And when 99% of the mage templates used in the current metagame have alchemy, how does that make more templates viable? And how many dexer templates are running around with it?Investing 100 skill points for potions on timers and now this? Leave it how it is. More templates need to be viable not less.
you don't pvp, do you?Alchemy is fine as it is!![]()
No its not. A nerf is needed & hopefully coming.Alchemy is fine as it is!![]()
If you're referring to extra healing due to having alchemy for heal pits this isn't really accurate. There is little difference for heal pots when using alchemy vs not using it. I tested it and was confirmed by others when someone was trying to say they healed over 40 points. I believe that I info is in the locked pvp thread Bleak started.probably for the best to add it to the focus spec list, probably in the minority with that opinion but the burst damage potential coupled with extra healing ability is a bit much for the 40sdi mage. I'm sure you'll still see plenty of templates with alchemy after the change.
The only knock on it is the amount of differentiated 40sdi mage templates dwindles a little further, but that was the point of the focused spec wasn't it? Rewarding the template specialized in one priamry ability, which is laughable because a straight tank mage can be 40sdi.
Blazing, I use pots. I just don't subscribe to the "conflags and supernovas are absolutely necessary to kill/sync dump" rationale. For one reason: I can do both without them. btw, when you're going to start insulting people, you lose what little credibility you had (which, considering that it's you we're talking about here, wasn't much to begin with.) When something is so universally used (by both mages AND dexers), it's BECAUSE IT'S OVERPOWERED, and even more so when used in tandem with a pure mage template. PS: My opinion of alchemy being OP wouldn't have changed, even if I did use it.Make a mastery for alchemy that allows the double conflag throw etc, no need for the focus. Ppl who complain abt alchemy play in 2016 without a potion ( see crossack)
I know the healing isn't a huge boost, just a few points, but when ur building big burst templates, typically you start to lack defensively somewhere. The bit of xtra healing, potentially parry, potentially anat/healing, and before you know it you are building one of the premiere burst damage templates and surprisingly one of the best defensive temps, not sacrificing much.If you're referring to extra healing due to having alchemy for heal pits this isn't really accurate. There is little difference for heal pots when using alchemy vs not using it. I tested it and was confirmed by others when someone was trying to say they healed over 40 points. I believe that I info is in the locked pvp thread Bleak started.
They're concerned about the mages damage burst, which iff hand would be what, 105 points in around 4 seconds. (35, 45, 25)
Yet a dexer with alchemy and same resist debuffs can do roughly the same amount? Two AIs for 35 in 2.5-3 seconds, and 25 point nova? This doesn't include 20 point damage potential from hit spells each swing. (So max could potentially be 135 points of damage in less than 4 seconds, but base would be 95).
Doesn't seem like a rational argument to add it to the focused Mage list to me.
Last time I did the math for a parry Mage with alchemy vs an archer there was about a 10 point difference in damage output. That's using RNG as a flat percentage against 67.5 blocking. But when RNG strings hits together it becomes significantly higher for the archer. Seems reasonable to me.I know the healing isn't a huge boost, just a few points, but when ur building big burst templates, typically you start to lack defensively somewhere. The bit of xtra healing, potentially parry, potentially anat/healing, and before you know it you are building one of the premiere burst damage templates and surprisingly one of the best defensive temps, not sacrificing much.
Yes a dexer could still rock it, and potentially hit the same burst damage if they don't miss, but that's they key. The dexer has a bit of a dice roll with swinging on whether they can hit that burst, where a caster only has to not be disrupted. Means they have more potential to do the burst dmg with the right timing and avoiding getting hit. Dexers also would have better options or more necessary pieces for skill points than alchemy tho, so it's somewhat irrelevant. Alchy gets heavily used by the focused mage class because of its limited options for additional skills to round out the template... What are there really right now? Alchy, poison, healing, tank setups and parry?
Wasn't the argument for the nerf 80 EP and then the stacking effect for alchemy?Nerf it..
OP double-conflags and novas are simply not-needed.
Remember back in the day when you could have 80 EP on jewels? If the devs felt that was too much I don't see why there is even any argument here. Alchy templates essentially UNDID the nerf to EP when it was capped down to 50. Sure you need to invest skill to get it, but with the gear available to us today that isn't even really an issue.
P.S.: I play a pure mage with wrestle/scribe/parry. My DS'er also doesn't run alchy.
50 EP is plenty IMO.
That said, I don't really care much either way. I haven't changed my templates in upwards of 10 years =>
Blazing, maybe YOU should learn how to pvp without...extra help; when you're capable of doing that, then maybe people will take you seriously when you want to say nonsense like this.It's funny how people cry about alchemy honestly. Just learn to pvp guys. Please.
5/6 casting? Granted, that wasn't intentional, but they still changed it. Also, what about the tactics change? EVERYONE that's crying about the alchy change a) hasn't bothered to do ANY testing b) knows it's overpowered and don't want to lose out on any of the damage it does. They NEED to have the most broken setups when they pvp, or they wouldn't be able to play.Its coming up to the 20th year anniversary and in all that time the Devs have never went back on a major decision they have made. Even after a player outcry. It wont matter if 1 million people agree with your poll they wont change their minds now. Just like they dont care if half the population leave, they still wont back track on a bad decision. Its been proven time and time again
No, Alchemy is NOT fine as is. See quoted post below. And that's just for conflags. Supernovas would have a similar boost. Either get rid of novas or cap their damage.Cossack you've played with two hands full every time I've ever seen you.
Alchy is fine. The focused spec on a mage is laughable when 2/3rds of focused mage templates are warrior skills.
Make parrying and tactics ruin focus spec and call it a day. Then you won't have high damage output mages also being really defensive. A 15 SDI alchy swords mage with a sash will still be viable as will a parrying support heal mage with a sash.
I tested how screwed up the calculation of alchemy is last night @Bleak @Kyronix
50 EP jewels no Alchemy -- 2-3 damage a tick on a conflag
0 EP with Alchemy -- 6-7 damage at tick on conflag
With both 50 EP and alchemy -- 8-11 damage a tick
Now can someone explain how the skill is supposed to be a 30 EP bonus when is triples the tick damage on a conflag without having any EP on the suit???!!!
Pretty obvious the calculation on alchemy needs to be addressed to add up correctly on damage potions. Fix it so that it works correctly with all potions and this would never be an issue to begin with.
Whenever I see you on, a vast majority of the time is when you're on Muchi Muchi Munn. Correct me if I'm wrong on any of this, but I believe that char is a 4/6 Chiv Spellweaving Dexer. How much more offensive firepower do you need?Nah... In my opinion it should have been introduced an alchemy mastery to use the full power of this skill.
Virem is right. The kids who complain never pvp or if they do they play without pots. It's embarassing to touch alchemyWho are all you people? There is literally no good PvPer who believes that alchemy should be on the focus restriction list. It's not even that strong, you people are crazy. If we add it to the restriction list it will remove templates. The point is to NOT remove templates. If anything should be removed it should be parrying, and honestly I don't think it should be parry either.
NERF MOVING SHOT, LET MYSTIC BUFFS HAPPEN, AND SEE HOW THE CARDS PLAY OUT BEFORE MAKING OTHER CHANGES.
Hey man, if you want a higher DCI cap use refinements, that's what they're there for. but there's a trade off with that, lower resistances... It just proves my point if you disagree with it, as follows...If u want to add parry.... To the focus list.... Higher the dci cap to 60 then. Bring back scrappers spellbooks into pvp
It's funny how people crutch on alchemy honestly. Just learn to pvp guys. Please.It's funny how people cry about alchemy honestly. Just learn to pvp guys. Please.
What templates will it ******* remove? EVERYONE that pvp's now is on either an archer or some variation of a parry mage; how many parry mages aren't running Alchemy? The proposed focused spec restriction doesn't even do ANYTHING to potion damage, which is where the problem actually lies. You'll lose a couple points of damage ON SPELLS due to the lowered SDI cap. Wow, that really makes a difference when the EP + Alchemy combination has such a drastic effect on the damage of pots.Who are all you people? There is literally no good PvPer who believes that alchemy should be on the focus restriction list. It's not even that strong, you people are crazy. If we add it to the restriction list it will remove templates. The point is to NOT remove templates. If anything should be removed it should be parrying, and honestly I don't think it should be parry either.
NERF MOVING SHOT, LET MYSTIC BUFFS HAPPEN, AND SEE HOW THE CARDS PLAY OUT BEFORE MAKING OTHER CHANGES.
are not contributing to solutions. All you're accomplishing is making yourself look like a petty *******.Virem is right. The kids who complain never pvp or if they do they play without pots. It's embarassing to touch alchemy
I don't know how you could say something like that.... "If Archery is nerfed 30-40 sdi-alchy-parry-mages will be a problem" How aren't they a problem now? -To me, that says you think Archers are the only things that can fight it, obviously besides a "40 sdi-alchy-parry-mage".I do think 40 sdi alchy parry mages will be a problem if this archery change goes in. I think adding parry to focus break instead of alchy is a better solution.
I don't know who you are but, I am 100% sure you suck at pvp. No pure mage is gonna chose to keep alchy and drop their SDI from 30 to 15, not a single one. So everyone will have 100 extra skill points with nothing to replace it with.What templates will it ******* remove? EVERYONE that pvp's now is on either an archer or some variation of a parry mage; how many parry mages aren't running Alchemy? The proposed focused spec restriction doesn't even do ANYTHING to potion damage, which is where the problem actually lies. You'll lose a couple points of damage ON SPELLS due to the lowered SDI cap. Wow, that really makes a difference when the EP + Alchemy combination has such a drastic effect on the damage of pots.
Alchemy breaking focused spec ultimately won't do anything, which you'd know if you bothered to test it. Oh wait, you didn't; you're just *****ing for the sake of *****ing. What WILL make a difference: changing how EP/Alchemy stacking multiplies potion damage (which is higher than the 80% EP it SHOULD be) and capping Supernova damage.
But hey, if you and @Kiss Of Death feel that the people disagreeing with you are wrong, feel free to come up with actual solutions that will contribute to a more balanced pvp meta. Saying things like the bolded
are not contributing to solutions. All you're accomplishing is making yourself look like a petty *******.
look im not sure what you are saying i play a mystic mage with a mage wep but 30-40sdi mages are hard to kill without archery being nerfed. Once archery is nerfed and if they are ******** and actually put alchy in focus break every one will just play 40 sdi healing parry mages and be even harder to kill with pretty much the same damage..puting alchy in the focus break is not changing there damage or defence..Having parry in the focus break instead of alchy makes you choose defence or offence.I don't know how you could say something like that.... "If Archery is nerfed 30-40 sdi-alchy-parry-mages will be a problem" How aren't they a problem now? -To me, that says you think Archers are the only things that can fight it, obviously besides a "40 sdi-alchy-parry-mage".
There are more templates in UO than Parry-mages & Archers. very few people (close enough to say no one) uses them because of how strong the two templates are.
I do agree that Parry should break focus spec though. It is a defense-heavy template that sacrifices very little to nothing on the offense. (and also normally has room for another skill to increase defense/offense even more).
Or (not both)
Parry should have a reduced chance to parry (20%) at max if you use wrestling or anatomy as your "weapon skills". (I like that more) because that's the same formula one-handed weapons follow, and if you use a shield + one-handed weapon you sacrifice your ability to chug potions without disarm one or the other.
yea, I know you play a mystic. but just because you don't use alchemy. doesn't mean anything.look im not sure what you are saying i play a mystic mage with a mage wep but 30-40sdi mages are hard to kill without archery being nerfed. Once archery is nerfed and if they are ******** and actually put alchy in focus break every one will just play 40 sdi healing parry mages and be even harder to kill with pretty much the same damage..puting alchy in the focus break is not changing there damage or defence..Having parry in the focus break instead of alchy makes you choose defence or offence.
So you're going to resort to insults because I disagree with you?I don't know who you are but, I am 100% sure you suck at pvp. No pure mage is gonna chose to keep alchy and drop their SDI from 30 to 15, not a single one. So everyone will have 100 extra skill points with nothing to replace it with.
Everyone is a parry mage because of archery, everyone has alchemy on their parry mages because you cant have other skills on a pure mage. You use your newbie brain and see that everyone has alchy and think it must be overpowered, the fact of the matter is everyone has alchy because everyone is FORCED to have parry and has no other choice of skill to use in their extra room.
You don't need to carry pots to know there's something wrong with them.I love how crossack complains abt pots-alchemy but he never carries them.
Blazing, nobody is even talking about double conflags outside of it being A BUG. If it weren't, it wouldn't even be something to worry about, because it really isn't that hard to play against.Argument is simple , alchemy is not OP, if u die to a double conflag it means u played very badly. 100 skill Points for 2 offensive pots ... I don't see any issues here. Instead of putting alchemy into the focus list I would have made a mastery so you had to waste the parry mastery for alchemy to work. Pvp is well balanced now. The main problem was the curse+corpse effect and moving shots. The rest is not an issue