But there is one question, a question which has burned inside me for years, which I SHALL SEE ANSWERED! STAND AND DELIVER, DEVELOPERS! I CHALLENGE THEE!
Okay, so. Cora. My question is...
What the crap were you thinking?
Okay some elucidation is required.
So like, we've got this boss, right? You guys decide to add a new boss to the game. And unlike a bunch of other bosses, this one doesn't require some convoluted time-limited keying bullcrap. Nope, this boss is just plopped down right there in Covetous where anyone can go.
Right, so far so good.
So now you decide to give this boss some mechanics. Right, okay. So first you give it that mana drain thing. Seems kind of annoying to have to stand there mana drained all the time, but fine, whatever, that's not really the puzzling part.
Okay but then like, you're all like, hey, this needs something else. Oh I know, let's make it so that if multiple people even come within fighting range of the boss, they all take a hojillion damage and die instantly! Oh man we're geniuses! Blizzard should steal our brilliant ideas!
What is the POINT of this? Why did you add a mechanic that actively discourages multiple people from even GOING NEAR a public, non-keyed, non-instanced boss? Was it a desire to conduct some sort of evil social experiment? If so you kinda blew it by putting all the same loot on everything in the dungeon so everyone just sat at unbound vortexes all day, BUT WHATEVER.
Seriously you have a boss of years standing where the optimal strategy is to set up your second account as an out of combat healbot and then slowly solo it to death in the most boring fashion, and nothing about that is surprising. It all flows logically from the design.
I demand some semblance of an explanation! This is so illogical that it's driven me crazy for years! I don't even want it changed anymore, I don't care, I just want to know whyyyyy!
Otherwise I will HOLD MY BREATH UNTIL I DIEEEEEJBEbkldklbjd!!11!
And then my ghost will come back and keep posting here!