Artifacts have always been a mystery with me when it comes to UO. Are they supposed to used? is it the devs intention for the vast majority to be "deco" "rp" or noob throwaway gear until better is found. For a while i assumed that the devs just had no idea what was actually "good" when it comes to gear, but could it be possible that artifact drops are intentially designed to be "bad" to put greater value on random loot and crafted weapons / armor.
When it comes to games, i think static drops should be usable. Ideally if i were making a game, i would make "noob" weapons have complimenting mods, but low intensities. this would give players not familiar with stats an idea what to look for, but just with better higher intensities. Perhaps the devs have gone the other route and utilized modern uo artifacts for the player to identify what is "bad", what NOT to look for. which seems counter-intuitive to me but maybe im just over-thinking things.
Lets look at the most recent artifact additions:
Under the sea boss (i have never found a need to do it at all)
0 useful artifacts
1 useable artifact (the bow, if your ok not having balanced on a tank mage)
High Seas
Corguls sash (15 bucks for second best in slot item?)
Revamped Despise
These artifacts were a mild success. quiver, ring, sandles extremely useful. warforks / garg spears worthless
Now for the new expansion artifacts (thankyou @Uvtha for wherever you found this info and posting it)
Balakai's Shama Staff:
Wildstaff
+10 med
MW -10
SC
Enhance potions 10%.
Best artifact of the new expansion:
not overpowered, but useable when combined with: mage travesty, dci jewels, slither / orb,
it gives options for suits that utilize back slot for the new cape or rangers cloak, as well as lower cost suits using mana-orb / infinity quiver/ dci sash
This artifact basically opens up jewel options for mages using a mageweapon. Sacrifice head slot for greater versatility in jewels. If this staff were -15 mageweapon, absolutely no one would find a use for it.
Lerei's Hunting Spear:
Long Spear
Hit Curse 10%
Reptile Slayer
Hit Mana Leech 50%
HCI 15%
DI 60%
Essentially Useless. its a noob weapon that could be picked up until a decent suit / weapon can be imbued.
Jumu's Sacred Hide:
Cape
Fire eater 10%
FCR 1
Fire resist 5%
Useful for lower cost eater suit. id say about equal with rangers cloak for mages. slightly opens up jewel options if your using imbed as 1 of your jewels. 2 fcr would make this item extremely desireable, possibly even over-powered.
Grugor's Shield:
Wooden shield
Strength bonus 10
SI 10
HPR 5
+4 in all resists.
Cleanup points. no value to any real character / template
Halawa's Hunting Bow
Yumi
Eodon Slayer
Velocity 60%
HCI 20%
SSI 45%
DI 60%
Cleanup points / noob weapon. not good for pvm or pvp for anything other than an AFK scripted character
Moctapotl's Obsidian Sword
Paladin Sword
Hit Harm 50%
Hit Physical Area: 50%
Hit Stamina Leeche 100%
Splintering Weapon 20%
SSI 40%
DI 75%
A close miss. There might be 1 guy in the entire game who attempts using this on a pvp necro, but its basically useless. even at 210 stam max ssi you can only swing this weapon every 2 seconds. its impossible to get the swing down to a useable speed. plus its 2 handed. plus it has area. its really a shame this weapon is just bad. a different weapon type, like say ornate axe, hatchet, or 1 handed weapon would at least make this weapon somewhat desireable.
Fell Free to continue the discussion of UO artifact drops.
Please keep things clean, this post is meant to bring a better understanding of what artfact drops are really meant for and there place in UO.
@Kyronix @Bleak @Mesanna Feel free to shed some light on your decision process when analyzing mods for new artifacts if you feel that would be beneficial to players understanding the role of the artifact drop in modern UO. Thankyou
When it comes to games, i think static drops should be usable. Ideally if i were making a game, i would make "noob" weapons have complimenting mods, but low intensities. this would give players not familiar with stats an idea what to look for, but just with better higher intensities. Perhaps the devs have gone the other route and utilized modern uo artifacts for the player to identify what is "bad", what NOT to look for. which seems counter-intuitive to me but maybe im just over-thinking things.
Lets look at the most recent artifact additions:
Under the sea boss (i have never found a need to do it at all)
0 useful artifacts
1 useable artifact (the bow, if your ok not having balanced on a tank mage)
High Seas
Corguls sash (15 bucks for second best in slot item?)
Revamped Despise
These artifacts were a mild success. quiver, ring, sandles extremely useful. warforks / garg spears worthless
Now for the new expansion artifacts (thankyou @Uvtha for wherever you found this info and posting it)
Balakai's Shama Staff:
Wildstaff
+10 med
MW -10
SC
Enhance potions 10%.
Best artifact of the new expansion:
not overpowered, but useable when combined with: mage travesty, dci jewels, slither / orb,
it gives options for suits that utilize back slot for the new cape or rangers cloak, as well as lower cost suits using mana-orb / infinity quiver/ dci sash
This artifact basically opens up jewel options for mages using a mageweapon. Sacrifice head slot for greater versatility in jewels. If this staff were -15 mageweapon, absolutely no one would find a use for it.
Lerei's Hunting Spear:
Long Spear
Hit Curse 10%
Reptile Slayer
Hit Mana Leech 50%
HCI 15%
DI 60%
Essentially Useless. its a noob weapon that could be picked up until a decent suit / weapon can be imbued.
Jumu's Sacred Hide:
Cape
Fire eater 10%
FCR 1
Fire resist 5%
Useful for lower cost eater suit. id say about equal with rangers cloak for mages. slightly opens up jewel options if your using imbed as 1 of your jewels. 2 fcr would make this item extremely desireable, possibly even over-powered.
Grugor's Shield:
Wooden shield
Strength bonus 10
SI 10
HPR 5
+4 in all resists.
Cleanup points. no value to any real character / template
Halawa's Hunting Bow
Yumi
Eodon Slayer
Velocity 60%
HCI 20%
SSI 45%
DI 60%
Cleanup points / noob weapon. not good for pvm or pvp for anything other than an AFK scripted character
Moctapotl's Obsidian Sword
Paladin Sword
Hit Harm 50%
Hit Physical Area: 50%
Hit Stamina Leeche 100%
Splintering Weapon 20%
SSI 40%
DI 75%
A close miss. There might be 1 guy in the entire game who attempts using this on a pvp necro, but its basically useless. even at 210 stam max ssi you can only swing this weapon every 2 seconds. its impossible to get the swing down to a useable speed. plus its 2 handed. plus it has area. its really a shame this weapon is just bad. a different weapon type, like say ornate axe, hatchet, or 1 handed weapon would at least make this weapon somewhat desireable.
Fell Free to continue the discussion of UO artifact drops.
Please keep things clean, this post is meant to bring a better understanding of what artfact drops are really meant for and there place in UO.
@Kyronix @Bleak @Mesanna Feel free to shed some light on your decision process when analyzing mods for new artifacts if you feel that would be beneficial to players understanding the role of the artifact drop in modern UO. Thankyou