I suggested this when VvV came around and pretty much every pvper was in strong opposition.There you go problem solved.
I suggested this when VvV came around and pretty much every pvper was in strong opposition.There you go problem solved.
If a pvmer gets your gear, they participated in pvp with you to get it. Losing your gear to a pvmer shouldn't be a concern should it?If the faction arties are usable by any player then I feel we are then giving out free items, at least every single person needs to participate in the vvv event in order to get items
So instead of you, one person, tweaking your template you expect a whole server to be changed which would affect everyone on it?If you are telling me the only efficient way for me to get loot is farm I would need to change my entire character around to effectively farm.
That's exactly how it should be if they aren't going to take the actual time to balance loot on this shard. Unlike some pvmers I fully agree that pvpers should have a route to gearing though pvp, I just don't think it should be a protected right, because that would be inequitable.With that all being said, I don't see a problem with cursing the artifacts and taking "owner" tag off of them, so all VvVers could actually wear them. I actually think that should happen if they are put back in, solely to synergize with the siege ruleset. When I loot someone's orny I want to be able to use it!
Jesus, just use imbued gear dude, no one is rocking uber barbed runic suits. I've said it before and I'll say it again, if you want to be a player functioning on a regular level on this shard Imbuing is 100% a required skill. I agree there are gearing issues, but you holding up VvV items as some necessary stepping stone into pvp, when imbued gear offers a perfectly functional base.There will never been any type of faction pvp again... no pvper wants to play here and focus on this server because they DO NOT HAVE PVP ITEMS... We held sigils so we can use our barbed runic kits to make blessed armor, that is why we did towns and guarded sigils... If you are telling me the only efficient way for me to get loot is farm I would need to change my entire character around to effectively farm.
This system was designed around being inequitable. It's a risk vs reward system. That's why VvV can use supernovas and war mounts, and why one would have to take a count when attacking a non-vvverI just don't think it should be a protected right, because that would be inequitable.
You hit the nail on the head right there. It's a legacy belief from a time when faction artifacts did give a significant edge over the common player. Those days, however, are long gone. There is a level playing field now.Plus, all the hate for these artifacts stems from when there was no comparable gear, pre-imbuing, and pre-loot buff.
So I guess the people who wanted the blessed bunny ears and ember legs removed were just "pancakes and moaning" as well?No sir, you are wrong. The Faction arties were already on Siege. It was a select few on Siege that *****ed and moaned to have them removed. So they were the ones that didnt want to adapt to the way Siege was. Just ***** and complain until they got their way. This shard has gone long enough without them. Now put them back in and watch the PvP community grow on Siege. ( The opposite of what some of the larger guilds want here.) @Bleak @Mesanna
What do you just completely ignore posts with actual facts? We already had the artifacts to begin with. It was the focus group that had them taken away. They didnt like how the game was. They cried a river of tears to have them taken away. What do you not get about that? They changed it. Without some core building blocks to make suits it made PvPers leave. Unlike most of you who maybe get PKed now once a year if that. We went out looking for fights, and dieing instantly to a dismount gank and losing you suit was hard. Having the artifacts took a little sting out of dieing outnumbered a few times in a row.So instead of you, one person, tweaking your template you expect a whole server to be changed which would affect everyone on it?
This is the kelmo promotional model for siege.If Siege is too hard, choose another shard.
I guess my main concern about VvV items (aside from simply philosophically disliking artificial boundaries like player locked items) is that it just makes life more dangerous for pvmers, with no possible compensation for that danger increase. I see access to these items as being a pretty big advantage over the general population, I don't think the lock is necessary, and certainly can't be a deal breaker. I mean if a pvmer manages to overcome a pvp attacker, I feel like they should be rewarded just as fully as the opposite scenario.This system was designed around being inequitable. It's a risk vs reward system. That's why VvV can use supernovas and war mounts, and why one would have to take a count when attacking a non-vvver
Non VVV blue - safe 100% of the time in GZ, and globally safe from VVVers who don't wish to be red
VVV blue - never safe and 100% flaggable at all time - this is a pretty big deal guys.
Plus, all the hate for these artifacts stems from when there was no comparable gear, pre-imbuing, and pre-loot buff.
I've killed people and found the same mods imbued on their jewels and suits that I would find on the VvV artifacts.... and tbh Uvtha.. VvV does eliminate the need for imbuing for a new player. I can satisfy the core necessities with the mods available on VVV artifacts for a basic suit and fill in the rest of the bits with junk magic items, whereas to achieve the exact same suit now, I'd 100% absolutely have to imbue those same mods on jewelry.
I do agree with this. Back in the day faction arties absolutly were an issue, I don't think they would be such an issue today. I still think they should be open use and antique, though, to support freedom and not further devalue the real deal.You hit the nail on the head right there. It's a legacy belief from a time when faction artifacts did give a significant edge over the common player. Those days, however, are long gone. There is a level playing field now.
Then go change the rules of some other shard. If insurance is yer beef just say that.Loot! We want loot!
Haha. Yeah, I'll jump right on that...Then go change the rules of some other shard. If insurance is yer beef just say that.
Helpless and frustrated Atl-PKs? Where is the problem? I like it this way.Yeah, it certainly will make life more dangerous for PvMers in the form of more VvV PK'ers lurking due to core pieces being more available. PvMers are likely to be geared for PvM anyways, though, so I doubt they'd be equipping antique VvV artifacts, but would rather be wearing luck or something. Plus, with name tags being removed, there will obviously be a gold market for VvV artifacts.. so at least it won't be a total waste when a PvMer gets a one-up.
Anyways, short of an overhaul, re-instating the artifacts this is the easiest and most effective way of being pragmatic in the short term without the devs having to do any real work. Since my ATL friends have heard I'm playing siege again, many of them want to play and I have to take it upon myself at the moment to suit each and every one of them since I have stuff here. They're totally helpless and they're frustrated and turned off that the one thing that could help them suit up easily was removed.
Not being safe wherever you are at. Having to take extra measures to be prepared for a PK. That extra adrenaline of being attacked with an uninsured suit is something you only get on SP.Please tell us all what you consider the "spirit of Siege" is.
Back before AoS, you could PvP in a GM made suit. Sure there was some better stuff, but it was way easier to put a suit together.Not being safe wherever you are at. Having to take extra measures to be prepared for a PK. That extra adrenaline of being attacked with an uninsured suit is something you only get on SP.
I agree with youI will rail against every effort to turn Siege into a clone of prodo type shards. We need to stay different not conform. I would rather not have any "PvP" system than one that makes it easy for people to just start playing. Earn it or go home.
Its sad when you need to make up lies to have people agree with you.I will rail against every effort to turn Siege into a clone of prodo type shards. We need to stay different not conform. I would rather not have any "PvP" system than one that makes it easy for people to just start playing. Earn it or go home.
Yup, I am in ***** mode, have a ****ing wonderful day!
I hate, and have always hated getting pked, or more accurately being disrupted by having someone try to pk me, but the above IS the correct answer, IMO. There is a big chain of effects that rely on this danger, and generally everyone benefits from it in the long runNot being safe wherever you are at. Having to take extra measures to be prepared for a PK. That extra adrenaline of being attacked with an uninsured suit is something you only get on SP.
I can tell you that the spirit of siege certainly shouldn't be "go play somewhere else".
There was a point in time where there was no GIL. Just like currently there is (potentially) no "insert your guild name here".I love Siege. I love the ruleset more than any production shard by a country mile. I love a lot of the folks in this thread (including you Kelmo). But there is a reality to the shard that I see a lot of folks trying to deny. And it just isn't fun for me to play on GIL's personal server knowing no matter how many disparate solo players or small guilds I get together, I'll never get a change through if GIL doesn't want it.
I really doubt such a change would cause a noticeable change in the the community, but...When people post about issues on uhall they sometimes get a response from the devs. Please devs take a look at this and put it to bed for good @Bleak implenment the artifacts back on Siege on a trial basis. Watch the community grow.
Well no ****, I would like a system that promotes pvp and encourages pvpers to play the server. I have no problem farming, but I'm currnetly working my taming, working my imbuing so before I am able to get into shadowguard. I would like to know their is lesser effective equipment available for me to pvp.people always want to change things to suit there style of play.
I would like a system that promotes PvP, PvM, crafting and encourages PvP'ers, PvM'ers and crafter to play the server.Well no ****, I would like a system that promotes pvp and encourages pvpers to play the server. I have no problem farming, but I'm currnetly working my taming, working my imbuing so before I am able to get into shadowguard. I would like to know their is lesser effective equipment available for me to pvp.
Of course there is never going to be any faction pvp anymore we all know that. ( I could say DUH !! but I won't) I don't get how you or others think that having pvp items is going to make you better at pvping. Could it be you or others just think you will look awsome, and feel god like having a pvp items some won't have? I can't tell you what to do with your character you will have to decide yourself if was me I would keep character as is, and do the best I could do hunting monsters. ( farming makes me think afk if this is what you mean no don't change cuz all you will do is OoOOoo)There will never been any type of faction pvp again... no pvper wants to play here and focus on this server because they DO NOT HAVE PVP ITEMS... We held sigils so we can use our barbed runic kits to make blessed armor, that is why we did towns and guarded sigils... If you are telling me the only efficient way for me to get loot is farm I would need to change my entire character around to effectively farm.
i think i love youBlah blah blah blah blah blah blah blah, it has all been said before. Love it, hate it, come, go, his fault, her fault, ***** -n- moan all you want. Dev's know it, we know it, so shut the **** up and play anyway ya want too!
Yup, I am in ***** mode, have a ****ing wonderful day!
Blanket insurance would cause too much trouble, and more or less un-siegeify siege, but I think making the VvV fight zones like the old champ spawn dungeons (dying just kicked you from the area, and you kept all your uncursed stuff) used to be wouldn't be a terrible idea.The only true solution to this problem is INSURANCE. If no one lost there gear this wouldnt be an issue. You could wear whatever you choose and not have the fear of losing it. Give the arties to vvv players, farmers have there arties and they can wear them cause they would be blessed.
Bo you can't run prodo style templates without insurance. I would never base my Siege template off of +skill items like I do on literally every prodo PvP suit. +120 skill on my mystic parry mage, +80 skill on my mystic DP scribe mage, +50 skill on my nerve strike death strike char, +35 skill on my archer, etc...Blanket insurance would cause too much trouble, and more or less un-siegeify siege, but I think making the VvV fight zones like the old champ spawn dungeons (dying just kicked you from the area, and you kept all your uncursed stuff) used to be wouldn't be a terrible idea.