You could replace the skill camping and call it Farming for plants and a Rancher utilizing herding,
You would have to goto the various fields and farms scattered
across the lands and could only gain the skill at those certain existing fields, growing certain items according to your level.
*Could use the plot system and add more rentable plots scattered all over New Mag since it seems to be turning into a market town..or could just add a garden plot option to the type of plot to drop there.
or better yet...
Make a garden plot deed accessible through a garden tool ( a plow)...which lets you place a 7x7, 10x10,14x14 or an 18x18 plot garden according to skill level and $$ amount you have available.
Of course you would need the space to make those bigger plots, and i think the majority of the ppl who would even want a garden would want to have one next to their houses if possible.
So either the garden plot would fit on the existing open area around your house , which may conflict with housing plans the game has..or has to be located elsewhere...
but thats what RGB's are for... personal home use.
So for taking the idea to the next level...
Skara Brae is the city that feeds the ppl according to the Ultima Lore.
So maybe focused around there......maybe have Skara Brae annex the brit maze and turn it into farmland.
Plenty of area around there for fields...either that or add a massive featureless farmland area in the moongate option...call it Farmlands?...idk..whatev..
0-40 skill buy at NH just to keep it uniform with the rest of the skill or plant regular seeds at home in pots and tend them from 0-40 skill
( no raised GB's for skill gain purposes, but can use them to churn out deco only plants, with leaves & seeds to harvest to grind into ingredients using (mort & ped or coffee grinder tool) for use to make different flavored beverages like someone mentioned already.
Example of skill gain progression:
40-60 work a wheat field
60-80 work a cotton field
80-100 a veggie field....etc
1 stationary Farmer npc could be in every city that hands out order deeds that a player farmer/rancher has to fill to gain to the next skill level..
( much like the huntmaster Npc in skara does for that hunting system)
(also could thrown in a trophy case for the largest food items grown by a single farmer for display too..)
the farmer Npc would have random orders to be filled on it as well as Governor ordered items to be filled.
Depending how deep the developers would run with it, a whole system could be created to tie into city loyalty. With the aim to really open up and expand player interest with useful goals and more hands on interaction between players, the cities they are loyal to, expanding their governors roles, and to help build a stronger foundation of community.
For just one small example as to Farming and how it could impact community interaction.
At Gm Farming level you could have the option to plant new/graft to, existing permanent trees in the wild and have your name tagged on it for a duration of time, like when the trees resources run out or something, encouraging replanting/regrafting.
or have an Orchard where you concentrate on one type of crop & employ new farmers and get a cut of their yield as they gain in skill. ( say,being employed on a players orchard increases yield ..etc)
Each time a lumberjack gets usable wood from the player tagged tree you would gain in city points to help with those expensive city titles/loyalty ratings etc...
(much better than dropping thousands of mindless ingots in a trade ministers box and getting an instant loyalty rating...such a thoughtless act and bereft of any community involvement as well ...where do all those donated items go anyway? Do they serve a purpose?
Well they should.)
There would also be " zones" of where you can have those trees altered to work for you/ your city...for example
.. since all of moonglow is an island..all the trees there would only spawn loyalty points to those loyal to Moonglow if the tree is player tagged,
so when any random lumberjack hits the tree your name is tagged on, the lumberjack gets his quarry just like normal, but since he hit "your tree" you get loyalty points/love for your town on your personal character level as well as "points" for your town, you would have to check on your tagged trees to make sure it wasnt "cut down/used up/still alive/free of disease" often....the life of a farmer...
These personal (disposable points) can be used by the character to redeem or ..
to buy unique items off of the town city stone or Npc .
While the personal (long term points) which are just simply the running total # of points your character has ever earned while loyal to that city, keep track of loyalty rating,
the higher your rating the higher your title....no more donation for titles..or cash to buy them..
make it to where you have to earn them.
(I mean what Rper wouldnt want a shirt that reads...Minoc Rocks! or Support Minoc Ore Else!...or..
This shirt was made with Yew in mind!...)
"Show your town Pride & Support with these items..
) "
...item list can be endless, from vanity items to workable usable items.
When a character buys these items..the points that those items cost goes into the towns coffers.
and there can be many other ways towns can accumulate points thru character interaction.
Town points that are accumulated over time by its citizens actually taking part in this whole system can be used by Governors to get the additions they want for their cities...
These "city projects" can be started by a governor,
As governor you want to make a change and get a dock or whatever building for your town as well as leave yourself a legacy?
Well you better get your ppl to work, no more begging the king or mesanna, to place trash barrels..heh
You need to employ Farmers, Miners, Lumberjacks, Blacksmiths and accrue city points to get your items.
I can see the new player events already..
Massive farmer parties to graft trees. ( trees need to mature)
the following week
Lumberjacks to cut them parties..(special wet wood produced)
following week
Carpenters to craft ( after wood dries out)( special item made from the wood)
..every stage points are accumulated..(more on special items further down, remember it for later)
Miners to the quarries!
a week later
Smiths to smelt
Tinkers & smiths to refine and craft ( again special item produced)
Fishers,Cooks,Alchemist...
Ranch Farmers ( not just plants as farmers but animals as well...vet and herding skills used)
Herders, Tailors,Scribes (to make and inscribe those city supportive items on the stones...etc)
Any of the trade and wild skills combo can be used in this system... all generating points for characters and cities using a cities greatest commodity...its citizens. And every city can have a specialization..
(minoc and mining/ore for example)
In contrast for example New Mag has very little trees to support its own resources..so the Governor there would have to appeal to the King for a grant to lease an area of woodland,or mining rights elsewhere, or make a trade deal with another Governor to lease a portion of their alotted woodlands/mountains.
So interactive real measurable trade deals will be active between cities and any character that claims
any city loyalty to any city will have access to all town bulletin boards to view what going on, as read only in other cites and read and write capabilites on the boards in their loyal town.
(Governors reserve the right to deny write access permission in case of spammers..but no one can block read access unless your exiled from your town..
( heh..more on that idea some other time..so many jails we never use)
Now lets tie it all together, and what better way to do that than with the King.
The King directs Skara Governor to produce X amount of whatever crop.
Minoc to produce X amount of whatever ore....etc something for all cities..
The governors job is to be able to deliver the requested amount of whatever in a certain time frame.
When all the cities present their unique quotas
( remember the special items produced from above?...maybe its a new wood/ore for the storyline...etc)
its assembled or crafted or fed too or raised..whatever it is..then the final event can take place..
To destroy the whatever threat that looms the Kingdom at the time.
ok thats long enough..you get the idea..thx for reading