@Mesanna
Before moving onto Publish 98, please can you finish publish 81/86/97?
Namely
Publish 81:
Armor Stamina Loss Update:
Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take priority.
Armor Inherent Lower Mana Cost
Each piece of non medable armor will provide lower mana cost with the exception of woodland armor. Each piece of armor up to five pieces will provide a percentage which is not subject to the lower mana cost cap of 40. The armor pieces which provide the most lower mana cost will take priority.
Publish 86:
The following negative item properties can now be found on magic items:
Publish 97:
Missing from the hot fix, issues that were brought up on test centre:
Classic Client, pet damage received is red (same as damage dealt) instead of yellow
Classic Cleint, loss of healthbar when a pet is mounted (friend or foe)
Various exploits from insta auto pet stable on log-out.
Missing information on animal lore gump regarding VvV mount's battle readiness status (both clients)
Missing information on animal lore gump pet control requirements (both clients)
Before moving onto Publish 98, please can you finish publish 81/86/97?
Namely
Publish 81:
Armor Stamina Loss Update:
Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take priority.
- Cloth armor, leather armor, and jewelry will give the same stamina loss reduction as Pub 80.
- Blacksmith armor (platemail, ringmail, chainmail, and dragon armor) will provide a heavy bonus to stamina loss reduction.
- Studded leather armor, stone armor, bone armor, woodland armor, and hide armor will provide a light bonus to stamina loss reduction.
Armor Inherent Lower Mana Cost
Each piece of non medable armor will provide lower mana cost with the exception of woodland armor. Each piece of armor up to five pieces will provide a percentage which is not subject to the lower mana cost cap of 40. The armor pieces which provide the most lower mana cost will take priority.
- Platemail, ringmail, chainmail, and dragon armor provides 1% of lower mana cost per piece.
- Studded leather, hide armor, stone armor and bone armor provides 3% of lower mana cost per piece.
Publish 86:
The following negative item properties can now be found on magic items:
- Brittle – Cannot have powder of fortification applied to the item
- Prized – Item insurance cost is increased, cannot be blessed
- Massive – Increased strength requirement, indicated in the strength requirement item property
- Unwieldy – Increased item weight, indicated in the weight item property
- Cursed – Cannot be insured or blessed
- Antique – Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.
Publish 97:
Missing from the hot fix, issues that were brought up on test centre:
Classic Client, pet damage received is red (same as damage dealt) instead of yellow
Classic Cleint, loss of healthbar when a pet is mounted (friend or foe)
Various exploits from insta auto pet stable on log-out.
Missing information on animal lore gump regarding VvV mount's battle readiness status (both clients)
Missing information on animal lore gump pet control requirements (both clients)