Maybe we ought to confirm the mechanics responsible for the change in gameplay before accusing the game of being 'broken'. Frankly, I've been disappointed at the AI in the game, and how easy it is to tank, and trick, and exploit. I think the changes we're seeing are adding an element of risk back to the game that hasn't been present since players found yet easier ways of killing things. I think changes to the AI are far preferable to bosses that have simply been buffed so much that you aren't given much of a chance when they do eventually swing for you. I like a fair kind of difficulty, offering the chance to react, rather than stuff that can kill me in two hits, and never miss.
Also, on the subject of 'more tedious'; I cant really sympathise, because these apparent changes - as I've experienced them - have made playing tamer a little more difficult, and actually given me an incentive to play one of my least logged-into characters. Tedious is doing the same unchallenging task several times a week for 10 or more years.
And - for the record - tamers haven't been nerfed. Have you SEEN the mastery abilities? I understand the impulse, but is it beyond this community to avoid this kind of whining? So the mechanics are revised, and it forces you to play in a manner that is closer to the experience players and developers first envisioned.
Oh no, change! Before you recoil in fear, give it a good honest go. Try to adapt, I dare you.
There is a fine line between improved AI on Mobs and stupidity...
Like upping the HP to ridiculous proportions... Longer time whacking at something is not fun.... it's tedious.... Upping the regen rate on mobs again..... NOT fun just tedious. Any fool can stand there and smack away at something.
Spawning mobs 1 right after another in a constant and stead stream again not so much fun.... if you have no time to loot what is the point of killing it.
Giving mobs insane amounts of damage output.... 1 hit killing people again NOT fun. Everyone likes a challenge but to not even have a chance at defense is stupid.
At the same rate slowing the spawn so you stand around picking your nose for 15 min between spawn also NOT fun.
As a tamer just saying all kill..... point and click not fun. But having to constantly pull your pet off to Vet it because you can't come within 6 tiles of your pet without getting 1 hit killed also NOT fun. Killing something and working very hard to keep your pet alive as well as getting to cast a few spells yourself to help your pet is Fun... trying to heal your pet and getting sucked in isn't terrible.... but when you get sucked in and are completely paralyzed and instantly killed is NOT fun.
Going on a hunt with your guild used to be fun... now there really aren't many places you can go as a guild and have fun.. either the spawn rate is too slow so everyone stand about with their thumb up their butts or in their ears... while 1 or 2 people kill things... or it takes so freaking long to get keys no one wants to go by the time you get them.
Would be nice if places sped up the spawn rate and such dependent on how many players are in the area much like the Guardian Room in Doom. Some of the places in Shadowguard are like this but they get ridiculous too quickly... and the loot sucks...
Most everyone I know won't do Shadowguard again because it takes too long to get through it... and you can't do many of the rooms with more than 2 people without making it a total cluster....
And supposedly the trade deals are supposed to be tailored to the skill of the character taking the quest... well most my good characters have no problems doing the quests but earlier I tried doing one on a character that was about 60% built... slow healing and slow swingspeed, coupled with no special moves and low level skills made it nearly impossible to kill the mobs. Not fun and not tailored well... Rolled a gargoyle an Ogre and 2 briggands... the gargoyle was nearly impossible to kill since he kept healing himself over and over... the Ogre hit so hard I couldn't come near him and the 2 briggands were quick enough that they made it hard for me to try to stay on any one target. Not sure what skills it was going off of for scaling but they sure weren't designed for my characters lack of skills. Top that with that silly delay now on consecrate and well.... it stunk. I already get frozen just trying to heal with SS.
I don't mind mobs turning and agroing on me... so long as I can get away quickly and hide.
What I find more annoying than anything is the bug that when your pet is agro'd on something on some other server and you gate away how he won't move when he goes on the attack.... so something that is attacking you he just stands there like an idiot until you bring what ever it is over to your pet. You can get them to follow you saying stop all follow me but then as soon as you give the attack command they are rooted in place. The only fix I know of for this is to log out and wait 2 to 5 min.... and log back in..... honestly more of a pain than any agro.