Alright so, Holy Fist/Chivalry is strong. I don't think anything about it is overpowered necessarily, but there is just something about it that makes it the most anti-fun character/game mechanic that I have ever seen.
I think what makes Holy Fist so strong is the fact that the damage is instant, and while the nerf to cast time will help, I don't think it's going to stop the fact that in a group of 10 people, 8 are Holy Fisters. The syncing (spamming actually) potential of the spell is just so annoying and boring and ehhh, it's just dumb.
So what I think would be a good fix would be to lower the cast range of the spell, a lot like Close Wounds. Doing that would hopefully get rid of these "mage" Holy Fisters who literally do nothing but spam the spell and stay alive with their ridiculous defense, and move people back to a dexer type character. The damage would be left alone but the players would just have to get closer to use it, makes it a lot less mindless.
@Bleak
I think what makes Holy Fist so strong is the fact that the damage is instant, and while the nerf to cast time will help, I don't think it's going to stop the fact that in a group of 10 people, 8 are Holy Fisters. The syncing (spamming actually) potential of the spell is just so annoying and boring and ehhh, it's just dumb.
So what I think would be a good fix would be to lower the cast range of the spell, a lot like Close Wounds. Doing that would hopefully get rid of these "mage" Holy Fisters who literally do nothing but spam the spell and stay alive with their ridiculous defense, and move people back to a dexer type character. The damage would be left alone but the players would just have to get closer to use it, makes it a lot less mindless.
@Bleak