*accidentally posted this in Siege forum because I was stressing out and overlooked where I was, sorry*
I just came from TC1 and a conversation with Kyronix. I noticed a unicorn had a base slot of 3, and Kyronix said pet slots will be based off each pets relative power, so a good unicorn may start at a slot higher than a bad one.
My obvious next question was a panicked, What about existing pets?
Kyronix said that if you use the new pet revamp training on an existing pet, the system will change its follower slots based on its attributes, then increase from there.
So for example, my Dreadmare is a very high end pet, stat wise. If I use the new system with it, it will automatically shift above 3 slots to 4, then as I use the new system move to 5.
So I now cannot use the Dread with a Bake.
However, if I don't use the new system, my Dread will now not have access to the new skills. If you haven't seen them, pets can now train in Stat Regen, and skills like Necromancy, Spellweaving, Bushido, etc depending on type.
SO a Nightmare that utilizes the new system can potentially destroy my old pet in combat.
Basically, the hours and hours I've spent trying to collect high end versions of each slot-range of pets over the years is invalidated. My stables are full. Either I train my existing pets in the new system, destroying the existing calculus of pet-slot combinations they are built around -OR- I empty my stables and train new pets.
This isn't a Devs effed up post. I don't think they even considered this aspect of it. I'm just very bummed because I was quite vocal to please take into consideration pre-revamp pets when making the new system.
But faced with the option of either:
1. Clear out existing stables of pets to use the new system,
or
2. Use new system with existing pets and discard the slot-relationships they are built around,
or
3. Begin training entirely new tamers with empty stables,
or
4. Do nothing, do not get to utilize the revamp, and have pets that are weaker than all new pets,
I don't see how the new system addresses this.
Taming is the #1 activity I've spent time in UO on over the last 16 years, by a wide margin. I have more tamers than all other types combined. The idea of a pet revamp was very exciting, because there are tons of new pets folks have asked for for years. But changing the fundamental strucutre of pet ownership (follower slots) in this way is definitely NOT what I had hoped.
I just don't even know what to say here, I'm just venting. The new skill trees look cool for sure, I just have the feeling that unless I train up a new tamer (by deleting an existing character) I won't get to utilize it.
And on Siege, there is only 1 character allowed, meaning a very hard limit on what can be stabled. I'm at max already there. My only options are to get rid of some nice pets, or completely alter their utility by changing slots.
*wrings hands*
I picked the wrong week to stop sniffing glue.
Edit: And yes, I would have to get rid of existing pets if new pets were introduced, but the assumption was that new pets in each slot would be more useful IN THAT SLOT than older pets, so potentially I lose a Tiger or Nightmare but replace it with another utility pet AT THE SAME SLOT level. By creating a sliding scale of follower slots that doesn't work.
I just came from TC1 and a conversation with Kyronix. I noticed a unicorn had a base slot of 3, and Kyronix said pet slots will be based off each pets relative power, so a good unicorn may start at a slot higher than a bad one.
My obvious next question was a panicked, What about existing pets?
Kyronix said that if you use the new pet revamp training on an existing pet, the system will change its follower slots based on its attributes, then increase from there.
So for example, my Dreadmare is a very high end pet, stat wise. If I use the new system with it, it will automatically shift above 3 slots to 4, then as I use the new system move to 5.
So I now cannot use the Dread with a Bake.
However, if I don't use the new system, my Dread will now not have access to the new skills. If you haven't seen them, pets can now train in Stat Regen, and skills like Necromancy, Spellweaving, Bushido, etc depending on type.
SO a Nightmare that utilizes the new system can potentially destroy my old pet in combat.
Basically, the hours and hours I've spent trying to collect high end versions of each slot-range of pets over the years is invalidated. My stables are full. Either I train my existing pets in the new system, destroying the existing calculus of pet-slot combinations they are built around -OR- I empty my stables and train new pets.
This isn't a Devs effed up post. I don't think they even considered this aspect of it. I'm just very bummed because I was quite vocal to please take into consideration pre-revamp pets when making the new system.
But faced with the option of either:
1. Clear out existing stables of pets to use the new system,
or
2. Use new system with existing pets and discard the slot-relationships they are built around,
or
3. Begin training entirely new tamers with empty stables,
or
4. Do nothing, do not get to utilize the revamp, and have pets that are weaker than all new pets,
I don't see how the new system addresses this.
Taming is the #1 activity I've spent time in UO on over the last 16 years, by a wide margin. I have more tamers than all other types combined. The idea of a pet revamp was very exciting, because there are tons of new pets folks have asked for for years. But changing the fundamental strucutre of pet ownership (follower slots) in this way is definitely NOT what I had hoped.
I just don't even know what to say here, I'm just venting. The new skill trees look cool for sure, I just have the feeling that unless I train up a new tamer (by deleting an existing character) I won't get to utilize it.
And on Siege, there is only 1 character allowed, meaning a very hard limit on what can be stabled. I'm at max already there. My only options are to get rid of some nice pets, or completely alter their utility by changing slots.
*wrings hands*
I picked the wrong week to stop sniffing glue.
Edit: And yes, I would have to get rid of existing pets if new pets were introduced, but the assumption was that new pets in each slot would be more useful IN THAT SLOT than older pets, so potentially I lose a Tiger or Nightmare but replace it with another utility pet AT THE SAME SLOT level. By creating a sliding scale of follower slots that doesn't work.