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Is this worth anything nowadays?

asmodi

Visitor
I've been gone for a few years and it looks like lots has changed!
I lost most everything I had here on Siege when my house fell but I'm slowly getting set back up.
In the old days this would have been worth a bit but nowadays I have no idea what's great loot.
Any ideas? Any offers?

Kryss.jpg
 

Bo Bo

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
2k maybe 4k depends on how many relics you get from it when you break it down
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
If it would´ve had Splintering then it would be worth more.
On PvP/PK weapons, which I consider the kryss to be, Splintering ups the value a lot.
 

Lyconis

Sage
Stratics Veteran
Stratics Legend
You can get a rough idea from the "Random Magic Item Generation System" name at the bottom of the item, in the case of the Kryss "Major Magic Item"
Random Magic Item Generation System - UOGuide, the Ultima Online Encyclopedia
Names are from low to high
Minor Magic Item
Lesser Magic Item
Greater Magic Item
Major Magic Item
Lesser Artifact
Greater Artifact
Major Artifact
Legendary Artifact

Generally speaking greater artifacts and better are what players like to use. I believe the names are generated based on the intensity of the item (intensity being the item weight as it were for imbuing, where imbued items can have a weight of 500).

I believe Major Magic items start having the intensity or weight of 500 and up. Most of the items I find are junk and good for unraveling for relic fragments.
 

Victim of Siege

Grand Poobah
Professional
Governor
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
You can get a rough idea from the "Random Magic Item Generation System" name at the bottom of the item, in the case of the Kryss "Major Magic Item"
Random Magic Item Generation System - UOGuide, the Ultima Online Encyclopedia
Names are from low to high
Minor Magic Item
Lesser Magic Item
Greater Magic Item
Major Magic Item
Lesser Artifact
Greater Artifact
Major Artifact
Legendary Artifact

Generally speaking greater artifacts and better are what players like to use. I believe the names are generated based on the intensity of the item (intensity being the item weight as it were for imbuing, where imbued items can have a weight of 500).

I believe Major Magic items start having the intensity or weight of 500 and up. Most of the items I find are junk and good for unraveling for relic fragments.
you can find some 3/1 throw away rings at major magic that have a couple of other good mods, but generally speaking it is Major arti and up
 

asmodi

Visitor
Bleh, I was hoping it'd be worth a mil or two.
Thanks for the responses.
Looks like loot and crafting have had huge changes :/
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Bleh, I was hoping it'd be worth a mil or two.
Thanks for the responses.
Looks like loot and crafting have had huge changes :/
99% of all loot is basically garbage unravel fodder unless you have specific desires (like shields). The only thing you ever find worth siege blessing is legendary artifacts, and the very rare lower level imbuable item that has only one or two properties that are over capped, or unobtainable otherwise. Weapons especially. The only use loot weapons have is when they have splintering. Otherwise they will 99.99999% never be more functional than a weapon imbued for a specific task.

Loot items are generally just good for building throw away suits. They can surpass imbuing suits, but generally take too much effort to hit the same stat levels.

IMO itemization in this game doesn't really work well with item loss. It was designed for item permanence, so it makes sense. Imbuing made the gear floor far too high for a shard like this, so that's what pretty much everyone uses.
 

Max Blackoak

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I agree with everything you said about loot with the exception being caster suits (for those you can actually use loot pieces). Imbuing however I have different views on.

I think imbuing leveled the field a bit between people who can go after high end bosses and thus get high end items and those who can't. Imbuing enables you to get exactly what you are looking for without having to farm for hours and hope to get that lucky drop. All you need to do now is farm the ingredients needed which can be done within a reasonable ammount of time.

So in my opinion imbuing is great!
 

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
As a 100 % caster-player myself, I would like to add one thing: Major and Legendary Artifacts are the backbone of all of my PVM-chars, as they usually have higher resistances, higher Mana Regeneration, LRC and LMC.

One has to differenciate between armor pieces and jewelry. Fining good armor pieces with Major or Legendary tag is not hard. You can either find them when joining hunts (like our public hunts) or buy them from vendors for cheap money. Many caster templates (but also bards/tamers) have to rely on high Mana Regeneration nowadays and if you dont want to play in Wraith Form all the time, looted artifact pieces are the gold standard for getting your mana reg up. Imbued pieces are simply too weak with their 2 MR-limit. Hence, 1-3 nice majors/legendaries make things much easier and they are not too hard to get (especially because Siegeians seem not to care about them and rather unravel them).

One major shorcoming of lootet artifact pieces is the lack of SDI, which should be high as possible. You can either add some nice and cheap named artifacts like the enchanted kelp leggings or try to find the best jewelry possible...

...which takes us to the more difficile problem: finding the perfect jewelry pieces. Again, really good major and legendary pieces are superior to everything you can craft. However, they are hard to find. There is a flood of pieces with ultra high levels of Int Bonus (10), MR (4+), LMC (10), LRC (25) and other important mods (FCR 4). But what you usually need on jewelry is: 1 FC / 3 FCR / SDI Max. So, the perfect pieces are like this one:

SDI 18
FC 1
FCR 3-4
LMC 10
LRC 25
MR 4
DCI 20

And these are REALLY REALLY REALLY rare. If you get some, bless them and use them. Sometimes they have perfect skill boni on them, which is a nice add-on.

Still a medium good piece would be:

SDI 12-15
FC 1
FCR 3
MR 4
DCI 20
...and some other stuff.

So, in a nutshell: Major and Legendary armor is easy to get, easy to replace and very good for imbuing stuff "around" them and adding cheap arties. The problem is to find decent jewelry.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I agree with everything you said about loot with the exception being caster suits (for those you can actually use loot pieces). Imbuing however I have different views on.

I think imbuing leveled the field a bit between people who can go after high end bosses and thus get high end items and those who can't. Imbuing enables you to get exactly what you are looking for without having to farm for hours and hope to get that lucky drop. All you need to do now is farm the ingredients needed which can be done within a reasonable ammount of time.

So in my opinion imbuing is great!
I agree mage items are worthwhile, but generally, they are just throw away stuff, unless it's jewelry. If it's not worth blessing, then it's just fodder, and a mage needs a FC/FCR for their bless, more or less. Warriors are a little more free to bless anything, since weapons are all generally very replaceable, unless they were runic crafted with a specific template in mind (100% hll etc), but of course good warrior armor doesn't really exist in loot drops, and it's awful costly to burn high end runic hammers on a losable suit.

I like imbuing, I think they just took it too far. Imbuing is basically just power floor, and in my opinion that floor was far too high, as imbed items are like 80%-90% power of the best loot items, and vastly outclass 99% of the rest of loot items. If Imbuing had been 3 properties rather than 5, I think it would have worked a lot better. In my eyes you should have base crafting (imbuing) as prep to get out the door and be functional, then uncommon loot as the next tier, and the most common, then high end crafting and uniques (arties), and very rare regular drops.

Of course the root of the itemization issue on siege is that it was, as I mentioned, not designed with our ruleset in mind. It's always gonna be a bit dysfunctional without direct siege focused design.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
So, in a nutshell: Major and Legendary armor is easy to get, easy to replace and very good for imbuing stuff "around" them and adding cheap arties. The problem is to find decent jewelry.
Just so hard to depend on. Though finding good mage armor IS fairly easy, and I think mages generally have fewer stat plateau requirements than warriors.
 

Max Blackoak

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Of course the root of the itemization issue on siege is that it was, as I mentioned, not designed with our ruleset in mind. It's always gonna be a bit dysfunctional without direct siege focused design.
and this is exactly why I think that imbuing - powerful as it is - is great and helps Siege.
 

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
It really does, if you ask me. Before I came to Siege, it was my mantra to say that Stygian Abyss was the best add-on ever and Imbuing one of the best skills. Now that I am regularly playing on Siege I am even more convinced. It has also a positive ecomonic / playstyle effect as it makes farming / selling materials worthwile. It adds a whole production chain to economy.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
and this is exactly why I think that imbuing - powerful as it is - is great and helps Siege.
It does and it doesn't. Yes anyone can gear up to fight high level spawn... but since imbued items are more functional a vast majority of the time, the loot drops are no incentive to fight monsters unless they have special drops like crafting ingredients. Especially if you are a warrior.

I honestly stopped checking monster loot outside of bosses, (unless I was looking to make LRC suits I can toss on a vendor for 10k) a long time ago, because it was just a waste of time. If it's not artifact level item, I just leave it or toss it in a "to be unraveled" bag. I only hunt monsters for unique drops or resources because magic items simply aren't worth my time.
 

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
I agree in one certain respect: Before the revamp of the loot revamp, you could look plain 15 or 18 SDI jewelry without any other mods on low level critters. Or plain 20 DCI jewelry - nothing else. THOSE were the pieces to look for. Even in ordinary demons. I made TONS of gold with selling those naked one-mod pieces for PVPers who imbued them. UNFORTUNATELY, the devs took away those pieces. IF they would still spawn, it would be REALLY worthwile to check low Level corpses!
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
It really does, if you ask me. Before I came to Siege, it was my mantra to say that Stygian Abyss was the best add-on ever and Imbuing one of the best skills. Now that I am regularly playing on Siege I am even more convinced. It has also a positive ecomonic / playstyle effect as it makes farming / selling materials worthwile. It adds a whole production chain to economy.
Well, it makes farming materials the ONLY real worthwhile thing to do. Outside of shadowguard even artifacts are far less useful than imbued items.

I personally prefered the days when I could find something really cool and exciting on a monster. Crafting resources may bring in the money, but they aren't all that thrilling. Monster loot could be creatively made more exciting, but I think we all know, that's not likely to happen.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I agree in one certain respect: Before the revamp of the loot revamp, you could look plain 15 or 18 SDI jewelry without any other mods on low level critters. Or plain 20 DCI jewelry - nothing else. THOSE were the pieces to look for. Even in ordinary demons. I made TONS of gold with selling those naked one-mod pieces for PVPers who imbued them. UNFORTUNATELY, the devs took away those pieces. IF they would still spawn, it would be REALLY worthwile to check low Level corpses!
I agree, and I think those should spawn by design not as just a random occurrence. They should also have some visual indication of being "special". The item GUMP is honestly pretty terrible at quickly and simply conveying item worth. If they just used appropriately colored text or background field hues or icons, or anything... so that when you mouse over an items you know right away -This is worth keeping- or at least examining.

But that's probably my fault for using the CC.
 
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