Ok, UO has gone way beyond anything I enjoy anymore.
I am writing from a Pure Mage perspective.
It is too complicated, too many half finished systems, too many obsolete systems, too much inbalance between classes, too much content bias towards gimp dexxers(sampires)/tamers, not spontaneous enough, not simple enough, not fun enough.
Here are my suggestions for the upcoming Pure Mage publish that needs to be implemented. It may appear I'm calling for a nerf on gimp templates, Indeed.
The reason I'm calling for a halt on Gimp templates, is they have superiority across the entire game, and are making everything exactly the same.
Sampires dominate PvM, and can solo pretty much all content - Pure Mages almost cannot solo any higher end content. Which would you chose?
Gimp Dexxer templates dominate PvP (including weapon mages).
Cookie/Wraith/Ben Sherman/Darkknight/Cookie Exodus/Cookie Hunter, and a rogue.
I am writing from a Pure Mage perspective.
It is too complicated, too many half finished systems, too many obsolete systems, too much inbalance between classes, too much content bias towards gimp dexxers(sampires)/tamers, not spontaneous enough, not simple enough, not fun enough.
Here are my suggestions for the upcoming Pure Mage publish that needs to be implemented. It may appear I'm calling for a nerf on gimp templates, Indeed.
The reason I'm calling for a halt on Gimp templates, is they have superiority across the entire game, and are making everything exactly the same.
Sampires dominate PvM, and can solo pretty much all content - Pure Mages almost cannot solo any higher end content. Which would you chose?
Gimp Dexxer templates dominate PvP (including weapon mages).
- Ingame, I would like to see a working map+party+chat+voice system that works between both clients so all can be involved, so we don't have to be using all sorts of external stuff. Or at least make it so we have far more compatibility than we do now.
- I would like to see the performance gap between EC and CC minimised. Of course EC should not really exist, and it certainly should not be having the superior coding/performance/abilities.
- Recall and Teleport type abilities should operate almost everywhere. All classes should have a basic travel ability. Many potential good content areas are ignored due to the hassle of walking there. Or walking back dead. We don't need this time-sink in the game anymore, there is enough map space.
- Update the Virtue System, and give a decent bonus to those holding Knights in all 8 Virtues. This game revolved around the Avatar, in the way Star Wars revolved around the Jedi Knight. Complete it for goodness sake.
- Characters have to carry too many consumables. It should be possible for characters of all classes to operate without consumables.
- Move away from Gimp Templates - Resist Spells should have a far stronger purpose, and be almost mandatory.
- Bandage Healing should be mandatory for a Dexxer. Make it stronger if necessary to match with Vampiric Embrace etc.
- Dexxers should not be using Necro abilities, it's a casting skill, end of.
- Potion use should be restricted heavily. Make potions only usable by those who have alchemy. Potentially add a PU% {Potion Usage %} property to gear so people without alchemy can chose the ability to use potions or not. But it's a defined choice, with a sacrifice of other properties. {Maybe just remove Potions from Felucca}.
- Allow Dexxers to operate without bandages, much like casters can operate without reagents. Again, give Dexxers the property option of LBC {Lower Bandage Cost} which operates in exactly the same way LRC works for mages. Currrently mages have the huge benefit of being able to cast freely, but with the sacrifice of having their entire armour revolving around this property. Dexxers don't have this. Give Dexxers the same benefit, and the same sacrifice option. This is one of the Differences between classes that promotes inbalance towards Dexxers, they have far wider property options on armour.
- Mounted Dexxers should not be able to use stealth ninja skills - they were built for stealthers on foot.
- Couple for the PvM Rogues. Give them more content. Puzzles, Chests, etc.
- Fix Remove Trap. You have invested 100 points in this skill, it should not unhide you when you are in stealth, and successfully remove a trap. This is ridiculous, and nerfs the entire skill into uselessness. Why have it, why not use Magery Remove Trap spell? (which of course people do now). If Remove Trap were working properly, it would be a lot of fun. If you fail a Trap Removal, fair enough if you are unstealthed.
- And now for Armour... I personally hate the armour system. I hate luck, I hate random properties that never match, I hate stuff that wears out on me, I just want to play the game.
- Crafters need a Buff, their BOD system is great now, but they cannot compete with Legendary armour, save a few specialist pieces.
- Armour Properties do not make sense, it is far too random and does not suit any class in particular, making 99.9999% of pieces useless, I hate having to figure out this level of detail. Allow crafters to modify it.
- I hate durability on armour. I do not like spending my life fixing my armour, and even worse, when a piece goes, an entire suit has to be rebuilt. If you’ve gone to the effort of building that suit, you should be allowed to keep it, it’s hard enough anyway. Especially considering we have 7 characters on 1 account. Allow crafters to get rid of Brittle, Cursed, properties etc.
- Bring back Item Bless Deeds.
- Ok, the big issue for me, is Magery for example, does not have a counter to many of the things we are on the receiving end of. For balanced PvP, there should be the opportunity of Move, Counter Move, Move, Counter Move, then it becomes a duel of strategy and skill, as well as speed and timing, something that’s been lacking from PvP for a long time now.
- My other issue, is the other spellcasting skills, Mystic, Spellweaving, Chivalry, Bushido, Necro are pretty much incomplete, they don’t really stack up on their own. They lack basic abilities, and as above, counter measures.
- My suggestion is, to allow Spellcaster to become more like Dexxers in that Dexxers can just change Weapon, and access every single Special going.
- My thoughts are, to adjust and widen out the Spellcasting schools (add more spells to each), to make them stand alone better with counter measures, or;
- Merge all Casting schools together, which would be a maximum of say 120 spells? I haven’t done the maths, then let players choose say 50 spells they would like to use in their personalised spellbook. That would allow the players to chose spells for their playstyle, very much in the way Dexxers can chose weapons and specials to suit.
Cookie/Wraith/Ben Sherman/Darkknight/Cookie Exodus/Cookie Hunter, and a rogue.
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