Thanks!
As a returning player, I am overwhelmed by all the items and item organization. A way to easily view my home/bank item inventory would be a tremendous boon to playability.It would be a very welcome feature...
Sure, but Devs don't leverage the UI modding features when adding new features anymore. Vendor search, ingame shop and VvV gumps are perfect examples. From a UI modding point of view they are as little accessible as in the CC. Sure there are hackish workarounds to have some control over those legacy gumps, but its far from the accessibility that e.g. the ContainerWindow or the Paperdoll/StatusWindow has.[...] but I am very sure it could be done for EC, as the way its written format is more modern so that feature could prob be implemented, but somehow I see it would be near enough impossible to do on CC, due to the lack of code that holds the UI together.
Sorry, but that is fairly silly and paranoid.It would be a huge amount of computing Power needed to hold any stuff in a data Store bound to the char which is logged in.
And a great gap in protection of duping.
So it will never happen.
They talked about something like house search. But look for the discussions about laggy Castle. You can imagine that this is also a hard to Code Feature.
That was my thought!Sorry, but that is fairly silly and paranoid.
ALL items in UO are stored in a database which contains what they are, where they are, hue, and a plethora of other info. An item search feature for characters/houses is just a matter of properly filtering that database and then displaying it in a useful format.
This game is some old code. C+ C++ Probably a little basic in there.... XML's.... either way you get the point. Plus the servers that we run on I'm pretty sure are toasters by today's standards. We have to run them cheap as possible or granpappy EA will notice and shut things down.******
Too funny. I read a post by the OG UO devs which mentioned the use of C, C+, and Wombat (home grown scripting language) on solaris servers. Part of me hopes when they run uptime (or the solaris equiv) they get 18 years and change as the response.This game is some old code. C+ C++ Probably a little basic in there.... XML's.... either way you get the point. Plus the servers that we run on I'm pretty sure are toasters by today's standards. We have to run them cheap as possible or granpappy EA will notice and shut things down.
I also have a (put on tin foil hat) theory that we are actually piggy backing off of another one of EA's servers. So our allotment of data per month is actually pretty low. If we cause the BF4 servers to lag were dead!
We have to be careful with how much functionality we have![]()
From what I know we all now live on a couple of machines in the amazon cloudToo funny. I read a post by the OG UO devs which mentioned the use of C, C+, and Wombat (home grown scripting language) on solaris servers. Part of me hopes when they run uptime (or the solaris equiv) they get 18 years and change as the response.![]()