Because the RNG hates me with a passion and Never get squat from Mel.Mel is so easy for the keys and the boss. you also get a chance at hair dyes.
Why dread over mel?
Because the RNG hates me with a passion and Never get squat from Mel.Mel is so easy for the keys and the boss. you also get a chance at hair dyes.
Why dread over mel?
Dread is fun to do with a group of dexxers.Mel is so easy for the keys and the boss. you also get a chance at hair dyes.
Why dread over mel?
not sure if it just me but i found doing navrey solo on certain days/times give or take 30 minutes I would receive a drop every time. I only found this out after doing them pretty much every day throughout the day and writing down when a drop happened time/day.. did the same with medusa and found very similar findings just different days/times when I could know when a drop was gonna happen. just my 2 cents.This was on Napa Valley in the past three days. That was party and no party. Every character got looting rights every time. One character the same character got four Navery night eyes glasses. The group got two legendary items total. Seven other characters came down killed 5 navery. That is a total of 353 shared kills with no tangle.
I suspect a character bug since that one character is getting all the drops and was only unlucky not getting the primary drop.
Any suggestions?
Thank you
This is true. Happend to me, too!not sure if it just me but i found doing navrey solo on certain days/times give or take 30 minutes I would receive a drop every time. I only found this out after doing them pretty much every day throughout the day and writing down when a drop happened time/day.. did the same with medusa and found very similar findings just different days/times when I could know when a drop was gonna happen. just my 2 cents.
I think an "earned" reward system would be better than a random one in most cases. I'd still like a few random things, I guess, just for flavor, but it would be nice to know that even if it's a long haul, you are getting closer every time you do it.The reward mechanism UO relies upon most heavily is a simple "astronomically low drop chance for single high-value item" model. It's incredibly frustrating because any given attempt is overwhelmingly likely to end with the player going home empty handed. It's largely driven me from the game by making even the few pieces of relevant content this game has feel mostly pointless.
The example I always harp on is Medusa. When I think of how long it takes to grab the eggs and kill her and multiply that by the incredibly low drop rate of Slither, I realize that it's just not worth my time to even care about. At least if a boss dropped a kill token and you needed 50 tokens or whatever to get an item, I'd feel like I was making progress, but most of the content in this game is just a slot machine where you lose 99% of the time.
So when is the best time?not sure if it just me but i found doing navrey solo on certain days/times give or take 30 minutes I would receive a drop every time. I only found this out after doing them pretty much every day throughout the day and writing down when a drop happened time/day.. did the same with medusa and found very similar findings just different days/times when I could know when a drop was gonna happen. just my 2 cents.
the game is a grinder! after 15 years you are bound to find out how the system works.. =PThis is true. Happend to me, too!
I can't tell you what the "best time" would be... i can tell you this.So when is the best time?