I was thinking Dragon scale armor has basically been for show and nothing really else since as far back as i remember. Anyway i had an idea to bring Dragon scale armor back into game as a usable set, and it does not really require anything in new in game.
The idea is simple, and i might add logical(my opinion), you have 6 sets of dragonscale each representing one of the 5 resists and gold representing luck. You have 6 different types of damage eater properties each going up to 30% (except all damage which caps at 18%). Each set of dragon armor has 6 pieces(there is no garg equivalent that i'm aware of for dragonscale armor, something for a later date perhaps). now if you would get a 5% per piece(3% for all damage/gold) added to exceptional pieces(fire to red, kinetic to black, ect) with no additional weight(for imbuing purposes) Basically the damage eater's would count as a material bonus which would not show up on imbuing weight. I think this would make Dragonscale armor usable
in game, possibly even popular.
The idea is simple, and i might add logical(my opinion), you have 6 sets of dragonscale each representing one of the 5 resists and gold representing luck. You have 6 different types of damage eater properties each going up to 30% (except all damage which caps at 18%). Each set of dragon armor has 6 pieces(there is no garg equivalent that i'm aware of for dragonscale armor, something for a later date perhaps). now if you would get a 5% per piece(3% for all damage/gold) added to exceptional pieces(fire to red, kinetic to black, ect) with no additional weight(for imbuing purposes) Basically the damage eater's would count as a material bonus which would not show up on imbuing weight. I think this would make Dragonscale armor usable
in game, possibly even popular.