U are wrong clearly, ppl will run away redlined u cannot finish them off with a lighting..u clearly dunno what u talking about. P.s. In the arena aekyo had parry and no resist... Get better infos kid
DP fencer-mage, did not have parry. but, ok. (the guy who lost the fight said this....) lol
for someone with as much pvp experience as you say you have, you thinking supernovas are important for a finisher is laughable.
It's a viable finisher.... however, there's a big difference between Viable and Overpowered. Overpowered would be, it's better and much easier to use than something else that requires more effort and more skill investment.
Trigger for example, I shouldn't have to say this again... I've repeated it many times between the last several threads about pvp.
Trigger = 240.0 skill (120 mystic & Focus), it's a one-time use, before it needs to be "Casted" again. hits for 21-23 damage 23-25 with scribe, does not increase damage to targets that are cursed 5 minute cooldown on the trigger stone use.
Supernova = 20-27 (27 w/curse) damage at 50 EP + 100.0 alchemy, 2 minute cooldown, can hit multiple targets.
Explain to everyone here, why supernovas should do the same or more damage as something else, when something else requires +140% more skill investment?
Then, factor in the bonuses to all other potion types, and explain how the hell that's balanced?