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Bring back regs!

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
No logical reasoning could support removing regs. Other than that's what I want. That just seems like a troll post, to object the whole making regs relevant. I'm not saying revert UO back to the camping of Mage shop days to cast one spell. I mean I get in argumentative conversation about the stupid stuff they add is lore, lore, lore..but yet the main resource for almost ALL Ultima games was taken out in essence. It makes literally no sense other than, ok people hate dying and restocking. Let's eliminate regs..


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Herp!

Journeyman
I would love to make my chest full of regs useful again.... I keep em now for inscription (rarely used) and Alchemy (also.. rarely used). Back in the day, we put money in a chest in a friends house. He camped regs and put a chest full in his house outside brit gate. When we died we ran in, restocked, and went back to killing. Those were the best days ever... though I was 10-13 years old during that time of 97-00. Regs made the game more fun for thieves. Everyone nowadays is all about wanting everything their way and never wanting to lose anything though. "That's how every MMO is so why shouldn't UO be?" This is a mentality that will ultimately not make any difference whatsoever to game play. Some of us want it, some of us don't. No need to argue the matter honestly, we have absolutely no say on what happens with the development of the game. That is up to the people in the office that write the code. When 1 too many little kids complained "OH I LOST ALL MY STUFF, HE STOLE IT ALL, WAH WAH WAH" and their parents started complaining and threatening UO that they'll cancel subs, UO implemented insurance and LRC. It's not gonna go away. Period.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Some players may be unaware that regs are sometimes used (even needed) for things other than magery or alchemy, regardless of how little they may be used today for those skills. I know it would be very bad for me, personally, since I grow my plants the old fashion way and need to make potions for certain items in the chef menu as well.
 
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cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Some players may be unaware that regs are sometimes used (even needed) for things other than magery or alchemy, regardless of how little they may be used today for those skills. I know it would be very bad for me, personally, since I grow my plants the old fashion way and need to make potions for certain items in the chef menu as well.
Read the whole post..one person advocates removing regs. I was petitioning for making them more useful outside making potions, scrolls, deco, and apparently gardening


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Herp!

Journeyman
Read the whole post..one person advocates removing regs. I was petitioning for making them more useful outside making potions, scrolls, deco, and apparently gardening


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Other uses would be amazing... I recently picked up gardening and never realized it used potions. Sadly, I can see few uses for this outside of deco though. They could maybe add growable trees that take longer than your average plant? Make it so VvV disallows using LRC(can we tell I haven't pvp'd in 10 years)? I'm sure there's people out there that are more creative than me and could easily put out better uses... other than make new ultimate potions & moar plants & ban lrc in pvp facets/VvV.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Read the whole post..one person advocates removing regs. I was petitioning for making them more useful outside making potions, scrolls, deco, and apparently gardening


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Oh, I did... just didn't reply to any particular post in my last comment. And yes, making regs even more useful is a good suggestion. :)
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
Keep in mind many of those reagent vendors only restock every half hour to an hour.
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Keep in mind many of those reagent vendors only restock every half hour to an hour.
And if you have a rune to every place that sells regs it is not that hard to get 60K of each in 1 day, esp now that no gold is required to be carried.
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
And if you have a rune to every place that sells regs it is not that hard to get 60K of each in 1 day, esp now that no gold is required to be carried.
And how about those who have lives involving work, education, and family who can only play a few hours a day a few days a week? I can camp out and read a book at the computer and visit the reagent shops every half hour from breakfast til bedtime a few times a year, most can't.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
And how about those who have lives involving work, education, and family who can only play a few hours a day a few days a week? I can camp out and read a book at the computer and visit the reagent shops every half hour from breakfast til bedtime a few times a year, most can't.
This is a valid point. However, I found a solution that works pretty well. I don't wait around at the computer. After buying the first round of regs, I log off and set my little portable timer to alert me when to log back in. Then I go about my business at home in the interim. As long as you're at home, it's a good way to stay productive in the real world and still get your regs. :)
 

Deraj

Sage
Stratics Veteran
Stratics Legend
To be fair, buying up large quantities of reagents from NPC vendors is a huge pain in the butt. This is why I suggested earlier the possibility of alternative reagent sources, such as gardening for the plant reagents, or including black pearls in fishing. Alternatively just fix the vendors so they always have reagents in stock, but actually having to harvest them would be far more interesting.
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
To be fair, buying up large quantities of reagents from NPC vendors is a huge pain in the butt. This is why I suggested earlier the possibility of alternative reagent sources, such as gardening for the plant reagents, or including black pearls in fishing. Alternatively just fix the vendors so they always have reagents in stock, but actually having to harvest them would be far more interesting.
Fishing/ gardening is a huge pain in the butt and does not fit everyone's play style either. Been playing a long time and feel that reg gathering to be part of the journey.

Its a big circuit for any option you plug into the game because after a year players will have farmed any needed resource and we will be right back where we started.
I say leave it well alone and CHOOSE to use regs as you see fit LRC or not.
 

Corwyn

Lake Superior Tabloid Journalist
Alumni
Stratics Veteran
UNLEASHED
I would even go so far as to say I'd love to see regs as a growable crop.

My wife likes to grow plants and is always asking me to make her potions, since neither of us even knew there was a way of growing plans without potions. (I'll have to look that up). So I still use them. I like them, and would be fine with adding more uses for them.
 

Deraj

Sage
Stratics Veteran
Stratics Legend
Fishing/ gardening is a huge pain in the butt and does not fit everyone's play style either. Been playing a long time and feel that reg gathering to be part of the journey.

Its a big circuit for any option you plug into the game because after a year players will have farmed any needed resource and we will be right back where we started.
I say leave it well alone and CHOOSE to use regs as you see fit LRC or not.
I am not concerned with individual playstyles, but the quality of the MMO as a whole. Giving reagents alternative sources only makes them more plentiful. Increasing their need gives reagent harvesting more value. Just because reagents could be gathered through fishing or gardening in this hypothetical idea doesn't mean you would need to fish or garden so you can use magery - it means that another player that enjoys fishing or gardening could harvest these resources, and then you could purchase them from him in larger quantities instead of dealing with the NPC vendors, thus contributing to a more active MMO economy.

Casting a spell consumes certain reagents. Why? What is the purpose for having this rule in a game? What value does having it bring? And if a shortcut is implemented that can completely bypass this rule, then once again, what is the point of it? Reagent cost and 100% LRC are contradictory ideas. Anyone here could make a reasonable case for 80% LRC, 90% LRC, hell you could even make a case for 99% LRC, but 100? It would be like if I put a statue in the Medusa room and said you can click it once per fight and you get a chance of a slither without having to fight Medusa. How many people would actually fight Medusa at that point? And how many people would tell people like me to leave the statue alone and just "fight Medusa if you want to". That is not a game. There has got to be risks, challenges, trade-offs and costs. If we're going to have 100% LRC in this game, we might as well not even have reagent costs or the LRC property.

People are way exaggerating the "burden" of actually having to carry reagents. Back in the day, I carried 150 of each reagent. That was enough for any average dungeon crawl without LRC and frankly it wasn't a huge ordeal at all. Now, I am telling you that we should restore reagent costs through an LRC cap of 60%, and I am also telling you that we should have insurable reagent bags that reduce weight like quivers, and I am also telling you there should more ways to harvest reagents, i.e., more ways to play the game, i.e., more playstyles! And to top it all off, I am also suggesting more powerful spell effects for the use of reagents, for greater template variety and incentive. So in effect, I am suggesting a teeny-tiny bit of extra challenge in your average gameplay in exchange for more variety, more economy, more playstyles, and even more power, but managing 8-10 reagents is apparently too much stress for the average user, despite the fact that the "worst case scenario" of no LRC, no hypothetical reagent bags, and annoying NPC vendors was the everyday reality prior to LRC and everything still somehow worked out.

A final point, the entire argument that I should just not use LRC if I love reagents so much, misses the mark by a mile. I'm not asking for a reagent cost so I can watch the numbers in my reagent bag go down every time I cast a spell, or so that I may twiddle my mustache and laugh diabolically at all the poor, innocent UO players now forced to fumble with reagents under the chains of my tyrannical LRC cap. I want reagent costs for the potential opportunities and challenge they bring to the shared experience of the MMO. Our playstyles should not exist in a vacuum totally isolated from each other. They are interwoven in such a way that results in a more complex experience than we would find in a single player game. There is more here at stake than merely being able to observe reagents burning.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
My problem with going backwards to needing reagents again doesn't come from worrying about carrying the right amount and all that crap..... no it would be fine IF every stinking mob in the dungeon didn't loot the crap out of you when you die.
 

Corwyn

Lake Superior Tabloid Journalist
Alumni
Stratics Veteran
UNLEASHED
My problem with going backwards to needing reagents again doesn't come from worrying about carrying the right amount and all that crap..... no it would be fine IF every stinking mob in the dungeon didn't loot the crap out of you when you die.
It's funny. That's actually a part of the game I find cool. We can loot the monsters when they die. Logically, it makes sense that they could loot us as well. How else are they getting gold, items and such if they aren't looting?

I will agree that having the regs stolen is a pain, as is going back for your body after you've died. But in all honesty, when I was playing other games, I actually thought it was weird that I could die, get rezzed and have all my stuff as though nothing has happened. UO had and still has to some extent that dread of actually dying in the game. I haven't felt it nearly as much in any other game I've played.

EDITED: For punctuation purposes.
 

Herp!

Journeyman
It's funny. That's actually a part of the game I find cool. We can loot the monsters when they die. Logically, it makes sense that they could loot us as well. How else are they getting gold, items and such if they aren't looting?

I will agree that having the regs stolen is a pain, as is going back for your body after you've died. But in all honesty, when I was playing other games, I actually thought it was weird that I could die, get rezzed and have all my stuff as though nothing has happened. UO had and still has to some extent that dread of actually dying in the game. I haven't felt it nearly as much in any other game I've played.

EDITED: For punctuation purposes.
^^^^ all of this. I haven't died to monsters in a LONG time. This is something that is avoidable. If you can't keep yourself alive, you lose stuff. Just like back in the day with pvp. I kill you, I steal all your goodies, and then I throw what I don't want on the ground for others to grab or for it to decay. This is how the game was intended to work. It was the closest thing to "real life" an MMO has ever gotten. In real life, if I kill you, I'm gonna take all your stuff... including your gold plated teeth. That is how life & UO work. Only thing better would be if the monsters could rez and come back to kill you and get their gold and crap back.... that would be some scary AI that could take over the real world though.

*EDIT* this is not a threat. I will not kill anyone in real life unless they try to kill me in real life. :heart:
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
I am not concerned with individual playstyles, but the quality of the MMO as a whole. Giving reagents alternative sources only makes them more plentiful. Increasing their need gives reagent harvesting more value. Just because reagents could be gathered through fishing or gardening in this hypothetical idea doesn't mean you would need to fish or garden so you can use magery - it means that another player that enjoys fishing or gardening could harvest these resources, and then you could purchase them from him in larger quantities instead of dealing with the NPC vendors, thus contributing to a more active MMO economy.

Casting a spell consumes certain reagents. Why? What is the purpose for having this rule in a game? What value does having it bring? And if a shortcut is implemented that can completely bypass this rule, then once again, what is the point of it? Reagent cost and 100% LRC are contradictory ideas. Anyone here could make a reasonable case for 80% LRC, 90% LRC, hell you could even make a case for 99% LRC, but 100? It would be like if I put a statue in the Medusa room and said you can click it once per fight and you get a chance of a slither without having to fight Medusa. How many people would actually fight Medusa at that point? And how many people would tell people like me to leave the statue alone and just "fight Medusa if you want to". That is not a game. There has got to be risks, challenges, trade-offs and costs. If we're going to have 100% LRC in this game, we might as well not even have reagent costs or the LRC property.

People are way exaggerating the "burden" of actually having to carry reagents. Back in the day, I carried 150 of each reagent. That was enough for any average dungeon crawl without LRC and frankly it wasn't a huge ordeal at all. Now, I am telling you that we should restore reagent costs through an LRC cap of 60%, and I am also telling you that we should have insurable reagent bags that reduce weight like quivers, and I am also telling you there should more ways to harvest reagents, i.e., more ways to play the game, i.e., more playstyles! And to top it all off, I am also suggesting more powerful spell effects for the use of reagents, for greater template variety and incentive. So in effect, I am suggesting a teeny-tiny bit of extra challenge in your average gameplay in exchange for more variety, more economy, more playstyles, and even more power, but managing 8-10 reagents is apparently too much stress for the average user, despite the fact that the "worst case scenario" of no LRC, no hypothetical reagent bags, and annoying NPC vendors was the everyday reality prior to LRC and everything still somehow worked out.

A final point, the entire argument that I should just not use LRC if I love reagents so much, misses the mark by a mile. I'm not asking for a reagent cost so I can watch the numbers in my reagent bag go down every time I cast a spell, or so that I may twiddle my mustache and laugh diabolically at all the poor, innocent UO players now forced to fumble with reagents under the chains of my tyrannical LRC cap. I want reagent costs for the potential opportunities and challenge they bring to the shared experience of the MMO. Our playstyles should not exist in a vacuum totally isolated from each other. They are interwoven in such a way that results in a more complex experience than we would find in a single player game. There is more here at stake than merely being able to observe reagents burning.
Just to quickly reply there are many other time consuming ways to gather reagents now, picking them off the ground/creatures/statues that give you free reagents.. I am not opposed to other ways of harvesting reagents.

Comparing the needs of yesteryear is like apples to okra those 150 of each reagent would not last a full day of gaming with today's needs.

Again here is the circuit, even with new reagents, new ways and and most certainly new burden/ not many people will like having to spend half of their game time PREPARING to play the game.
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
And how about those who have lives involving work, education, and family who can only play a few hours a day a few days a week? I can camp out and read a book at the computer and visit the reagent shops every half hour from breakfast til bedtime a few times a year, most can't.
You buy it from player vendors or you go to New Mag and buy it off the player run stalls. I just typed spider comm and got 61 hits so that means that at least 61 vendors in Luna have spider silk for sale. Now how hard was that or shout out in chat for what you need, I have over 200K each in my castle and it was not that hard to get and yes when people need it I get it for them. Soon as Vendor Search comes back it will be even easier to find.
 

Deraj

Sage
Stratics Veteran
Stratics Legend
Comparing the needs of yesteryear is like apples to okra those 150 of each reagent would not last a full day of gaming with today's needs.
Just what are "today's needs"?

Again here is the circuit, even with new reagents, new ways and and most certainly new burden/ not many people will like having to spend half of their game time PREPARING to play the game.
This is an exaggeration. Half of their game time? You mean stockpiling some reagents in the bank and then grabbing a few everytime you venture to a dungeon is half your time? Stocking reagents required only a marginal amount more effort than stockpiling bandaids, or arrows. Yet, this presumes that the game only begins once you step into the dungeon, when it's only part of it. Preparing for battle - resource management - is a part of the game, just as farming a dungeon is a means to some other end that shouldn't be nullified for a lazy and complacent playerbase.

Could the resource management of reagents be made more efficient, or streamlined, or simplified? Absolutely, but those options aren't on the table if we're going to hack off the entire branch altogether.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
I will add a few Pros/Cons..and some imagines..

Cap LRC at 80%
-add a blessed reagent bag that has a weight reduction of 40%(regs drop to corpse on death)

Imagine: Adding New Spells to all Magic schools
Ex: Magery: Level 9
Summon Pack Rats
They have backpacks and can hold 200 Stones Each like Horde Minion
Pick Up any items. Subject to followers up to 5.
Reagents Needed
Black Pearl
Damp Mandrake(Aquired from fishing)

Necromancy
Void Exit
Summons a swirling Void that acts like a gate.
Zombie Guts(acquired from zombies)
Crystalline black rock
Pig iron

Ninjitsu- Magical Throwing Star
Serum Injection
Throws a magical throwing star that has a chance of
Hit Spell(lightning,fireball,harm,magic arrow) damage based on spell damage
Level 1-3Poison(4-5 if you have poisoning)

Reagents needed
Black Pearl
Heart of the evil spirit
Stolen from
(Evil Mages, Primeval Lich, lich lords)
Dropped on corpse of a slain murderer(red in Fel)

Chivalry
Mana Drain
When activated it takes a base of 25% mana leech per 40(real)skill points. And drains 10 mana per 3 seconds.
Reagent of initial activation.
Bloodmoss
Vial of Purified Water(Crafted by alchemist)

Nothing too overpowered but useful


Pros-
-Adds depth to pretty much all styles of play(things for people to sell)
-Makes thieves a viable template in pvp again.
-Makes farming/selling reagents popular again
-Adds strategy and thought to stocking up when going out for a hunt(or pvp)
-Cuts down on scripting for needs of reagants..yes I know you can work around it..but no matter what u do they will.
-Adds deeper depth to the combat system(something masteries was supposed to do but failed)

Cons-
-Restocking after deaths for something other than pots
-you specifically don't want this cause you have 50 accounts and collecting regs would be daunting for you personally.


I personally wouldn't mind dying and being dry looted and losing my regs again. It works both ways and makes pvp more interesting and less oh let me self res and be 100% right back in the swing..with exactly 0 effort.


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Deraj

Sage
Stratics Veteran
Stratics Legend
My only disagreement is that I think the reagent bags should function just like quivers, so that the reagents remain in the bag if the bag is insured. Or, if you wanted to get really crazy, add a new property like "spillage" or something where a certain percent of reagents might fall out of the bag and remain on your corpse when you die (but would return to the bag if you retrieved your corpse), so for example a spillage of 10%, you might lose up to 10% of your reagents to your corpse upon dying. Honestly though, I think that insurable reagents (via the reagent bag) is a worthy compromise with those who are less eager to see a cap put on LRC.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
There's no real point at that rate. It's still basically 100% lrc technically. I would be for that whole spillage thing if it were more like 50%


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It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
Just what are "today's needs"?



This is an exaggeration. Half of their game time? You mean stockpiling some reagents in the bank and then grabbing a few everytime you venture to a dungeon is half your time? Stocking reagents required only a marginal amount more effort than stockpiling bandaids, or arrows. Yet, this presumes that the game only begins once you step into the dungeon, when it's only part of it. Preparing for battle - resource management - is a part of the game, just as farming a dungeon is a means to some other end that shouldn't be nullified for a lazy and complacent playerbase.

Could the resource management of reagents be made more efficient, or streamlined, or simplified? Absolutely, but those options aren't on the table if we're going to hack off the entire branch altogether.

Exaggeration, nope go try to work champion spawns for a week with just reg's and tell me how many you burn thru? Then tell me how much time it takes you to replenish those regs gathered from mage shops? Prolly half your time?

Then try training an alchemy/poison mage or even a scribe with a new character with no outside help and let me know when you quit?

Maybe I am one of those lazy complacent (15+ year players) but I can tell you that Lrc will be here for as long as the game is.
 

Herp!

Journeyman
Exaggeration, nope go try to work champion spawns for a week with just reg's and tell me how many you burn thru? Then tell me how much time it takes you to replenish those regs gathered from mage shops? Prolly half your time?

Then try training an alchemy/poison mage or even a scribe with a new character with no outside help and let me know when you quit?

Maybe I am one of those lazy complacent (15+ year players) but I can tell you that Lrc will be here for as long as the game is.
lul. You do realize that you can push an entire spawn from t1-4 with 0 regs even with 0 lrc right? 1 word. Spellweaving. I'll do that test for you. It'll take me maybe 600 bp spamming fire ball at a boss. Maybe 100 Ash/Silk as well if I have to deal with adds on a boss such as Neira. That will then take me appr 5 minutes to restock.

Edit - 600bp is a bit of an over exaggeration.
 

Deraj

Sage
Stratics Veteran
Stratics Legend
Exaggeration, nope go try to work champion spawns for a week with just reg's and tell me how many you burn thru? Then tell me how much time it takes you to replenish those regs gathered from mage shops? Prolly half your time?

Then try training an alchemy/poison mage or even a scribe with a new character with no outside help and let me know when you quit?
Yet, players did just that back in UO's heyday. But I am not suggesting we go back to those days or that LRC should be removed. I am suggesting that LRC should be capped at well above 50%, still giving you plenty of bang for your buck, that reagents should be more plentiful and easier to acquire, that you should not lose your reagents when you die, and that you get a little extra spell power when you do burn reagents. What objection can possibly be made other than one of laziness and complacency?
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
1 word. Spellweaving
Try that with a mage and good luck/no one is doubting your skilz
it is a matter of time and praticality...
Yet, players did just that back in UO's heyday
back in the heyday there were not 30k hp champs, be real.

What objection can possibly be made other than one of laziness and complacency?
true new players not willing to spend undo amounts of time as have nots.

new and old players not wanting to spend undo time and resouces training new characters for years at a time

take your pick..lul
 
Last edited:

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Yet, players did just that back in UO's heyday. But I am not suggesting we go back to those days or that LRC should be removed. I am suggesting that LRC should be capped at well above 50%, still giving you plenty of bang for your buck, that reagents should be more plentiful and easier to acquire, that you should not lose your reagents when you die, and that you get a little extra spell power when you do burn reagents. What objection can possibly be made other than one of laziness and complacency?
It's harder* that's what it comes down to. Nobody wants to play a game, just log in and easy button to the finish. Afk mining, gathering, skill gains would all be harder. Not impossible but harder.


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It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
It's harder* that's what it comes down to. Nobody wants to play a game, just log in and easy button to the finish. Afk mining, gathering, skill gains would all be harder. Not impossible but harder.


Sent from my iPhone using Tapatalk
I like the idea of new regs and new spells just not the get rid of or capping lrc..

It could also be said that harder* is exactly what drove people to afk mine and scripting....and leaving.

Good balance for this game is super hard to find because no one can agree what that balance should be.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
I like the idea of new regs and new spells just not the get rid of or capping lrc..

It could also be said that harder* is exactly what drove people to afk mine and scripting....and leaving.

Good balance for this game is super hard to find because no one can agree what that balance should be.
Current spell set could potentially be left as is. Adding new spells that require regs would be ideal and add a good amount of new things/recipes to get and do.


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Deraj

Sage
Stratics Veteran
Stratics Legend
back in the heyday there were not 30k hp champs, be real.
I'm wondering if you're reading or even comprehending my posts. With 60% LRC, weight reduction of our hypothetical reagent bags, the lifespan of your reagent supply and operation time would expand by several orders of magnitude compared to preAOS. It would literally be no different than what archers do.

true new players not willing to spend undo amounts of time as have nots.

new and old players not wanting to spend undo time and resouces training new characters for years at a time

take your pick..lul
Alright, well let me know if you want to respond to my actual points instead of ignoring 3/4's of my posts with dismissive 'muh playstyle' nonsense.
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
It's harder* that's what it comes down to. Nobody wants to play a game, just log in and easy button to the finish. Afk mining, gathering, skill gains would all be harder. Not impossible but harder.


Sent from my iPhone using Tapatalk
The sad part is ever since Age of **** that has been the trend in UO, I am not saying it is right but that it is the way it is sadly.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
The solution to everyone's issue is.

Require the player to carry the required required reagents for whatever spell they're casting, however the 100% Lower reagent Cost would simply not use up the said reagents.

This way you don't have to carry lots of reagents and if you loot/steal someone's reagents, it still has an effect.

I tell you the truth.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
The solution to everyone's issue is.

Require the player to carry the required required reagents for whatever spell they're casting, however the 100% Lower reagent Cost would simply not use up the said reagents.

This way you don't have to carry lots of reagents and if you loot/steal someone's reagents, it still has an effect.

I tell you the truth.
I actually like this idea. Except it's either 100 or nothing. Which could be good honestly. There could be a small market for arcane stuff again.
PvPers would carry 30 or so regs of each split them up, and could be fun for thieves to play again. Trolly trolly troll steal your garlic in froggy form..lol


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Khameleon

Adventurer
Stratics Veteran
Stratics Legend
Campaign Supporter
I always thought they should make magery like chivalry and use tithing points..... open up slots on a suit and the same time introduce a gold sink

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Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
I am somewhat more to the oposite of the te ....
Pls give bards a boon and let fire horns use lrc. Those horns already do break fast enough on use, they dont have to use tons of sulfurush, too. (If that already has been added, pls ignore my post. :D My infos might be littlte outdated.)
 
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