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Sit Down Strike!!!!

Lorax_Pacific

Lore Master
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I sit here today in protest of the limited number of stable slots and will not budge until we get at least 125 slots. If I shall block your path to the bank, your platinum, and cripple the economy of bankers I shall not move. If your provisions and wares cannot be obtained because of my position in your path then consider that I have no room to tame creatures of our wild lands and each time my son comes home to greet me with another pet he gloriously obtained that I cannot help but tell him he has to leave his greatest pet outside.

Thus has begun a sit down strike and if I do not get satisfaction I may resort to a hunger strike and Lorax will wither away to bones.

-Lorax
 
Last edited:

Vor

Grand Inquisitor
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Make sure your #OccupyLuna protest is on Siege. Else blocking peoples path to the banks won't work so well :p

And, well, you do get more slots with the passive taming mastery. Not sure how many. But it's on test if you want to look!
 

Riyana

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Make sure your #OccupyLuna protest is on Siege. Else blocking peoples path to the banks won't work so well :p

And, well, you do get more slots with the passive taming mastery. Not sure how many. But it's on test if you want to look!
I don't know... might not get anywhere close to the desired result on Siege!
 

Merlin

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I sit here today in protest of the limited number of stable slots and will not budge until we get at least 125 slots. If I shall block your path to the bank, your platinum, and cripple the economy of bankers I shall not move. If your provisions and wares cannot be obtained because of my position in your path then consider that I have no room to tame creatures of our wild lands and each time my son comes home to great me with another pet he gloriously obtained that I cannot help but tell him he has to leave his greatest pet outside.

This has begun as a sit down strike and if I do not get satisfaction I may resort to a hunger strike and Lorax will wither away to bones.

-Lorax
#EntitlementSociety
 

Tanivar

Crazed Zealot
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Stratics Legend
I'd love to be able to put my fire beetle or blue beetle back in the stables on Siege without having to soulstone on all three Taming skills in order to be able to do it. Makes Mining or logging a hassle. How about pets will stable no matter what provided your character has the skill to get the pet to the stables?
 

Merus

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Option A:
10 slots for base character.

+1 slot for every 10 points of real skill in taming, lore, and vet.

+4 slots for taming mastery.

Max slots 50.

Option B:

Stable slot upgrade token: increases all characters on the account stable slot capacity to 50. $7.99
 

OREOGL

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I sit here today in protest of the limited number of stable slots and will not budge until we get at least 125 slots. If I shall block your path to the bank, your platinum, and cripple the economy of bankers I shall not move. If your provisions and wares cannot be obtained because of my position in your path then consider that I have no room to tame creatures of our wild lands and each time my son comes home to great me with another pet he gloriously obtained that I cannot help but tell him he has to leave his greatest pet outside.

This has begun as a sit down strike and if I do not get satisfaction I may resort to a hunger strike and Lorax will wither away to bones.

-Lorax
This is ridiculous.
 

Lord Frodo

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I'd love to be able to put my fire beetle or blue beetle back in the stables on Siege without having to soulstone on all three Taming skills in order to be able to do it. Makes Mining or logging a hassle. How about pets will stable no matter what provided your character has the skill to get the pet to the stables?
6 slots for a crafter/gather should be plenty.
 

Merus

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6 slots for a crafter/gather should be plenty.
Not to be argumentative, but 6 is really a low number without any real justification for the limit.

A non-tamer could easily have:
5 regular pack horses
1 blue beetle
1 current VvV horse/anniversary pony

That is 7 slots and does not consider:
Old faction horses that can't be transferred
Black faction horses
Rare colored bunnies
Etc.

With control slot limits in place, I see no real justification for keeping the limit so low. Sell us an upgrade just like when we got 6/7 character slots. It hurts nothing as far as I can tell.
 

Larisa

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My crafter has a blue beetle, fire beetle and pack horse...I don't see the need for more..yeah yeah I know everyone has their own playstyles yadda yadda....

Yes I play a tamer...no I don't feel the need for more stable slots....and I don't have a greater dragon! :)
 

Merus

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My crafter has a blue beetle, fire beetle and pack horse...I don't see the need for more..yeah yeah I know everyone has their own playstyles yadda yadda....

Yes I play a tamer...no I don't feel the need for more stable slots....and I don't have a greater dragon! :)
And adding more slots for those that might make use of them hurts you how?

Of course not everyone will use them all! So what? I only use one vendor, so why do castles allow so many to be placed?
 

Merus

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There are people collecting rare color bunnies? How can one not love this game lol
There are so many items in this game that I call "vanity" items. We have them not for function, but cause we like them or want to show them off. Rares fall into this category. So do some pets. I get why we can't actively control too many, but see no reason we shouldn't be able to collect them.
 

Lord Frodo

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Not to be argumentative, but 6 is really a low number without any real justification for the limit.

A non-tamer could easily have:
5 regular pack horses
1 blue beetle
1 current VvV horse/anniversary pony

That is 7 slots and does not consider:
Old faction horses that can't be transferred
Black faction horses
Rare colored bunnies
Etc.

With control slot limits in place, I see no real justification for keeping the limit so low. Sell us an upgrade just like when we got 6/7 character slots. It hurts nothing as far as I can tell.
Did you even bother to read the post I replied to, probably not.
I'd love to be able to put my fire beetle or blue beetle back in the stables on Siege without having to soulstone on all three Taming skills in order to be able to do it. Makes Mining or logging a hassle. How about pets will stable no matter what provided your character has the skill to get the pet to the stables?
We are talking about Mining/Lumber, you know gathering resources. Mining is 1 fire beetle and 2 packies and lumberjack is max 5 packies at one time when it is rare, very rare, to see someone out with that many at one time. You want to add other BS into the mix, why the hell would some one into VvV want 5 packies. Lets get on my Miner and get them 5 Packies and go do some PvP there, LMAO. 1 Blue/Fire and 2 packies are the max I have seen any resource gather use and most don't even use that much as they just recall and unload, rest and then go back at it.
 

Merus

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Did you even bother to read the post I replied to, probably not.
We are talking about Mining/Lumber, you know gathering resources. Mining is 1 fire beetle and 2 packies and lumberjack is max 5 packies at one time when it is rare, very rare, to see someone out with that many at one time. You want to add other BS into the mix, why the hell would some one into VvV want 5 packies. Lets get on my Miner and get them 5 Packies and go do some PvP there, LMAO. 1 Blue/Fire and 2 packies are the max I have seen any resource gather use and most don't even use that much as they just recall and unload, rest and then go back at it.
I did read it. Not sure why you think a crafter/gatherer would be any different than what I posted regarding pets, except they would add a fire beetle to the list...
 

Lord Frodo

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I did read it. Not sure why you think a crafter/gatherer would be any different than what I posted regarding pets, except they would add a fire beetle to the list...
So your crafter has old faction horses and VvV horses.
 

MalagAste

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Bunnies, Cat, Dog, Squirrels, Ferrets, etc... I mean why have them in game if no one can own one because their stable is full of horses, faction horses, swampies, paroxy, beetles, etc...

I know a lot of my characters have a blue beetle, some sort of mount be it a pony, horse, or llama... pack animal... etc.. some have lesser Hiryu.... some have swamp dragons, ferrets, etc. I've never taken any of my imprisoned dogs, or any of those things out including the catbird thing because I wouldn't have any room for them in the stables. So they sit in token form never to be used.

I have tamers just to hold Colored CuSidhe... I have one tamer who has a large variety of colored Frienzied Ostards.
 

Merlin

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Want more stable slots?

Pay for another account.
 

sablestorm

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6 slots for a crafter/gather should be plenty.
I play characters with no taming who run around with packs of animals. For instance, hound master characters who have five tamed and fully trained dogs. It would be nice to be able to juggle them and a few other pets like a blue beetle and a pack horse. 6 is still a bit short for that.
 

Lord Frodo

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No, but they usually have a mount of some type to ride.
I understand the 6 pets for other non tamers such as RPers such as @sablestorm is talking about is a good example where it would be hard to add a blue beetle in there but I am tickled pink to have 6 stable slots for my crafters/gathers because I remember when it was just 2.
 

Tanivar

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Did you even bother to read the post I replied to, probably not.
We are talking about Mining/Lumber, you know gathering resources. Mining is 1 fire beetle and 2 packies and lumberjack is max 5 packies at one time when it is rare, very rare, to see someone out with that many at one time. You want to add other BS into the mix, why the hell would some one into VvV want 5 packies. Lets get on my Miner and get them 5 Packies and go do some PvP there, LMAO. 1 Blue/Fire and 2 packies are the max I have seen any resource gather use and most don't even use that much as they just recall and unload, rest and then go back at it.
I have four fighting pets in the stables for when I want to use them, and a fire beetle, blue beetle, a pack horse, pack llama, and a turkey. When I get the fire beetle out for Mining, or the packers for logging I can't put them back in the stables without swapping a half dozen skills using soulstones to have the stable slots from added Taming skills to have the room in the stables to do it with. Give everyone ten slots without any Taming skills and there would be no need to hassle with soulstones just to stick a pack horse back in the stables.
 

MissEcho

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Joins the strike.

As I posted elsewhere:

Stable should have 125 slots, for all characters. It should be treated as any other container. Absolutely NO reason for it not to have that many slots and a million reasons how it would make the game so much better especially for tamers.

I would love to try 'packs' of raptors, hellhounds, ostards retaming and replacing the pack with better and better animals, to improve the pack etc to see what kind of pack is best against whatever foe.

I would love to tame 20-30 animals to run player run events.

I would love to tame hiryu's etc in all rare colors and be able to keep loring and taming to improve the stock that I keep, and want to sell.

I would love to get a selection of high end cu's in various colors.

I would love for my 'non' taming characters to be able to have novelty pets squirrels, ferrets etc for role play, a selection of varied colored horses to take their fancy, instead of having just their beetle, mount and pack horse.

I would love my bushido warrior to have a choice of lessers in their stable, as well as the swampy and blue beetle they currently have.

I would love to tame a number of high end GD's for resale, ones that I can tame and train and sell as fully trained beasts.

I would love to be able to 'tame' a special pet for a gift for someone and know they would have room for it in their stable.

I would love to have a dozen or more slots open to spend a day or so taming multiples of giant beetles, fire beetles and swampies so my magincia vendors always have 'stock' available when I don't have time to tame.

I would love to have room in my stable to put my vendor stock into when some ahole decides to continually overbid on my market stall (just to grief me) instead of losing my stall, and my pets due to NO room. (Seriously, I once had some 'rich' dude who obviously didn't like me outselling 'his/her' stall next to them who put a 5 mil bid on my stall over and over forcing me to 'bid match' them each week or lose my stall. I gave up in the end and had no room for my animals so lost the lot)


I have 4 fully trained tamers across my accounts and NEVER tame squat as there is NO room for anything in any stable.

The last time I actually tamed an animal to 'keep' was about 2009, why? because I have nowhere to put the things if I tame them. I keep 2-3 slots open so I can toss stuff on a magincia vendor, but that is about it.

This is the one character class in UO that stagnates due to the fact that storage is abysmal.

There is no difference in storing 125 swords or bows ( I can store thousands of these if I wish), etach have individual stats and attributes, the same as pets have individual stats and attributes. Having tamed an animal and spent hours training it up I dont want to have to toss it out just to try a 'new' thing. I, like most tamers spend 90% of my time hunting with my GD as basically why wouldn't you when it outstrips pretty much all other pets? I hang on to my old rune beetle, cu, ww, bake, hiryu, reptalon, dreadmare, nightmare, blue beetle, pack horse, fire beetle in the vain hope that one day these pets will become useful again.

I would love it if they introduced a bunch of new tamables that equalled the power of GD's and took a look at the old pets and maybe rework them to make them viable again. Perhaps make these old pets equivalent to the GD when attacking certain mobs, eg) perhaps the runebeetle could outperform a GD when attacking medusa, and a WW be better than a GD when attacking Navrey etc. Just pimp them up so that players have to figure out what is better for what mob etc. Either way, new tamables mean you need more slots but a few slots is just a waste of a great opportunity to bring taming into the next decade of UO.

125 slots (like any OTHER) container would be like heaven and make the taming profession actually useful and fun to play.

The way it is now with a piddly 16 slots on a full 120 tamer is just BS to be honest. Tossing in a few more token slots just wont cut it and frankly after all this time if you really are interested in improving the life of tamers out there and making taming an actual 'profession', then GIVE US 125.


At the end of the day it shouldn't matter to ANYONE how many pet slots I have. I don't CARE if you personally don't have a need for more pet slots. I DO. NO ONE says if you have the slots you have to fill em, but there is absolutely NO GOOD REASON why our stable shouldn't be like every other container, just some ridiculous historic 'limit' that has no logical reason other than pig headedness or something on the part of programmers. I just wish someone would actually put the paying customer and their needs first for a change.
 

Merlin

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I just wholly disagree that this is important or deserves any attention from the developers. Sometimes, there needs to be an adult in the room to just say no...

Joins the strike.

As I posted elsewhere:

Stable should have 125 slots, for all characters. It should be treated as any other container. Absolutely NO reason for it not to have that many slots and a million reasons how it would make the game so much better especially for tamers.
Sneers at the hippie protesters wearing his white collar and three piece suit...

Too bad a stable ISN'T LIKE ANY OTHER CONTAINER. It doesn't deserve 125 slots. Comparing apples and oranges.

I would love to tame 20-30 animals to run player run events.
What player run event requires 30 animals?

Aren't the EM events and some of the Scalis net tosses bad enough with the dozens and dozens of dragons? And you want it so one or two accounts can bring double digit amount of animals? I'm curious why this would ever be needed. Sounds to me like this would be a public nuisance.

I would love to tame hiryu's etc in all rare colors and be able to keep loring and taming to improve the stock that I keep, and want to sell.

I would love to get a selection of high end cu's in various colors.

I would love for my 'non' taming characters to be able to have novelty pets squirrels, ferrets etc for role play, a selection of varied colored horses to take their fancy, instead of having just their beetle, mount and pack horse.

I would love my bushido warrior to have a choice of lessers in their stable, as well as the swampy and blue beetle they currently have.

I would love to tame a number of high end GD's for resale, ones that I can tame and train and sell as fully trained beasts.

I would love to be able to 'tame' a special pet for a gift for someone and know they would have room for it in their stable.
The current game mechanics do not prevent you from doing any of these things. Other players are able to accomplish this, stock their pet vendors and keep their rare colored pets. Does it take multiple accounts? Yes. Other people are doing this. Your wants don't warrant any exception to the rules that other players already abide by.

This is the one character class in UO that stagnates due to the fact that storage is abysmal.
Pure comedy with that derp quote. Just couldn't be more wrong. Tamers are still a VERY POWERFUL class. There are so many different powerful tamer templates you can run and be dominant in PVM and still very competitive in PVP.

There is no difference in storing 125 swords or bows ( I can store thousands of these if I wish), etach have individual stats and attributes, the same as pets have individual stats and attributes. Having tamed an animal and spent hours training it up I dont want to have to toss it out just to try a 'new' thing. I, like most tamers spend 90% of my time hunting with my GD as basically why wouldn't you when it outstrips pretty much all other pets? I hang on to my old rune beetle, cu, ww, bake, hiryu, reptalon, dreadmare, nightmare, blue beetle, pack horse, fire beetle in the vain hope that one day these pets will become useful again.
Simply couldn't be more wrong. HUGE difference between storing Greater Dragons (or any pet for that matter) versus a single sword or weapon.

No one forces you to hold onto those other pets. Ultima Online, like anything else, you have to make tough decisions. There are plenty of old players out there who's house storage has been at maximum for years too, but they have to make tough decisions about what to keep, what to sell, OR opening other accounts. You should have to do the same with your stable.

I would love it if they introduced a bunch of new tamables that equalled the power of GD's and took a look at the old pets and maybe rework them to make them viable again. Perhaps make these old pets equivalent to the GD when attacking certain mobs, eg) perhaps the runebeetle could outperform a GD when attacking medusa, and a WW be better than a GD when attacking Navrey etc. Just pimp them up so that players have to figure out what is better for what mob etc. Either way, new tamables mean you need more slots but a few slots is just a waste of a great opportunity to bring taming into the next decade of UO.
So you want old tameables to be changed to "become useful again" but also want new over-powered tamables to compete with peerless bosses etc.

That's nice and all, but it sounds like you want the entire tamer class to be boosted versus other classes. People who play other classes aren't going to necessarily be in agreement with this, starting with me.

125 slots (like any OTHER) container would be like heaven and make the taming profession actually useful and fun to play.

The way it is now with a piddly 16 slots on a full 120 tamer is just BS to be honest. Tossing in a few more token slots just wont cut it and frankly after all this time if you really are interested in improving the life of tamers out there and making taming an actual 'profession', then GIVE US 125.


At the end of the day it shouldn't matter to ANYONE how many pet slots I have. I don't CARE if you personally don't have a need for more pet slots. I DO. NO ONE says if you have the slots you have to fill em, but there is absolutely NO GOOD REASON why our stable shouldn't be like every other container, just some ridiculous historic 'limit' that has no logical reason other than pig headedness or something on the part of programmers. I just wish someone would actually put the paying customer and their needs first for a change.
There you go again with that falsehood that stable slots are the same as any container...THEY'RE NOT.

Tamers aren't the only paying customers. In the entirety of your post, you're asking for a big boost to tamers. One that yours truly doesn't think they deserve. Tamers are powerful enough. 16 slots per toon is sufficient. Per the newsletter, more will be coming with the expansion.

Just because you would like to hoard 125 animals, doesn't mean you're entitled to it.

This is a WANT, not a NEED.
 

Tanivar

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Just because you would like to hoard 125 animals, doesn't mean you're entitled to it.

This is a WANT, not a NEED.
Players who enjoy playing Pet Merchants at the New Magincia bazaar should have room in the stables to store stock for their bazaar vendor. This is a NEED, not a WANT, no hoarding involved Merlin.
 

MissEcho

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I just wholly disagree that this is important or deserves any attention from the developers. Sometimes, there needs to be an adult in the room to just say no...



Sneers at the hippie protesters wearing his white collar and three piece suit...

Too bad a stable ISN'T LIKE ANY OTHER CONTAINER. It doesn't deserve 125 slots. Comparing apples and oranges.



What player run event requires 30 animals?

Aren't the EM events and some of the Scalis net tosses bad enough with the dozens and dozens of dragons? And you want it so one or two accounts can bring double digit amount of animals? I'm curious why this would ever be needed. Sounds to me like this would be a public nuisance.



The current game mechanics do not prevent you from doing any of these things. Other players are able to accomplish this, stock their pet vendors and keep their rare colored pets. Does it take multiple accounts? Yes. Other people are doing this. Your wants don't warrant any exception to the rules that other players already abide by.



Pure comedy with that derp quote. Just couldn't be more wrong. Tamers are still a VERY POWERFUL class. There are so many different powerful tamer templates you can run and be dominant in PVM and still very competitive in PVP.



Simply couldn't be more wrong. HUGE difference between storing Greater Dragons (or any pet for that matter) versus a single sword or weapon.

No one forces you to hold onto those other pets. Ultima Online, like anything else, you have to make tough decisions. There are plenty of old players out there who's house storage has been at maximum for years too, but they have to make tough decisions about what to keep, what to sell, OR opening other accounts. You should have to do the same with your stable.



So you want old tameables to be changed to "become useful again" but also want new over-powered tamables to compete with peerless bosses etc.

That's nice and all, but it sounds like you want the entire tamer class to be boosted versus other classes. People who play other classes aren't going to necessarily be in agreement with this, starting with me.



There you go again with that falsehood that stable slots are the same as any container...THEY'RE NOT.


Tamers aren't the only paying customers. In the entirety of your post, you're asking for a big boost to tamers. One that yours truly doesn't think they deserve. Tamers are powerful enough. 16 slots per toon is sufficient. Per the newsletter, more will be coming with the expansion.

Just because you would like to hoard 125 animals, doesn't mean you're entitled to it.

This is a WANT, not a NEED.
I was gonna reply point by point but figured why bother. This guy is getting a rep as the board troll so I won't bother feeding him.
 

Petra Fyde

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I won't be joining your strike because I disagree that 125 slots are a necessity. With the additional slots from ToL, taming mastery active and 120 taming I shall have 21 slots. I agree that people who use animal packs may find it helpful to have more, but there's a big gap between 21 and 125.

On the other hand I respect your right, as paying customers, to attempt to force your view on developers.
 

MissEcho

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I won't be joining your strike because I disagree that 125 slots are a necessity. With the additional slots from ToL, taming mastery active and 120 taming I shall have 21 slots. I agree that people who use animal packs may find it helpful to have more, but there's a big gap between 21 and 125.

On the other hand I respect your right, as paying customers, to attempt to force your view on developers.
Just because you disagree with the number, it doesn' t mean that for others to have a different opinion it is "forcing their view on developers". That kinda smacks of 'if I want something it is a suggestion, or debate, but if you do it is 'forcing'. No one has said 125 slots is a necessity, point is what does it matter how much people STORE? Some people will never in a million years use the slots, others however may at times use well over 21. I myself would like to train up full packs of ostards, hellhounds, raptors but I cant due to the simple matter of storage. When I tame fire beetles I don't tame one I tame 10 (because they are a pain and I do a bunch at a time) and then am forced to transfer them over to a holding 'tamer' and then back again when I want to sell em. I shouldn't have to do this just to play my character as a tamer.

The question should be if something is set at an arbitary number that is limiting even ONE persons enjoyment of the game, let alone a whole class of people, it should be looked at. Control slots is the thing that determines power, no one is suggesting that is changed. It is a pure STORAGE issue. Not a single person is affected by what I have in my stable, and if they are could someone please tell me exactly HOW and in WHAT WAY they are affected.

Above you say you will have 21 slots. So? What does it matter if I have 50 pets in my stable if I have a use for them? You say you don't consider 125 a necessity, well why do they bother giving us 21, on what rationality is 'that' the magic number? Sheesh I store about 50 of each type of swords, maces, fencing weapons, there is NO necessity to have that many but I do, and I bet a lot of others do too. Sometimes I go looking for 'just the right one' for what I need at the time, it may then sit there for another year or more till I need it again. If we start down the road of necessity then who 'decides' what is the nessessary number, you? Me? It is purely arbitary, they could of said 25 or 32 or 46 or 125. (125 being the standard measure of container storage).

And that is the whole point of my argument, the only thing that arbitary number does is limits the enjoyment of those of us who have a need for more pets, for whatever reasons we want them and does NOTHING other than impede playstyles to no good or logical reason as to why there should be such a limit. Anyways, those who don't have a need seem to love to 'force' thier views on those that do, even tho not a single one of those who have no need couldn't tell anyone how many pets I currently have in my stable or how many I would have in there if I could store 125. Or how what is stored in my stable actually AFFECTS their game in any way.
 

MalagAste

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I'd like to know what it hurts anyone else to give people the slots that they ought to have? You think 21 is wonderful your insane. I'm sorry but that's how I feel. No other class of character is so absurdly restricted. You don't put a cap on how many weapons a warrior has or can have there is NO cap on how many spellbooks a mage can carry and those don't even weigh anything! A bard can carry 125 instruments if they wanted to... so why can't a tamer have 125 pets???

Arguments against it are completely absurd and honestly not even legitimate and quite frankly I want to know just who does it hurt if a tamer could actually have 125 slots? Infact just who gets hurt at all if EVERYONE had 125 slots? Really... it certainly does NOT effect anyone elses gameplay.

You know maybe just maybe back 15+ years ago when there were actually more than a handful of players yes it could perhaps take up a lot of room on a server... but honestly anymore that should NOT be an issue. If it is the game has FAR bigger problems than just pets. And if that is going to be the argument then I vote we stop getting EM drops, stop getting gifts, stop getting rewards and cut all mob drops no matter how many attackers get rights to 3 objects total... To "reduce" the load on the servers then or just well.... close the game down. Because honestly the number of pets should be a non-issue.

Either that or start restricting everyone else as you restrict tamers. So you may only carry weapons totaling say 1k imbuing weight... You can only carry a plain spellbook and one book with mods... If you want a different weapon or spellbook you'll need to go back home everytime you need a new one and then you can only have 21 weapons/spellbooks in your home and bankbox. No more than that. If you want a different slayer than those you have you'll have to unravel one of your other weapons or throw out your spellbooks to get another. (Or weapons and spellbooks will have to be kept in a special container in your house that only holds 21 items they will no longer be able to be placed anywhere else.)

See how you all like it.
 

Petra Fyde

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I'm not going to get into a prolonged argument. If you want 125 pets, fine. If the game has the ability to do that without causing massive lag, that too is fine, if the developers can manage it.
Saying you are going to have a 'sit down strike' is not fine. That's the aspect of 'forcing'. Strikes have always been about trying to force someone to do what you want them to.
 

Captn Norrington

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I don't play a tamer usually, although I do have one and I see no reason for tamers not to have 125 pet slots like Miss Echo suggested. It really doesn't affect other players, so it wouldn't be overpowering tamers at all, and if it makes the tamers of the game happier....why not? The happier a player is, the less likely they are to quit the game, and as we all know UO needs to keep as many players as possible for as long as it possibly can.

It also might help cut down on the number of Greater Dragons that swarm over every event, people might decide to start using packs of animals instead just to try something new.
 

Sir_Bolo

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It is a pure STORAGE issue. Not a single person is affected by what I have in my stable, and if they are could someone please tell me exactly HOW and in WHAT WAY they are affected.
Everyone is affected by storage issues, since they increase shard backup and loading times.

FYI... stable slot limits were originally introduced in Publish 8 in 2000 to reduce storage issues and allow more players to stable less pets.

15 years later it makes sense to increase the limits with the improvements in storage technology, but unlimited pet storage is not a good idea.
 

Uvtha

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Too bad a stable ISN'T LIKE ANY OTHER CONTAINER. It doesn't deserve 125 slots. Comparing apples and oranges.
Other than that's the way it is now... why? Why would you be so opposed to something that would have zero effect on you and only a potential positive effect on others? I mean more power to you, but it seems pretty arbitrary.

The current game mechanics do not prevent you from doing any of these things. Other players are able to accomplish this, stock their pet vendors and keep their rare colored pets. Does it take multiple accounts? Yes. Other people are doing this. Your wants don't warrant any exception to the rules that other players already abide by.
Why should it require multiple accounts to have the pets you want? They clearly put pets into the game for us to enjoy, so why should someone who wants to enjoy them have to pay double or triple the cost per month? Why does that sound right to you? Why should tamers be forced to pick? What is the BENEFIT to the game? Would it be good if we limited swordsman to 16 different weapons? A mage to 16 spells? What is the reason to keep stable slots low, and what is the reason to NOT increase them dramatically? The functional in-game reason, not the social reason you are projecting onto the conversation.

Our wants actually do frequently shape the changes that the devs make, so it's not stupid to ask for things we want, and the OP clearly is just doing so in a jokey way. Asking for changes you want is not some sign of a weakness in character. In fact, I would bet there are things and changes you would like and have probably talked about on this forum, and I bet you didn't see it as an example of "#entitlementsociety".
 

Uvtha

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I'm not going to get into a prolonged argument. If you want 125 pets, fine. If the game has the ability to do that without causing massive lag, that too is fine, if the developers can manage it.
Saying you are going to have a 'sit down strike' is not fine. That's the aspect of 'forcing'. Strikes have always been about trying to force someone to do what you want them to.
Am I the only one who isn't taking the OP's "strike" seriously? I just thought it was a sort of silly way to say "we want more stable slots".
 

Uvtha

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Everyone is affected by storage issues, since they increase shard backup and loading times.
But honestly... not that much. I would happily give up house storage for increased stable storage, if data issues were part of it, which we don't really know. Really if we could just turn pets into statues, that would probably solve much of the problem.
 
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MissEcho

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Everyone is affected by storage issues, since they increase shard backup and loading times.

FYI... stable slot limits were originally introduced in Publish 8 in 2000 to reduce storage issues and allow more players to stable less pets.

15 years later it makes sense to increase the limits with the improvements in storage technology, but unlimited pet storage is not a good idea.
Sorry that argument doesn't wash. Since I started playing the amount of storage in my castle has increased by 60% (thousands and thousands of items), not only my castle but everyone's house/castle. My bank 'storage' has gone up by 30%.

If there was any concern with server load, shard backups, and loading times that wouldn't of happened.

With the new expansion and the removal of cheques from the game this will result in hundreds if not millions of items removed.

To store 125 pets requires no more 'load' than to store 125 swords. A pet has it's individual mods, drops it's stats when killed, and the text reflects that. As does a sword have it's individual mods, drops it's durability when damaged and it's text reflects that. With all the mods and stuff added to weapons since all the global loot changes the storage on those items equals pretty much whatever 'text' is stored for a pet. Imbued, brittle, mod 1/2/3/4/5/6/7, durability, reforged minor, yadda yadda the list goes on. There is no logical reason that storing 125 pets is any more of a load on anything than storing 125 bows or pairs of leggings. This STORAGE is 0's and 1's. It is NOT a physical thing. I could understand it if it was 'real life' and we were trying to stuff full sized elephants into a stable, but we're not, we are storing text.

No one is asking for UNLIMITED pet storage, all I am saying is the stable should equal = ONE standard UO container (125 items) to allow tamers to actually make the best use of their profession and play the game as they want. Not all tamers 'tame' just so they have a mob to go bash stuff with. There are a lot of us out here who want to 'tame' to actually use the skill for a variety of reasons. And frankly I think the 125 pet slots should be for everyone, not just tamers. Just because the pet slot is there doesn't mean everyone is gonna go tame 125 pets. I have 47 vendor spots but it doesn't mean I have 47 vendors. If it is a serious 'load' issue then imagine what would happen if every household put up their 'alloted' number of vendors. To me the whole thing is 'rubbish'.

This is just a 'debate' and is not personal. I would really like to know what it so different, and what the reasoning is for the inequality from a storage chest in the house (125 items), the bank (150+ items) or the stable (currently 16 items) that makes it so unequal in storing each character classes 'tools of trade'. What means of rational is used when deciding to raise it from 16 to 21 or whatever? Why such an arbitary number? Is it just some kind of archaic history, one of those things like 'it has always been done this way so we are gonna continue to do it this way' kinda thing? And what do we have to do to get some equality? I HATE stuff that is not logical, and frankly, I see no logic here at all.
 

MissEcho

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Am I the only one who isn't taking the OP's "strike" seriously? I just thought it was a sort of silly way to say "we want more stable slots".
No I considered it tongue in cheek and thought it was quite funny, hence why I questioned Petra on it, it seemed out of character and I didn't uderstand the use of the word 'force' as it seemed a bit harsh to me. :)
 

TimberWolf

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Bunnies, Cat, Dog, Squirrels, Ferrets, etc... I mean why have them in game if no one can own one because their stable is full of horses, faction horses, swampies, paroxy, beetles, etc...

I know a lot of my characters have a blue beetle, some sort of mount be it a pony, horse, or llama... pack animal... etc.. some have lesser Hiryu.... some have swamp dragons, ferrets, etc. I've never taken any of my imprisoned dogs, or any of those things out including the catbird thing because I wouldn't have any room for them in the stables. So they sit in token form never to be used.

I have tamers just to hold Colored CuSidhe... I have one tamer who has a large variety of colored Frienzied Ostards.

You just gave a perfect example why it will never happen.

People can delete multiple accounts if a tamer has unlimited slots ( aka over 100).

I have a tamer on each account... many do because they are easy to make and gives you 16 extra slots.

I could definitely dump that tamer and possibly that account if I have unlimited slots om my other tamer!

so Bonnie charges you $7.99 one time fee that might result in the loss of 100's of monthly accounts @ $12 each??

Ya that is a great way to insure long term job security.....even Bonnie might foresee the problem with this idea!
 

Merus

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You just gave a perfect example why it will never happen.

People can delete multiple accounts if a tamer has unlimited slots ( aka over 100).

I have a tamer on each account... many do because they are easy to make and gives you 16 extra slots.

I could definitely dump that tamer and possibly that account if I have unlimited slots om my other tamer!

so Bonnie charges you $7.99 one time fee that might result in the loss of 100's of monthly accounts @ $12 each??

Ya that is a great way to insure long term job security.....even Bonnie might foresee the problem with this idea!
Sorry Timber, but that's a lame rational. Let go ahead and limit houses to 1 secure so everyone is forced to open multiple accounts to store their stuff. While we are at it, let's make all shards like siege with just one character slot so if you want more than one template you need more accounts.

There has been no legit rationale for not offering more storage for tamed pets. Hell, give players a boarding box (like a chicken coup) that we can lock down in our houses to store pets if the stable master just can't handle it. That option = zero additional storage space.
 

TimberWolf

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Sorry Timber, but that's a lame rational. Let go ahead and limit houses to 1 secure so everyone is forced to open multiple accounts to store their stuff. While we are at it, let's make all shards like siege with just one character slot so if you want more than one template you need more accounts.

There has been no legit rationale for not offering more storage for tamed pets. Hell, give players a boarding box (like a chicken coup) that we can lock down in our houses to store pets if the stable master just can't handle it. That option = zero additional storage space.

It isnt lame.....it exists!!! People already have multiple accounts, some expressly to have more more tamers. Like some have multiple accounts to have Spell weavers on multiple accounts to help with focuses. This goes on in game now....this isnt imagined, this isnt something you are rationalizing it equates too....this is real!

Any reason Broadsword gives people to need less accounts is a bad idea for the present business model! You dont sell a person something for a one time fee of 8 bucks that might encourage them to cancel an account that generates 150 bucks a year indefinitely!
That is just bad business....and you better believe that they dont want to lose a single existing account....that is why there is such poor enforcement of present rules!
 
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