I came to Siege to be PK like I used to be back in the day. Im not ashamed of the fact it is my playstyle, and your right im not playing to make friends. I want to kill you and take your stuff plain and simple. If people really want to keep fighting 20 year old monster AI without any fear of being attacked by another player on prodo thats fine this shard will continue to die. Do I think that adding insurance to Siege would give the people that want to the chance to pvm with adding some excitement from murderers raiding, and having to defend themselves, but still able to keep their suits? Im not really sure about that anymore. I dont know what would work at this point, and the complete and utter silence from any dev comment is depressing to say the least. I truely believe if Siege had been left out of every expansion/change since before AoS this thread would be about trying to get people to play Atlantic.
I don't understand your logic, I guess. You act like people on siege are safe because of mechanics not because there just aren't many players, and to increase their danger... you want to make it so they don't lose their items. In reality, people are only as safe as YOU and other PK's allow them to be, they are being offered no protection by the game mechanics. Heck I bet Gil is out running a spawn litterally as I type this...
You also complain about uber suits on Atlantic making your life a pain, but ignore the fact that those suits only exist
because of insurance, and would exist on siege as soon as insurance was instated.
If you want to be a PK (read a PK not a pvper) the way things are right now is the better scenario for you. You will be targeting unsuspecting pvmers, and when you kill them you will be getting
all of their stuff. Gearing shouldn't be an issue for a pk, as you really shouldn't be dying, unless you **** up.
With insurance when you kill someone you wont get anything of value. There is no way you won't be getting
vastly less loot when you kill someone. Not to mention the fact that if any anti-pks/guild enforceres are around, they are going to have that uber gear that was spoiling your time on atlantic as they will have the full force of a pvm guild behind them assuring that they have uber **** on. That means you will also have to get that uber stuff, or risk getting killed more often.
I really feel like you are arguing against your own interests here. The notion seems to be that insurance = more activity and it might, but only for pvpers. Not PKS not pvmers... It's not going to draw any new people to the shard. The same few people will be out there (assuming the idea of insurance doesn't make them quit) doing the same stuff they always do, they just won't be dropping loot anymore. I would be willing to bet everything I own on the shard on that.