Yes, UO has lost the flavor. Since Stygian abyss every developer team did produce failure after failure. Every single publish in the last 3 or 4 years was driven by the need to get it out of the door and keep people paying ( not playing, paying ). All of these could have been so much better with enough time or money. Instead all of the newer publishes look like a horrible quick panic hack that lacks polishing and testing. Unfixed bugs where ever you go, its pointless to report em, some bugs are as old as sa release.
Doesnt help that everything new is designed as a grind to keep people paying for their multiple accounts .
Alot of mmo games are grind heavy at top level , the big difference is, in certain other games, the grind can be fun or a challenge, in uo the grind is just an insult to the brain.
We got a heavy item based pvp which is time consuming as hell, since relevant consumables and items can get looted.
Pvm is outdated as hell, if the dev team doesnt produce outstanding stuff for new expansion, instead of the old lame random crap featuring chaining random necro spells,chaining mana drains and paralyzes plus a few heavy melee attacks, more people will leave.
There are a few challenging fights in uo, the big problem is, quite a few of them are complicated not because of the encounter , but because of either enhanced client bugs or encounter bugs. Dont talk about cc, the game will not win new costumers with that client, especially not gamers.
And why is it, that every single boss worth killing for loot is best done on archer or thrower, same for em events. Mystics or tamers second, every other temp is basically useless for doing damage against them.
I do not want to talk about lack of cheat or scripter protection or the whole multi client/ multi box issue, both of these are worth a multiple page rant by themelves.