A bit maybe, but it did need to be toned down.
Hmmmm....nerf the people who worked for it... and it further hurts the people who don't because their consume will last even shorter?
I think in this case the MR and Consume are tied together. I know that the higher your "real" skill in taming and lore are, the lower the mana cost the Consume Damage takes to keep up.I understand what you are saying when it comes to the taming mastery.. but what does being a taming master have to do with ones ability to regen mana? The two are separate issues for me.. not linked. I mean heck the same thing imo should be looked at when it comes to any buff that has a mana cost... none of them should be able to be ran around with clock with no limit due to someone over regenning the effects of it...
but to each their own![]()
@Bleak I think if they do end up leaving it at 30, there needs to be a way to recoup the PS's on the pets that have been trained and "imbued" using the current/production shard caps. I know a have at least 10-15 pets that I won't use in certain instances because of the nerf.If they are going to leave it as it is now the least they need to do is reduce the cost... at present it isn't worth running the return value on the mana cost is too high.
And what is his spec and his gear? Saying this without specifics is meaningless.I get ya there... One of my tamers is real skill 95/95.. and even he can out regen the cost of Consume, granted on that particular char it is only 1 tick of mana for each cycle..
real skill 95 taming.. 110 lore (forgot I raised that a while back lol) and last I counted around mr32 and 98 med (decreasing to raise taming)..And what is his spec and his gear? Saying this without specifics is meaningless.
Ummm what part are you suspect of?If that indeed is the case, which I am highly suspect of.
Never seen where that was the case.. the last I knew the moved away from a cap and moved towards the "diminishing returns" system.. but that was also around the time imbuing hit... so I could have missed that info on one of my UO breaks...MR on suits is also capped at 30.
My understanding is that it is "diminishing returns" not a hard cap.Ummm what part are you suspect of?
Never seen where that was the case.. the last I knew the moved away from a cap and moved towards the "diminishing returns" system.. but that was also around the time imbuing hit... so I could have missed that info on one of my UO breaks...
Can you give examples of pets (plus skills) and mobs you have tested this on also the template of your tamer?@Bleak
Let's face it, if the pets are going to take more damage (Which I have tested and found to be true), then at a minimum they are going to need more HP's. Not something I can change on my current pets of course.
I have tested it on Ancient Wyrms, Paragon Ancient Wyrms, trogs, Lurg, Grobu, and greater dragons. With A hiryu that is fully 120 PS'd up. The pet takes a lot more damage than before the nerf. The crim and plat drakes do even worse on test (they have less HP's), and I feel like they will no longer be useful in the situations they were designed for.Even if it is diminishing rer
Can you give examples of pets (plus skills) and mobs you have tested this on also the template of your tamer?
The more precise information people can give regarding how it affects Tamers, the better other tamers can test to confirm the problem. Also the better Bleak can look at it.
Ok. That is a good start. Can you tell me the hits of both the Hiryu and Crim and Plat drakes?I have tested it on Ancient Wyrms, Paragon Ancient Wyrms, trogs, Lurg, Grobu, and greater dragons. With A hiryu that is fully 120 PS'd up. The pet takes a lot more damage than before the nerf. The crim and plat drakes do even worse on test (they have less HP's), and I feel like they will no longer be useful in the situations they were designed for.
Exactly! This sums it up very well.One example among many.......... Ossein Ram Effective Necro pet with Consume as it is. Ossein Ram worthless stable filler with consume as proposed. A lot of pets were built with lower HP and more scrolls and other attributes based on the ability to run consume to bring them up to par. With consume as proposed on TC those pets will effectively become worthless despite having 100 mil + in scrolls on them. Perhaps scaling consume to the HP of the critter might be a option? Or adding training rounds for all the very good pets about to be made useless stable fillers.
I agree the nerf is too much, but I think Tamers should work on presenting their argument a bit better with actual data.They nerfed it entirely too much. At real 120/120 you should get 60~70 HPR from it if the pet is being hit too much with physical damage.
I get ya there... One of my tamers is real skill 95/95.
At 95/95, Combat Training mastery isn't worth running. Takes too much Mana, and barely has any effect. The Taming Mastery abilities effectiveness scales very sharply with real skill, to the point where there's a big difference even between 115/115 and 120/120. I'm not just talking about the Mana Upkeep cost. I'm also talking about the amount of Physical damage that Empowerment/Consume Damage will absorb, and the amount of DI/SDI, HCI/HPR you'll get back.So what is the difference between my 120 tamer and a 90? a few mana per second on consume. And I accept that is the current state of the game and unlikely to change.
I don't consider it whining when I made a decision based on the current parameters, and then they change them after the fact.Consume has been bugged since its inception and they just now got around to fixing it. Spending lots of gold on scrolls that people decided to do doesn't change that, that was a choice of yours instead of farming your own scrolls. There is still a hidden aspect of it where it actually eats damage that doesn't show on the buff bar icon. Only difference from nerfed one and now is the HPR wont cover the spell damage from monsters like it did before. Which mean its working correctly at the new nerfed version. Just heal your pets and stop whining.
Are you ever going to stop whining about what you perceive to be whining?Consume has been bugged since its inception and they just now got around to fixing it. Spending lots of gold on scrolls that people decided to do doesn't change that, that was a choice of yours instead of farming your own scrolls. There is still a hidden aspect of it where it actually eats damage that doesn't show on the buff bar icon. Only difference from nerfed one and now is the HPR wont cover the spell damage from monsters like it did before. Which mean its working correctly at the new nerfed version. Just heal your pets and stop whining.
Exactly, after a couple of years the trend has been it is no longer a bug but a featureI don't consider it whining when I made a decision based on the current parameters, and then they change them after the fact.
Welcome to any mmo ever.I don't consider it whining when I made a decision based on the current parameters, and then they change them after the fact.
But it is whining when you ignore video evidence (that can be replicated by ANY tamer) in favor of "your own research." I don't know how much plainer I could make it for you - what would you like me to record next? (Insert pet here) vs Blackthorn Dexer Captain? Because I did that on TC1 as well, and had no issues...and those hit a hell of a lot harder than the 2 Dragons/2 Greater Dragons I fought in Fel Destard.I don't consider it whining when I made a decision based on the current parameters, and then they change them after the fact.
Since it's inception you say? So it was tested on the same monsters and was Ok then. Then suddently after more than 2 years you guys have enjoyed the "exploit" and decided this is the right time to remove it? So who should we fire for this?Consume has been bugged since its inception and they just now got around to fixing it. Spending lots of gold on scrolls that people decided to do doesn't change that, that was a choice of yours instead of farming your own scrolls. There is still a hidden aspect of it where it actually eats damage that doesn't show on the buff bar icon. Only difference from nerfed one and now is the HPR wont cover the spell damage from monsters like it did before. Which mean its working correctly at the new nerfed version. Just heal your pets and stop whining.
That is a good point, change the mobs not our skills.The best way to nerf Consume Damage, is to introduce mobs and bosses that don't deal majority Physical Damage. During an EM event last month, i was using my Saurosaurus with 85 Physical/90 Fire Resist and Consume Damage running to tank almost everything like a baws. He tanked the Hell Goats, the Tangles, the swarms of 30+ Hell Hounds, the Corruptions (looked like black Corpsers), even the two Cave Dragons spawned by the EM, all without breaking a sweat because they did mostly Physical/Fire damage. As soon as the EM spawned some Corruption Vortexes (which dealt 90% Poison Damage and looked like black EVs) and Putrifiers (which deal 50% Poison Damage) though, my Saurosaurus started running into problems since he has only 45 Poison Resist, and Consume Damage doesn't apply to Poison damage. I had to pull my Saurosaurus back to the stables, and bring out my Dread Spider, which tanked the Corruption Vortexes and Putrifiers like a baws, due to his 100% Poison Resist.
It'd be a great way to promote pet variety too. Sick and tired of seeing people bring nothing but Cu Sidhes for everything, when i'm seemingly the only person that changes pets based on what i'm hunting. The Nightmare Fairy that the new event will introduce is a good step in that direction, it has 100% Energy Resist and 80+ Cold Resist, it'll make Cu Sidhes break their teeth on it. Meanwhile, it's weakest to Fire, which Fire Beetles and 100% Fire Drakes would do well against.
Nerfed down to oblivion? Really? Have you even tested consume on TC, or are you Malagaste 2.0/going by Keith's non-existent "Research" on the subject? It still works just fine against Blackthorn Dexer Captains...and I'm sure you know how much damage those can do to a pet. If you'd like me to test it against something else, name it.I think we should check out what are the favourites these days, which usually means they will become OP 2 years later. Consume damage was tested and verified OK for release and now became OP with nothing changed? All of you who have spent hours training your pet, get ready for the next nerf stick. Any favourites and effective pet will be nerf down to oblivion soon and your effort will come to waste.
The fact I choose not to "publish" my testing does not make it "non-existent", and to insinuate it is, is just childish. FYI, some Captains do a lot of damage to pets, some do hardly any damage at all. Surely you knew that???Nerfed down to oblivion? Really? Have you even tested consume on TC, or are you Malagaste 2.0/going by Keith's non-existent "Research" on the subject? It still works just fine against Blackthorn Dexer Captains...and I'm sure you know how much damage those can do to a pet. If you'd like me to test it against something else, name it.
Also, nothing's changed with pets since Consume was introduced? lolwut. Before the pet revamp, the ONLY thing it worked with was a Greater Dragon, since nothing else had the HP or resists to do any tanking. Now EVERY pet in the game can far eclipse the power of even a 5.0 GD, which allows them to make full use of Consume Damage.
You are always welcome to start your own POLL.Hi, Why is there no option for nerfing it more, so the cap is less than 30hpr?
THIS POLE IS BIAS!!
Can only vote for what the OP feels he wants?
We have a lot of features...after a couple of years the trend has been it is no longer a bug but a feature
Best mastery!? why? because it's simple? 1. it has no application in pvp 2. POTENTIAL 30 hpr increase from absorbing physical damage only, the HCI is by the by unless we're talking about improving odds of your pet hitting fient increasing it's defense substantially for 6 seconds.Consume shouldn't protect your pet from spellcaster mobs, which is what it did prior to this. Devs obviously didn't notice how OP it was when pets weren't as strong before the taming patch. Now its easy to see how ridiculous it is, why else would the mastery cost so much if it wasn't OP. Now its gonna work like they intended it to from the start. Its still pretty strong on TC, there is no reason raise it up more. Its still gonna be the best mastery used in the game, its five times better then every other mastery. Swords mastery only costs like 20M, even after this nerf to taming mastery itll still go for 50M+. This is why I said its whining, gimme a break already.
Currently unless you completely gimp your template and suit towards generating mana, you can't run Consume, cast spells and regen mana.oh and btw...
I also think the mana cost should be re-evaluated. We should not be able to run Consume, cast spells and regen mana *shrugs*.. now, consider the source of that comment![]()
That's not nerfing in the sense of balancing it. That's making it useless. Do you see anyone bothering to use Consume if majority of pets are doing elemental Damage, especially with the mastery switching timer?The best way to nerf Consume Damage, is to introduce mobs and bosses that don't deal majority Physical Damage.
No **** I was aware of it, since Dexer Captains have the 3x damage on pets ability. Why do you think I went there? btw, you know Ancient Wyrms do 25% fire damage, right?The fact I choose not to "publish" my testing does not make it "non-existent", and to insinuate it is, is just childish. FYI, some Captains do a lot of damage to pets, some do hardly any damage at all. Surely you knew that???
Try it on the same things I did, (see post #22)on Test and on your home shard, and then tell me there isn't a pretty big difference.
With suits being what they are these days you can be gimp really easy though. Most especially if you throw in a little Soul Charge. Heck about the only time I really run out of mana is when I am spamming 813+ WOD's and running Consume... *shrugs*Currently unless you completely gimp your template and suit towards generating mana, you can't run Consume, cast spells and regen mana.