straight 18% damage eater
Not everyone runs damage eater, I don't run damage eater on 90% of my characters and I have no issues playing. Infact I typically dont run any eaters, at all.
up to 30% damage eater in specific resists
See above.
never ending mana allowing infinite mortal stikes or any other special
False, just well used mana pools. Although it's not uncommon to have 200 mana on low stam dexxers such as death strikers, and upwards of 160 mana on archers, it is not however infinite.
every weapon hits at 1.25 seconds
False again. Limited primarily towards players who run high staming (211) suits with max ssi. But even then there are weapons, such as the Heavy Crossbow, which do not reach 1.25. Compare that to the fact that some of the most useful weapons happen to be smaller weapons given that they are reliant on a spell/skill damage mechanic vs raw weapon damage which typically dictates the base swing speed of a weapon. There are weapons that you can swing at 2.5 and kill someone with faster than any AI weapon at 1.25.
everyone has 150 hit points so mages can't kill anybody
False. I have no problem killing players that have 150 HP. The only time it becomes difficult is when they run away or when your incoming damage is greater than the damage you can output to kill a person and you are forced to move or die. In which case I suggest a change of tactics, given that you dont always need to be using the biggest damaging, slowest casting spells to kill someone. Also I don't know of any other mage who complains "oh if they didn't have 150 hp I would have killed them!, they're impossible and practically immortal. It's so unfair!"
spirituality 20% damage reduction
Semi agreed, however a large amount of my pvp chrs are red so I have no input here.
enchanted apples nullifying all kinds of thing
Unlike non-enchanted apples that nullify nothing but hunger. You cannot honestly complain about "Dexxers have too much mana to infinitely spam mortal etc" and then "enchanted apples do too much vs things like mortal" in the same spiel.
800-1000 skill point templates with +skill items
I've run some really skill item heavy templates before, but more around 790 skill points, with some useless points due to item RNG... And I've never heard of anyone reaching near 1000 skill points without the use of an exploit, aka the old satyr trick and it's dominance on Japanese servers. (Anyone remember the Bushido, swords, necromancy mages with full damage deathstrikes?)
"I win" nova bomb potions
Not really an "I WIN" more of a finisher. But if you're gonna take a full 40 sdi scribe mage's dump to the face, then you kind of deserve it. And to reach a respectable amount of damage with a supernova requires 100 skill points allocated to a skill, EP built into the suit, and a curse on the target.
Funny post, nonetheless.