth]: Are there any plans to make stealing useful again?
[Mesanna]: we want to yes
[Mesanna]: anything solid no
[Mesanna]: but we would love to
[Kyronix]: Very tough to do in the current rulesets
[Barth]: Shame
So, I figured I would start a thread where we can all spitball some ideas that hopefully the Devs will see and possibly get them implemented. I came up with a couple of ideas.
1 - Make gold in characters backpacks stealable on all facets. I mean in a game where folks have Mils and Bils does a 10-40k stack really mean THAT much?
2 - Create random things (ranging from common to rare) that can be stolen from a player character (that the character does not actually have to carry in their pack - kind of like the unseen pack on a mob when you steal from them) but include the line of "A 'insert item name here' Stolen From 'insert characters name here'" ... not sure of how that would happen or how it would be 'carried' by the player.. but just an idea. Could possibly create an in game bounty system... say player A does not really like player B or just wants "bragging rights over them".. so they post a bounty to get a thief to steal X from them (of course for the Thief the rarer items would be worth a good bit more than the common items).. players would try to run off and avoid getting it stolen... Revives the old bounty system that many liked but does so in a way that does not get the T rating pulled.
3 - Create a new dungeon with Tram ruleset as far as attacks go with great drops but allow all items to be stolen. Implementation? Ummm... make the items "Cursed" or create a "can be stolen" property until the item is taken out of the dungeon. Once they are taken out of the dungeon they go back to insurable type loot. Probably a pita as far as programming.. but throwing it out for the heck of it.
Just some quick ideas I came up with... Feel free to away... just trying to get the conversation started