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Sounds like small bods will still be left on the floor then, if you arent gonna make them redeemable en mass for better rewards. If that is the thinking, then at least make them worth enough clean-up points to be worth doing the bod. Please.In planning this update we are remaining true to the original intent of the Bulk Order Deed system while taking some of the randomness out of the reward delivery. While you will not be able to bank low end Bulk Order Deed turn-ins for higher tier rewards, we do plan on removing the randomness from the reward delivery so crafters can target the rewards they want the most without having to rely on the RNG. We're also looking at introducing new rewards and
Uhm... not to pick nits, but the data is already stored on the server. Surely a query can be devised that searches the database of what is stored in a house without the server melting down.3. Can we have a house search to be able to locate all the items in my house?
We sat down with Bleak and talked about this, from an engineering perspective the amount of strain it would put on the server to store all housing data is not feasible at this time.
Maybe, and maybe not, just like there is a server for rewards, and character transfer etc. if I'm not mistaken there is a separate one that's tied into housing that keeps track of houses per account, and their location for all shards. IF this is the case, and the foci of this point of contention then I get what they are saying a query could be made to search it, but with the amount of data you'd be searching through the stress would cause a spike in resource usage, now imagine 100 or 1000 people doing a query at the same time.Uhm... not to pick nits, but the data is already stored on the server. Surely a query can be devised that searches the database of what is stored in a house without the server melting down.
Possibly, but again that data is stored already. Unless it is a woefully I inefficient set up (which, lets be honest, it is UO...), it shouldn't be terribly difficult to limit the impact it would have. Vendor search manages to not crash and burn on a regular basis, and it updates frequently. A house search system could be limited to updating once or twice a day.Maybe, and maybe not, just like there is a server for rewards, and character transfer etc. if I'm not mistaken there is a separate one that's tied into housing that keeps track of houses per account, and their location for all shards. IF this is the case, and the foci of this point of contention then I get what they are saying a query could be made to search it, but with the amount of data you'd be searching through the stress would cause a spike in resource usage, now imagine 100 or 1000 people doing a query at the same time.
It is easy to store data, lets say a chest and the items in that chest with an ID # but now people are asking for a cord. like the sextant gives. That is more like the Vendor Search system and now think having 100 vendors at a Castle is one thing but how many boxes could you store in a Castle with 7500 total items. Vendors are set location and easier to track but placing an ID# for everything in UO and tracking its exact location is a monster. Also think about how long it takes just to search Vendors esp on Atl and the load to add a item search on top of that, at some point the servers would feel like UO 98, LOL.Possibly, but again that data is stored already. Unless it is a woefully I inefficient set up (which, lets be honest, it is UO...), it shouldn't be terribly difficult to limit the impact it would have. Vendor search manages to not crash and burn on a regular basis, and it updates frequently. A house search system could be limited to updating once or twice a day.
75000/125 = 60 containers. So fewer items then those 100 vendors.It is easy to store data, lets say a chest and the items in that chest with an ID # but now people are asking for a cord. like the sextant gives. That is more like the Vendor Search system and now think having 100 vendors at a Castle is one thing but how many boxes could you store in a Castle with 7500 total items.
Everything in UO has a unique ID number. Everything. Something has to store the hue, durability, uses, etc. information of each item you own. UO's back end is a massive database.Vendors are set location and easier to track but placing an ID# for everything in UO and tracking its exact location is a monster. Also think about how long it takes just to search Vendors esp on Atl and the load to add a item search on top of that, at some point the servers would feel like UO 98, LOL.
At the War College a lot of the assets are static but when you but assets that can easily move the more of those assets in game moving or not took more CPU power to track because location was brought into the equation and if they were airborne assets the faster they moved the more power required to track. Vendors/houses are static assets but the contents of your Bank/backpack/house are all movable assets and would require a dirrerent tracking system and could the cloud handle it, I do not know. As a bad guy that had the full assets of the USSR and China to play with if and when I launched on 7th Fleet I could load a Server down real easy and we had 4 servers chained together just to run one game.75000/125 = 60 containers. So fewer items then those 100 vendors.
Everything in UO has a unique ID number. Everything. Something has to store the hue, durability, uses, etc. information of each item you own. UO's back end is a massive database.
A searchable version of "what's in houses" database wouldn't run off the same query as vendor search, though it may be run off the same server. Since UO is allegedly hosted by Amazon, their servers are expandable.
At the War College a lot of the assets are static but when you but assets that can easily move the more of those assets in game moving or not took more CPU power to track because location was brought into the equation and if they were airborne assets the faster they moved the more power required to track. Vendors/houses are static assets but the contents of your Bank/backpack/house are all movable assets and would require a dirrerent tracking system and could the cloud handle it, I do not know. As a bad guy that had the full assets of the USSR and China to play with if and when I launched on 7th Fleet I could load a Server down real easy and we had 4 servers chained together just to run one game.
No, everything in UO is "tracked" 100% of the time. The database knows where everything is, that's its job. The system knows where you put that Ophidian Journal from 10 years ago AT ALL TIMES. The system just sees that Item ID 213658435684 is in container Item ID: 3543254736524 or in one of the containers (pack and bank) attached to character ID 4354524. It knows this 100% of the time. If it didn't items would just go poof with alarming regularity. It probably even knows container Item ID: 3543254736524's X,Y, Z coordinates. Again, at all times.
So, "tracking" what's in your house is merely a matter of collating the data and displaying it in a useful format. A database query would first define the house to be searched, then (likely) define that it is in a container; at which point some mechanism would tell the player where the item is. Done simply, the container's gump would simply open so the player could then grab the item (regardless of the usual proximity rules).
So say you searched for that Ophidian Journal in your house (a known space with a known selection of items) and the system finds two item IDs with that name. It gives you a gump to open one (or both) the containers. You grab the journal and kick back to read a fanciful tale of hisses.
Databases aren't rocket science.WHATEVER Sorry I do not know everything about everything like you do.
That's what I asked for at one of the town halls, but as I read the letter, I dont think we are getting it. Probably gonna end up with some overthought overwrought overly complicated formula to have to figure out.I want a reward list points system. Let every BOD have value. Not only that, but high level rewards, like val runic hammers, shouldn't depend on the rarity of specific BODs, or having to obtain 2000 valorite ingots to redeem.
Thanks for the feedback. I want to specifically talk about point #4 for a moment, since we addressed that in the newsletter specifically. When looking at the BOD system as a whole, and the idea of allowing banking BOD "points" we run into a major imbalance.This newsletter has me worried about BODs now. "Randomness from reward deliveries" as the newsletter puts it, barely even hits the radar with the real problems the BOD system has. I don't know the plan so my concerns might be misplaced, but I feel it is necessary to reiterate the problems with BODs:
1. Quantity 15 - A completely arbitrary complication that, in the current reward framework, makes no sense.
2. Bribing - This is some of the randomness that needs to get cut out of the system. It's also annoying that bribing of all things is a necessity to get value from BODs.
3. Large orders require small orders - Extremely bad idea, I don't think I need to explain this one. This one absolutely has to change or else I am tossing all my LBODs for good. LBODs are a complete waste of time right now.
4. Rewards tied to specific BODs - Here is where my concern is relating to the newsletter. I want a reward list points system. Let every BOD have value. Not only that, but high level rewards, like val runic hammers, shouldn't depend on the rarity of specific BODs, or having to obtain 2000 valorite ingots to redeem.
The BOD system is simply a method of converting ingots into rewards, nothing more. A crafter's ability to do BODs is limited by their ingot supply, and the only reason a crafter should ever be storing BODs, is because they don't have enough ingots on hand to complete them. All BODs should have value. No BODs should be tossed on the ground because they have an undesirable reward.
Wouldn't you be better off just tweaking the system to include moreThanks for the feedback. I want to specifically talk about point #4 for a moment, since we addressed that in the newsletter specifically. When looking at the BOD system as a whole, and the idea of allowing banking BOD "points" we run into a major imbalance.
Let's take blacksmithing and Valorite runic hammers as an example. As it stands now, that item is only available from large Valorite BODs for exceptional plate suits. Were we to allow banking of points you could bank the requisite number of small, normal blacksmithing BODs to bank enough points to get the Valorite hammer or whatever high end reward you may desire. At that point why even have BODs for anything but low end iron items? What incentive is there to put time into filling large BODs (I know you think their current implementation is burdensome, but that is a topic for another post)...regardless there needs to be a give and take with balance of cost of time to material rarity and overall crafting difficulty and "just" allowing a banking/selection type systems does not provide for that.
That all being said, thoughtful, constructive feedback like this is extremely helpful and we look forward to a continued dialogue as we work through this feature!
Maybe those could give low use (10-50 uses tops) special mining implements that warrants 100% success for a specific coloured ore when one mines rather than those sturdy shovels and prospector tools?Can we take this as a suggestion to keep tossing the low end iron bods, as they still won't be useful for anything decent?
I dont think so. If the mining ressources arent radomized any miner can get the ressource he want, so if you dont need enorm masses of ressources there is no need for buying them. If you need for example about 2000 Valorite for a large 20 exc plate Bod nowadays it would take like forever to get the amount you need by mining. You can block scripters in tram by blocking their recall spot and in fel you can just kill them. At the moment the only ore thats worth mining for might be dull copper or normal iron. I was mining alot before randomizing. Today I almost never go mining cause its not worth the time.I recently started mining again on a casual basis and do not see the need to change the current randomization. Some people have suggested that this would somehow even the playing field between scripters and non-scripters, but I think it would do the opposite - scripters would just strip out all of the ore from the areas that spawn higher end metals and end up controlling/dominating the market for these items. Unfortunately, there's no easy solution to this.
Thanks for the response Kyronix. Your point about whether anyone would do high end BODs when they can just stack low-ends is a good point. I have a few things to say about that.Thanks for the feedback. I want to specifically talk about point #4 for a moment, since we addressed that in the newsletter specifically. When looking at the BOD system as a whole, and the idea of allowing banking BOD "points" we run into a major imbalance.
Let's take blacksmithing and Valorite runic hammers as an example. As it stands now, that item is only available from large Valorite BODs for exceptional plate suits. Were we to allow banking of points you could bank the requisite number of small, normal blacksmithing BODs to bank enough points to get the Valorite hammer or whatever high end reward you may desire. At that point why even have BODs for anything but low end iron items? What incentive is there to put time into filling large BODs (I know you think their current implementation is burdensome, but that is a topic for another post)...regardless there needs to be a give and take with balance of cost of time to material rarity and overall crafting difficulty and "just" allowing a banking/selection type systems does not provide for that.
That all being said, thoughtful, constructive feedback like this is extremely helpful and we look forward to a continued dialogue as we work through this feature!
There's probably 10 people in my guild alone that do it without scripting, so not sure where your figures come from.just keep in mind, theres only about 5 to 10 players that actually do bods. the rest of people buy these items for very cheap from script accounts. for the amount of players that actually do this mind-numbing "content" with little payoff, just dont spend too much time on it. the masses will never, ever, do any of this. but a few UOhall zealots will probably think its wonderful. dont waste time to please single digit numbers. if its an easy change, fine.
there are much more important things than bods. like bug fixes, account management, and the official forums.
*Taps his pipe deep in thought..*just keep in mind, theres only about 5 to 10 players that actually do bods. the rest of people buy these items for very cheap from script accounts. for the amount of players that actually do this mind-numbing "content" with little payoff, just dont spend too much time on it. the masses will never, ever, do any of this. but a few UOhall zealots will probably think its wonderful. dont waste time to please single digit numbers. if its an easy change, fine.
there are much more important things than bods. like bug fixes, account management, and the official forums.
I think a better way to combat this would be to make it more worth while to get Vertie and Agapite runics/rewards, and for there to be more you can do with Shadow Iron, Bronze ingots, etc. But that would constitute making some changes to the way those items/resources work and how RNG affects your end results in crafting, which is probably an entirely separate topic and a way more complicated change.I dont think so. If the mining ressources arent radomized any miner can get the ressource he want, so if you dont need enorm masses of ressources there is no need for buying them. If you need for example about 2000 Valorite for a large 20 exc plate Bod nowadays it would take like forever to get the amount you need by mining. You can block scripters in tram by blocking their recall spot and in fel you can just kill them. At the moment the only ore thats worth mining for might be dull copper or normal iron. I was mining alot before randomizing. Today I almost never go mining cause its not worth the time.
I am curious why it would matter?Thanks for the feedback. I want to specifically talk about point #4 for a moment, since we addressed that in the newsletter specifically. When looking at the BOD system as a whole, and the idea of allowing banking BOD "points" we run into a major imbalance.
Let's take blacksmithing and Valorite runic hammers as an example. As it stands now, that item is only available from large Valorite BODs for exceptional plate suits. Were we to allow banking of points you could bank the requisite number of small, normal blacksmithing BODs to bank enough points to get the Valorite hammer or whatever high end reward you may desire. At that point why even have BODs for anything but low end iron items? What incentive is there to put time into filling large BODs (I know you think their current implementation is burdensome, but that is a topic for another post)...regardless there needs to be a give and take with balance of cost of time to material rarity and overall crafting difficulty and "just" allowing a banking/selection type systems does not provide for that.
That all being said, thoughtful, constructive feedback like this is extremely helpful and we look forward to a continued dialogue as we work through this feature!
Kyronix, the following would go a LONG way to fix Smith BODs. I even suggested it as long ago as the High Seas announcement conference at Fairfax.Thanks for the feedback. I want to specifically talk about point #4 for a moment, since we addressed that in the newsletter specifically. When looking at the BOD system as a whole, and the idea of allowing banking BOD "points" we run into a major imbalance.
Let's take blacksmithing and Valorite runic hammers as an example. As it stands now, that item is only available from large Valorite BODs for exceptional plate suits. Were we to allow banking of points you could bank the requisite number of small, normal blacksmithing BODs to bank enough points to get the Valorite hammer or whatever high end reward you may desire. At that point why even have BODs for anything but low end iron items? What incentive is there to put time into filling large BODs (I know you think their current implementation is burdensome, but that is a topic for another post)...regardless there needs to be a give and take with balance of cost of time to material rarity and overall crafting difficulty and "just" allowing a banking/selection type systems does not provide for that.
That all being said, thoughtful, constructive feedback like this is extremely helpful and we look forward to a continued dialogue as we work through this feature!
Please do not do this because the EXP IRON ones get bribed up to give PoF. I you do this, then the only thing left will be EXP IRON Armor BODs for this. Also the small iron mostly get filled for training or they are filled and turned in to get more BODs.1. Either delete the non-combinable smalls from the system
we do plan on removing the randomness from the reward delivery so crafters can target the rewards they want the most without having to rely on the RNG.
Strange how I have over 100 POF and most of them were from colored combinables that would have cost too much to bribe past DC or Shadow, or were for crap like normal gold or agapite ringmail smalls.Please do not do this because the EXP IRON ones get bribed up to give PoF. I you do this, then the only thing left will be EXP IRON Armor BODs for this. Also the small iron mostly get filled for training or they are filled and turned in to get more BODs.
They should just come out with a point system and make it a lot, i mean a lot of iron BODs to get a VAL Hammer.
I have 500 Dull filled Helmet/shields and 400 Shadow Helmet/shields BODS just waiting to be turned in when I need them.Strange how I have over 100 POF and most of them were from colored combinables that would have cost too much to bribe past DC or Shadow, or were for crap like normal gold or agapite ringmail smalls.
But, yes, the better choice would be to add a 4-part Helmet large and a 6-part Shield large. That would still leave the Female plate without a large, and people could still bribe up to exceptional iron smalls to DC (as many already do for ironring and chain smalls)