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*Poll * Merging Dungeons to one server

Would you be interested in merging all dungeons to one server accessible by all shards


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Old Vet Back Again

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Just curious how people would feel if UO had their dungeon servers merged into one that was accessible by all shards.

Obviously there is much discussion to be had in regards on how to do it, if all dungeons should be, if other areas of the game should be... I.E: T2A Ishlenar Ter mur etc.

This is primarily just one big hypothetical question. Just think about it before answering. The possibility to meet new people when out PVMing and PVPing.

Yes will there be more chances of griefing, but let's try to focus on the positive outcomes first and actually see if there are any...
 

BeaIank

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I can't pick a choice here. I would have to go with a maybe.
More people to hunt with can mean more fun, or more lines, or the spawn you want to hunt be always camped.

And having a lot of players around also means a whole lot more lag.

Edit: And some very ought off spawns like Miasma would have to be multiplied or instanced, lest they would always be camped by the same people 23/7.
 
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Old Vet Back Again

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Like I said, let's just see how people feel about it before getting into specifics. What you stated can be worked out and fine tuned so people feel fairly treated. Obviously we could even have a shard opt-out kind of feature. Let's leave the logistics out as much as possible and just look at the overall picture and see if it would add any value to the playerbase, community and game.
 

Tanivar

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Could be done with the non-housing facets of groups of shards so that hunting spots don't get to crowded. Some of us like the elbow room of uncrowded rural landscapes while others like standing room only Times Square New Year's Eve scenes.

Say group the non-house facets of four shards together. This would increase the number of players to hunt with but not make it bad like Atlantic.

Would be nice. :)
 

Merlin

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I'd be curious to see them try it with one dungeon at first (Blackthorns? Shame?) before doing it with all dungeons.
 

WootSauce

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I do not support your agenda based on your post history.
 

Kirthag

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0.0
Instances?
This isn't WoW.
 

Lore Denin (GL)

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I like the idea though I see some abuse as you could transfer things from one shard to another easily getting around transfers and transfer shields. You would have to really use a Siege ruleset and have a timer to leave once you entered a dungeon to avoid abuse and only siege and mugen players would want that.... Otherwise player A logs in on Atlantic, insures all his things, meets in dungeon, trades to player B who takes to Great Lakes...

A and B possibly being the same player on different accounts, maybe one being a trial account.... Also depending on how gold transfers are done in the future between players this might also be abused.

Even if you disabled trades in the dungeon, simple placing a bag and snatching it would work.

Its a really nice idea but they have to really do some work to make it about more about adventuring in dungeons with people across the shards then trading items.

-Lore
 

Lady Michelle

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I like the idea though I see some abuse as you could transfer things from one shard to another easily getting around transfers and transfer shields. You would have to really use a Siege ruleset and have a timer to leave once you entered a dungeon to avoid abuse and only siege and mugen players would want that.... Otherwise player A logs in on Atlantic, insures all his things, meets in dungeon, trades to player B who takes to Great Lakes...

A and B possibly being the same player on different accounts, maybe one being a trial account.... Also depending on how gold transfers are done in the future between players this might also be abused.

Even if you disabled trades in the dungeon, simple placing a bag and snatching it would work.

Its a really nice idea but they have to really do some work to make it about more about adventuring in dungeons with people across the shards then trading items.

-Lore
or make it where you are only allowed to take only materials in your back pack that you will need like regs aids etc things for battles, and fighting monsters. try and take a rare, gold etc.. message pops up sorry can not go in til back pack is emptied of rares and gold something like that
 

virtualhabitat

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or make it where you are only allowed to take only materials in your back pack that you will need like regs aids etc things for battles, and fighting monsters. try and take a rare, gold etc.. message pops up sorry can not go in til back pack is emptied of rares and gold something like that

So you're saying the loot I might get in said dungeon will suck. No gold, no artis of great value, and no rares. Which will make the dungeon useless. -or
are you saying I can't bring a set of uber slayer blades or my full set of scrapper slayers because I might not use them?

How will they detect what is inside my beetle while I'm riding it?

Oh, I know, we can auto-dismount everyone who enters.

I like the sound of this dungeon more and more. I'm sure it'll be a big hit.
 

Lady Michelle

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So you're saying the loot I might get in said dungeon will suck. No gold, no artis of great value, and no rares. Which will make the dungeon useless. -or
are you saying I can't bring a set of uber slayer blades or my full set of scrapper slayers because I might not use them?

How will they detect what is inside my beetle while I'm riding it?

Oh, I know, we can auto-dismount everyone who enters.

I like the sound of this dungeon more and more. I'm sure it'll be a big hit.
Only what you take in not what you get in the dungeon.
lol no beetles allowed =p
 

NuSair

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Voted no. It would be too crowded, people would fight and grief over prime spots.

Plus, it will never happen because then it is essentially a free shard transfer.
 

Old Vet Back Again

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Alright, seeing as how fear is driving this poll when all I was wanting is to see if people could just imagine running into other players and if that was something they would actually enjoy let me try and clarify some things.

As far as free xfers...Make items shard bound and the only way to lift it is through a purchased xfer or shield. Make any item farmed in the dungeon become shard bound to the player's shard that it was farmed on, OR, make a virtual bank that all items from the killed mob goes into back on the players home shard giving them 6 hours to sort through till they are deleted.

If Ping is a fear, group up the WC and EC. Since there are really only two server locations now, that would allow WC players to keep their Ping and EC players to keep their ping.

If over crowded hunting is something you fear, I really don't have an answer for you. There is so much to do in UO, I can't fathom it becoming difficult to maintain your game play with dungeon mergers. But if it is effected, I am sure there is a way to fix it to make everyone happy.

Instead of just throwing your hands in the air over something you fear, look it in the face and see if you can solve it. That is all I am asking people do in this thread. Is there a way we can create something that would give players more interaction while allowing those who want to remain isolated a way to do so. Logistics can be solved, it's the ideas that need to be formed first.
 

BeaIank

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If Ping is a fear, group up the WC and EC. Since there are really only two server locations now, that would allow WC players to keep their Ping and EC players to keep their ping.
I live closer to Antarctica than to the Ultima Servers, and thanks to horrible South America infrastructure, in order for my packages to get there, they have to jump through a lot of hops. I actually get better ping to the servers in bases in Antarctica than Amazon cloud server because there are less hops to get there, just a Argentina then a submarine cable.
Having a west coast and an east cost servers wouldn't solve the problem at all for me and for other players who live outside US.
 

Old Vet Back Again

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How so? You would still be directed to the same server in the end? If you Play EC servers, They are all based in VA. So you would still end up using the same exact route you do now.
 

BeaIank

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Yes, and thanks to that, I lag a LOT when there are too many* players in the same area I am.
It would be a terrible thing to happen in a dungeon.

* Too many defined as 5+ different players in the same area.
 

BeaIank

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I play Legends currently. I ping best there, at 250 ms, and the lower population helps me a lot with the lag problem.
I am seldom seen at EM events there due to the lag problem.
 

Old Vet Back Again

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I really cannot come up with an argument against your stand point. For your particular situation, an extremely unpopulated shard would be best.

However, this might be something that is needed to be sacrificed for the "greater good". Not saying you don't matter, because you are a paying subscriber and have all the same rights as I do to play this game HOWEVER you want to.

This subject will never have a clear cut answer, and ultimately people will potentially get the short end of the stick. Not really sure what to do help better your situation...
 

Lord Frodo

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Alright, seeing as how fear is driving this poll when all I was wanting is to see if people could just imagine running into other players and if that was something they would actually enjoy let me try and clarify some things.

As far as free xfers...Make items shard bound and the only way to lift it is through a purchased xfer or shield. Make any item farmed in the dungeon become shard bound to the player's shard that it was farmed on, OR, make a virtual bank that all items from the killed mob goes into back on the players home shard giving them 6 hours to sort through till they are deleted.

If Ping is a fear, group up the WC and EC. Since there are really only two server locations now, that would allow WC players to keep their Ping and EC players to keep their ping.

If over crowded hunting is something you fear, I really don't have an answer for you. There is so much to do in UO, I can't fathom it becoming difficult to maintain your game play with dungeon mergers. But if it is effected, I am sure there is a way to fix it to make everyone happy.

Instead of just throwing your hands in the air over something you fear, look it in the face and see if you can solve it. That is all I am asking people do in this thread. Is there a way we can create something that would give players more interaction while allowing those who want to remain isolated a way to do so. Logistics can be solved, it's the ideas that need to be formed first.
If they could and I mean if, find a way to make it that you don't use this as a xfer place then that would be a great start. Playing with others in a dungeon is FUN.
Ping is a great concern when it comes to this and I agree a WC and an EC would have to be done.
When you are born and raised on a shard that shares and plays well with others it is hard to want to go and play with a bunch of rude people. Listen to chat on some shards and you know what I mean.

I don't think people would be apposed to this as an idea it is just trying to get it done may be out of the question.
 

Old Vet Back Again

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I agree.

That is why I feel so strongly in support of this. It would give those that want more interaction the way of going about it. It would make character creation simple and more affordable due to the fact your sampy needs to only be on 1 of the WC shards. It would help returning players find more people to interact with. It would allow players to keep their housing. It would allow players to remain within their small or big community on their home shad. It would not take away from shields or Xfer tokens.

The main issue that would need to be resolved is the playerbase that enjoys being alone in dungeons. I for one am not part of it, so I cannot really come up with an idea for that to happen.
 

Lord Frodo

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Don't make all dungeons like this. There are huge dungeons that could support this and allow for people to interact with each other but there are dungeons that are to small to support this idea and it would cut down on some of the taming spots, IE GDs. What rule set do you use or do you do a Fel and a Tram side like they are now? Or do you create a dungeon that has both Tram and Fel in it depending on which path you pick. Still has the same MOBs but 2 rule sets and with the pros and cons to them that are in place now. That way you have the old dungeons that peps still use and a new dungeon that has more people (maybe) to interact with and new loot to be had and both rule sets depending which path you take.
 

BeaIank

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I am not opposed to this idea either, but for me there would be the need to not have too many people around due to geographic limitations.
When hunting big stuff, I usually do so with a very small group of friends and guildies because it is more fun and the boss dies faster. But add too many people and suddenly I move in slow motion.
 

Old Vet Back Again

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Like I said, the logistic of the "how" is all up for debate.

You could do some dungeons, all dungeons or just one dungeon.

I have never played a tamer, but does fire island daemon temple spawn GD? If so, could that not become the new destard in regards to taming solo?
 

Kirthag

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There are already instances. Medusa for example.
Aye, certain parts of the Abyss are instanced, and for good reason.
However, instancing ALL dungeons (for they would have to be instanced if they are merged across the shards) would make it just like WoW... and it is for that reason that I really don't like playing WoW.
 

Old Vet Back Again

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Aye, certain parts of the Abyss are instanced, and for good reason.
However, instancing ALL dungeons (for they would have to be instanced if they are merged across the shards) would make it just like WoW... and it is for that reason that I really don't like playing WoW.
I have never played WoW, so I am bit ignorant of what it is your are talking about. Does that mean it would only let a certain amount of people enter at any given time?
 

WootSauce

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Old Vet...

I play regularly on maybe 3 shards. I have never heard anyone begging for people to hunt with or play with. Those that have asked for help, or suits, or gear on those shards, I have helped where I can. Frankly, from my own perspective, I have MOVED from the most populated shard and chosen to play on less populated shards. My reason - a huge percentage of the (most vocal and visible) people who are left playing this game on the most populated shards suck. They are abrasive, nasty, passive aggressive, all around dog turds that I would avoid interacting with at all costs. Why would you want to make a scenario where those people can come and interact with every player on all shards?

Is there seriously anyone who plays this game who can't figure out that if they want more interaction, they can try to log onto different shards and assess their situation? Or come on here and ask?

If anything (entertaining the spirit of your question here, albeit with a grain of salt) - maybe a tavern where anyone on any shard can go to to converse and interact with all shards. Something with low impact to actual game content, because frankly, I don't want to interact with about 40% or more of the people left playing this game. I know that's an ugly statement, but there it is.
 

Lord Frodo

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Like I said, the logistic of the "how" is all up for debate.

You could do some dungeons, all dungeons or just one dungeon.

I have never played a tamer, but does fire island daemon temple spawn GD? If so, could that not become the new destard in regards to taming solo?
there are a few spots that spawn all GDs which if I remember is 6 in the Tram rule set and if you add destard (Fel) it would be like 10 so to make this for all WC and then for all EC that is cutting it down a lot. I still think that the largest one maybe if not a new one might do the trick but leave the smaller one for that shard.
 

Old Vet Back Again

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Old Vet...

I play regularly on maybe 3 shards. I have never heard anyone begging for people to hunt with or play with. Those that have asked for help, or suits, or gear on those shards, I have helped where I can. Frankly, from my own perspective, I have MOVED from the most populated shard and chosen to play on less populated shards. My reason - a huge percentage of the (most vocal and visible) people who are left playing this game on the most populated shards suck. They are abrasive, nasty, passive aggressive, all around dog turds that I would avoid interacting with at all costs. Why would you want to make a scenario where those people can come and interact with every player on all shards?

Is there seriously anyone who plays this game who can't figure out that if they want more interaction, they can try to log onto different shards and assess their situation? Or come on here and ask?

If anything (entertaining the spirit of your question here, albeit with a grain of salt) - maybe a tavern where anyone on any shard can go to to converse and interact with all shards. Something with low impact to actual game content, because frankly, I don't want to interact with about 40% or more of the people left playing this game. I know that's an ugly statement, but there it is.
In all seriousness, approximately how many people would you say agree with you? I guess try and give the best % of the playerbase you can. Because I play 10 shards primarily for pvp purposes. Between myself and 3 others we actively scout looking for a good time. With that being said, I have witnessed numerous times on many shards people organizing hunting groups for harder mobs. If all dungeons or even just 1 dungeon was merged, this would allow for more players to actively participate in these hunts.

I get it and I also agree with you there are some bad apples, most being within the pvp community BUT those players also do not go into Tram...

What if this dungeon server had two chat channels, one for fel and tram and you could not switch?

Your also asking people to pack up and relocate in an attempt to find their playstyle. This system would allow them to keep their hard earned gold or RL $$ for xfertokens hop on and instantly go play with other like minded individuals. Maybe even through this they will find a really cool guild that plays on a different server and they will then be assisted in relocating??
 

WootSauce

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Here, let's just cut to the chase. You made this thread - asking for everyone to conduct a thought experiment, and realizing that it may mean more griefing, but let's stay positive, ect (read the op if you need clarification on the words used).

So turn it around - why do YOU think this is a good idea, give YOUR thoughts as to why you would even think this should be a consideration. Don't use the "hey, just asking questions" platform, as you clearly have a desire to engage a conversation that you can steer towards an end thought that you already have in mind.
 

Lord Frodo

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Good ideas bouncing back and forth with everybody trying to iron out pros and cons without forcing people to relocate. If you are in this special area only a special chat chan (2) one fel and one tram would work. Keep the kiddies out of the gen chat chan. yes it might be a good way to meet players on maybe your future shard, Gives you an idea of the people before you spend rl to xfer.
 

Lord Frodo

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Here, let's just cut to the chase. You made this thread - asking for everyone to conduct a thought experiment, and realizing that it may mean more griefing, but let's stay positive, ect (read the op if you need clarification on the words used).

So turn it around - why do YOU think this is a good idea, give YOUR thoughts as to why you would even think this should be a consideration. Don't use the "hey, just asking questions" platform, as you clearly have a desire to engage a conversation that you can steer towards an end thought that you already have in mind.
#1 he is not asking shards to be closed but maybe a place where a # of shards could fight in the same place like a dungeon. Both rule sets have been talked about, in Fel just kill the greafer and in Tram depending on what the greafer is doing most offences are reportable. This idea is being bounced around in response to someone posting their opinion on how UO would be better off shutting down shards and forcing people to relocate. This is being proposed as an alternative to that. Will this ever happen, well I will not hold my breath but on the other hand it is a much better idea than asking UO to close shards because you think that is what is good for UO. Just my $.02.
 

Captn Norrington

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Hello everyone,

This discussion has great potential, so please make sure to stay on topic and to avoid any types of personal attacks, also please avoid getting into arguments of a personal nature with another poster, as it is does not contribute to the overall productivity of the thread. I understand that there is a lot of passion about this type of thing from both sides, which is wonderful, but please try to use that passion productively. I look forward to seeing where this discussion goes.

Thanks :)
 

Old Vet Back Again

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I'd be curious to see them try it with one dungeon at first (Blackthorns? Shame?) before doing it with all dungeons.
I think it should be a dungeon that can promote both PVM and PVP. To me Despise seems like the best choice. People can go work tram DSP together or alone, And guilds can go pop a DSP in the hopes of getting a good fight.
 

WootSauce

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#1 he is not asking shards to be closed but maybe a place where a # of shards could fight in the same place like a dungeon.
Where on earth do you see that I reference anyone asking for "shards to be closed"?
 
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WootSauce

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I think it should be a dungeon that can promote both PVM and PVP. To me Despise seems like the best choice. People can go work tram DSP together or alone, And guilds can go pop a DSP in the hopes of getting a good fight.
And boom - here is your actual request and purpose of the thread. Thanks for being honest. Two of the most griefed areas on all shards both tram and fel. What an awesome idea to make it just one area for all players !!! This would indeed really promote a great sense of community and give everyone a great place to hang out and get a sense of the other shards and players...

Jesus.
 

Old Vet Back Again

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I really appreciate your enthusiasm.

It does make the most logical sense in response to Merlin's idea, does it not? If we are gonna try just one area first, what other dungeon would you like to do? Destard might be a good one as well.
 

WootSauce

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Doom. Do it with Doom, that way you guys can shed the illusion that this isn't a "WE NEED MORE PVP PLAYERS" cry, disguised as a "great idea for everyone".
 

Old Vet Back Again

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Why don't you start a poll asking the community which dungeon would they prefer to be merged shard wide divided by WC and EC? I feel that would bring about some good information.
 

Kirthag

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I still think a central map (rather than merging things) would be a better solution. a new land mass and yeah, they can build a dungeon in there just for everyone to get into together from all shards.
this way - no merge - just a new place for everyone to gather, do whatever. make it a fel ruleset with the ability to unflag oneself from the ruckuss a la WoW where some play on a full pvp server, they can actually flag themselves to be excluded so the toon isn't ganked.
 

Lord Frodo

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Where on earth do you see that I reference anyone asking for "shards to be closed"?
Sorry if you took that I implied that you said this, YOU DID NOT. I was just giving my opinion as to why he was asking for this.
 
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