The event bosses have several hundred items on their corpses - way more than 125. Maybe that's why they aren't opening. Is there a way to disable loot sorting without opening the corpse, since getting the corpse to open is the problem?there is no fix on containers, like there are no looping stacking up as you said... the refresh is time-limited and the problem on corpses comes from everything, not just the corpses. There are a lot of things looping around, so the more hotbars and stuff they have the more will slow down everything, also there is a lot of data saved in the profile that will sink the performance after some time, and that's the problem.
I can open 20 full 125 containers without a little spike of lag with a clean profile...
the loot sort is automatically disabled if there are too many items... everything that can be done has been done the last time that people pointed out this issue, and it was fixed then. Since nothing has changed, we should find the old post and check outThe event bosses have several hundred items on their corpses - way more than 125. Maybe that's why they aren't opening. Is there a way to disable loot sorting without opening the corpse, since getting the corpse to open is the problem?
This is good to knowthe loot sort is automatically disabled if there are too many items.
And yet our clients keep crashing when we open boss corpses, so how is this fixed? When a client crashes, it is not fixedeverything that can be done has been done the last time that people pointed out this issue, and it was fixed then.
The client requires a constant update of loot containers in order to show the items correctly. If they add 1000000 items that are being moved by 100 people constantly the update time will be crazy and the client won't hold it. This problem exist since day 1, because it's all a bad design and to make it work better they do things like public loot with 100000000 items instead of knowing the limitations of the client and make the loot smaller and instanced. In every game of the world nowdays the devs understood that is better to give a minimum amount of items of good quality than give hundreds of items to trash...Thanks for taking the time to reply
This is good to know
And yet our clients keep crashing when we open boss corpses, so how is this fixed? When a client crashes, it is not fixed
I'll give you an idea of what the devs are facing:OK, I get it, @Pinco is saying it's not a Pinco's problem that he can do anything about but a problem with the design of the EC client
To clarify one point - a major public corpse crashes the client even when one single player tries to open it and no other players are anywhere near, not just when several players are sorting through the loot
So if Pinco can't fix this, why don't the other developers fix it?
And I do hope it happens before 2030
Rollback your driver to 362.00. Anything past that greatly affects the performance you get on UO, specially driver 364.72.GTX 980 which updates itself automatically.