I like your idea.. They should make the game free to play but charge Real money for "Housing Rent" Larger the house more money you pay a month! ^^You are right...most people want a solution....the only solution that will fix these issues is SHARD MERGERS and a switch to Free to Play business plan.
That will insure a dozen or so full shards...and an active community. Broadsword just needs to get smart and creative with their store. Unfortunately that would mean they would probably need to fire the current leadership and hire some people who have been successful before!
Pointing out that your idea isn't a good one isn't rude or negative. It's honest and realistic. If you don't want honest and realistic critique then don't postideas...we need ideas to take this forward....we dont need insults to people with suggestions.....leave that for your shard ''general chat''......if u dont like my ideas then so be it... no need to be rude with it.....so let have your constructive thoughts for a change ...
OR shall we lay down and bumble along untill theres 6 people sharing a shard.....or shall we get some thoughts/ideas how we can make this game better.....can we intergrate communites.... i think we can......and i think it would be better for everyone...
Yep. That pretty much is it.I like your idea.. They should make the game free to play but charge Real money for "Housing Rent" Larger the house more money you pay a month! ^^
Small house $1
Medium house $5
Large house $10
Tower / Keep $15
Castle $20
Game Changer! ^^
Is it really that hard to understand?Hard to get at what you mean here.
Do you mean to mess with Felucca as it currently exists on each shard?
I highly doubt that but if so, you are ofc completely off base and in need of a UO history lesson imo.
In a way it must be kinda cool being so blissfully ignorant of what's going on around youIs it really that hard to understand?
Yes, I'm talking of messing with Fel as it currently exists on each shard.
That should resolve all doubts.
With removing Fel in mean either one of two possible solutions:
Either delete every single Felucca instance on each shard, the "pooof-everything-gone"-thingy, including all grandfathered houses, etc. Then we can rename Trammel back to Britannia again. (Yeah, this is the hardcore-version)
Or change the ruleset to a Trammel-ruleset, effectively removing VvV, Champ Spawns (or at least power scroll drops), etc... (This would most probably be easier to digest for the majority)
Nevertheless, once you can't PvP anymore on an ordinary shard, create a new shard with just a single Landmass: Britannia, Felucca ruleset. With VvV, Champ Spawns & Power Scrolls. Allow unlimited and unrestricted char transfer to that shard and back to the home shard of that character (just that one shard, you came from).
Since the average PvPer usually complains about ping, one shard would have to be created for each region, there would be a west coast felucca, east coast felucca, european felucca, etc.
That would put all PvPer of a certain region into a single shard/landmass. Because what the average PvPer really needs is other players, who he can fight. That would solve it.
And the best thing of all this is, the average PvEer would not be pesterd anymore with the stupid smack talk, which is going on 24/7 in general chat...
Got it now? Does that mean, I'll get the pointless UO history lesson now?
WHYS WEEES NEEDS MORE LAND MASS?
LOST LANDS SO UNDER USED
I know one single fact about PvP:In a way it must be kinda cool being so blissfully ignorant of what's going on around you
1) What do you know of actual, current pvp? Anything at all? Do you actively pvp now or have you in the past 12 months regularly?
Maybe you didn't read or fully understand my post, but there's also the possibility, to convert it to tram ruleset and it can exist further.2) Felucca and all its houses, etc.. have been around long before anything else on any other facet.
3) Almost all pvpers do not live in Felucca simply to pvp there. They live there because that is where they started and that is where the only excitement left in the game exists.
PvEer's/Trammys saved your game, otherwise EA would have pulled the plug long ago...4) PvEer's/Trammys can mindlessly fight their non exciting and mindless ai monsters anywhere. They don't need anything special and have no actual shard history at all since their facet is actually just a clone of the original Felucca so their land masses should be the ones wiped in your ridiculous scenario imo.
5) PvEer's/House Decorators *see above
I wouldn't say, that I have zero actual knowledge. My tower is placed there. And, not always though, I hunt and farm there, because of doubled resources or luck bonus...You have absolutely zero actual knowledge of Felucca or what goes on in Felucca yet you are trying to explain to us how best to serve it's citizens?
Agreed!!!! we dont need more land/shards...we need lessWHYS WEEES NEEDS MORE LAND MASS?
LOST LANDS SO UNDER USED
NO GOBLIN RACEIt is a new shard ideal with a alien land. They have proven that they can do a shard that is completely different. Just a new shard that can be crossed to without all that old shard SWAG. New treasures could be fought for or over for by most players with a good connection and a non antique system. A land where a new player doesn't have to play catch up so much and crafters are golden. And new unique SWAG can be be brought back to there home shards. I would cross to hunt for a chance at a studded tunic Imbue strength to 550 with 300 luck and 20 Animal Lore. Be the type of rare drop earned there. Few mod arty with the ability to Imbue.
Could even have that orc race that can only be had by characters created there. Orcish race can only place houses there. And no race change. Could have that new character slot that can be only started in the new land. $$$$$$$$$$
Really the only way to get things going again with much advertizing and hype. For a resurge of new and returning players. A promise for an agressive policing of the game (there is a huge adult gamer population out there). Small time frame where old account can be recycled based of all they can stuff in the trash can and the house they have (Historic bonus). Reduce the ease of earning things and reduce the solo BS of uber creatures. Maybe launch the new POV UO with the best of graphics. WIPE THE SLATE AND START OVER AGAIN.
UO is akin to a classic car. Comes to the point where it is not worth saving due to rot and abuse and past poor fixes. Sure could slap some new crap on it and call it a ratrod. Just doesn't get the same respect. We need a new retro version of UO that old players can tell the stories how UO was a walk up hill both directions in the snow.
Shard mergers wont happen. To many people who don't posts but playing the game would just quit.
It's possible to do shard mergers ( still not sure if he was more leaning to clusters like in DaoC) because Supreme even said it could be done over a year and not a peep out of the devs.
For any shard the easiest and quickest way to bring life back into dead, mid or high populated shards falls on the devs shoulders.
1) Do weekly invasions on different cities.
2) Make a dungeon day. Pick a day and dungeon and add higher chances for high end loot to be obtainable. Can be done 1/2/3/4 times a month.
3) Make tok arties permanent in the game and can be used in turn in points if needed or museum donations.
4) Double imbuing ingredients Abyss day. Once a month.
5) Make cities viable again by allowing players to rent out housing places or an apartment for players that have chars on multiple shards can use as some storage but have to pay a weekly rent. This would help out more the single account player to develop chars on all shards and be active in any community with a little place to call home under rent and like 125 item storage.
6) Random Harrower spawns in any lands and loot is stat scrolls. Can be spawned anywhere ( not announced so has to be found randomly) and up to the devs how many times a month they would do this. Imagine a paragon Harrower in Ilsh.
7) Allow players to contribute resources to cities to change or grow in looks. Just like upgrading them in a sense.
Trouble with F2P ( actually Fees to Play) is that it would cost more to do well in this game than the $13 a month subscription costs it does now. Fee to Play games quarter & dollar you to death if you want to actually compete in an F2P game.. we need new players. Lots of them. The only way this will happen is F2P.
Be careful Philly lol.^^^^^
You insulted my comment and I was serious. Some people agreed with me.
Although you're absolutely right with new players, it is not going to happen. Regardless, of how good the game is, you need a state of the art client in terms of usability, stability, performance and presentation (yeah, that's the graphics part). In 2015 lots of things are already defacto-standard, which the average player expects. So, when coming out on steam, I'm sure, we'll attract new players, but it will be far from the numbers we could get, if our client would look and feel like i.e. the Diablo 3 client (just a random example).None of this solves anything and is only wallpapering over the cracks. we need new players. Lots of them. The only way this will happen is F2P. Do this and shard mergers or bringing dead shards back to life wont even be a topic for discussion. Instead we will be seeing new shards open, with players there to fill them. UO will once again be a thriving game, not a dying one.
I agree with a lot of that. F2P is never really free. Its an option and Im sure some people do play these F2P games without forking out a penny. Good for them. People will however pay to play (either in micro transactions or a small monthly fee) for 'extras' if they feel they are getting value for money, a good customer service, and enjoying themselves. Many games thrive on this concept.Although you're absolutely right with new players, it is not going to happen. Regardless, of how good the game is, you need a state of the art client in terms of usability, stability, performance and presentation (yeah, that's the graphics part). In 2015 lots of things are already defacto-standard, which the average player expects. So, when coming out on steam, I'm sure, we'll attract new players, but it will be far from the numbers we could get, if our client would look and feel like i.e. the Diablo 3 client (just a random example).
F2P is an extremely misleading term. It is no free. Someone has to pay. Which then effectively means, that F2P is a business model and your game has to support that model. Looking at the origin store as of right now, I don't belive, that the income from items sold there could replace the income from a monthly fee. Maybe at some point UO will be ready to be F2P, but definitely not in the near future.
Seconded! Forget the Age of Shadows; give me the Age of Myths!I'd play that!
I think that the OP's idea is a good one, but I still see flaws in this. Now the imagination of this concept is amazing. I find it fascinating that your mind is unique. I am guessing that you have had your fair share of time as a dungeon master. I think that if you took out the trade portion it would be very solid. Only items that come back are one that are looted by the player. People with multiple accounts would have an unfair advantage over the rest. This would make it easier for people to capitalize on wealth, and it would eventually kill the sale of the transfer token.Merging 24 shards to 12 .. Id go for that... Twice the ems .. For the remaining 12 shards and ATL left the same making 13...
Back to OP...
Your idea would be less up roar then a merge but i like merge better.
I also do not miss the days of waiting in line for spawns and massive lag spikes. Plus it wouldn't work due to the housing factor alone.Perhaps the 100 to 200 players on the dead shard are happy there. If not they have the options to make toon on a busier shard or buy a transfer.
Perhaps they don't want a hoard from a busy shard coming over and bothering them.
Lot of different players/styles. Not every one needs "community"
Okies lets be honest we have 27 shards...of which 25 are normal shards....one is atlantic which is populated head and shoulders above all others...which leaves 24 normal shards...some are fuller than others some are damn right ghost shards
This is NOT A SHARD MERGE thread ............so stop ya fingers right now!!!
ideas....first we take atlantic out the equation...doesnt need help...
How about we take one of the above populated shards and let them adopt one of the lower populated shards....obvoiusly time zones are key to choosing which shards adopt which....aka europa and drachs would work....great lakes and legends would work ....pacs and lake austin.....etc etc etc.....
24 shards would allow 12 adoptions...
By adoption...my idea would link the 2 adopted shards via giving each player on the shard a new ''adoption shard shield''.....which when clicked gives one token every 7 days which as a 7 day timer...so as to stop people stock piling tokens u can only ever have one token.
That is for example ..''europa and drachs are adopted''..
players on europa get a drachs adoption shard shield - one per account when clicked get one token every 7 days to drachs with a 7 day timer....
players on drachs get a europa adoption shard shield - one per account when clicked get one token every 7 days to drachs with a 7 day timer....
This would allow players from the two shards to travel between the two although slightly limited it would deffo work....the empty lands of the smaller populated shard will become fuller for sure....luna on both shard would become revitalized......house prices on the low populated shard would increas......players on lesser populated shards can go to the busier shard for items they can find on there own shard ....and fight with bigger gangs, etc ....shard pvp could be the normal.....with guilds setting up mass brawls....
I really cant see any disadvantage...only advantages...
AND YES people have been asking for something like this....
there you go....any thoughts additions...Likes or dislikes....we aint merging....we are adopting!!!
We can only try make UO better for the people left in UO....is this the way forward?????
And its taken you all this time to realise this?I guess the desire by certain groups of folks/guilds to bleed the dead shards champ spawns etc etc '' un-opposed'' then transfer there booty back to another shard makes this a non-starter...Greed yet again wins the day.....
Shame i kinda still see UO as a MMORPG .....and NOT a..... 4 player playstation game!!!!! which is basically whats happening .....[whatever]
I think this is the direction UO should go but I'd base it more directly on UO fiction and call this heart of shards, Ultima Prime or the True Universe. Run an arc of events on all shards that finally opens up the multiverse to the "world its was reflected".When WoW merged servers, there was a huge uproar from the players.... of thanks and praise!
However, WoW didn't have player housing, player towns, grandfathered deco and server-specific designs that would then be trounced by a merge. Not to mention shard-based economics and issues with nefarious players who take advantage of certain bugs to create dupes of things.
Now UO... granted the "smaller" shards are bare and naked, would be hard pressed to merge shards together in any way due to the dynamic of the players on each shard...
--housing
--economy
--rares
--map collisions
--# of characters per shard
Is it really necessary to "merge" anything between the shards in this day and age of cloud-based computing? Even without a physical "merge", having players freely bounce between shards won't do much of anything for anyone - just more juggling of gold, rares, houses and such.
Interesting concept though, WoW started off similarly when they introduced merges. Each server is still listed individually, but the players still mingle (sic Feathermoon & Scarlet Crusade).
What I think would be _very_ interesting for UO, instead of "merging" or "linking" existing shards - create a "new shard" for "central game play".
Basically, a shard without housing - no housing what-so-ever. Instead, it is a shard that players can gate to and fro via special shard-gates, and actually play with anyone else who happens to be there. Toons can only gate between their home shard and the "Heart of Shards" - they cannot jump to another shard. Maybe not a duplicate of the existing shard maps - but a new land mass for say, Atlantic to battle Pac - or guilds from each shard having huge events in a central location. Then, each "real shard" would be the housing & economic center for the players - while still retaining its own course of history. Of course, this Heart of Shards would need to have a central city with bank and basic services. Trades between shards would be limited to what a character can carry and what is in the said bank box. No packies or dragons allowed, only 1 pet per player and gargoyles cannot fly - we'll say the gravity of the Heart of Shards is too massive for their delicate wings... and Dragons cannot bear the Heart of Shards' vibrating that only they can sense.
Now that would make for interesting play and trade between shards.
This is not UO....on a quite shard .. the un-opposed farming may as well be played on a playstation..with no interaction with any other players apart form geeky guild mates.....as good as..seroiusly the folks doing this....are u really happy doing a playstation rpg in 4 player mode...jesus.....I guess the desire by certain groups of folks/guilds to bleed the dead shards champ spawns etc etc '' un-opposed'' then transfer there booty back to another shard makes this a non-starter...Greed yet again wins the day.....
@craftsman.... And its taken you all this time to realise this?
Ermmmm i cannot see your post pointing this out at the start??? and yes after talking to player online and ingame....seems we can never attempt any sort of join/merge....and ITS NOT BECAUSE OF HOUSING!!!.....its because groups /guilds are bleeding the quiet shards dry!!![end]
Shame i kinda still see UO as a MMORPG .....and NOT a..... 4 player playstation game!!!!! which is basically whats happening .....[whatever]
This is offtopic, but I'm so glad if this is the present approach of the mod team: Seems you actually remove silly posts rather than lock the whole damn thread like in olden days. So much better this way. Cheers o/\oThis thread has been tidied up. Please stay on topic. Thank you.
Its not greed to want to be able to do a spawn without getting raided. There is nothing wrong with the solo player being able to get the same rewards as a guild who do nothing but raid champs just as the champ is about to die. The fact you dont particiapte in champ spwans tells me you have more to say about other peoples games style than you should. In all the year i have seen you play on Europa I dont recal you ever doing champ spawns. So maybe you should just keep your nose out of other peoples game styles and just worry about your own. While im on the subject of your game style, i do recal you doing Idocs on other/dead shards and brigning the loot back to Europa, double standards ?I guess the desire by certain groups of folks/guilds to bleed the dead shards champ spawns etc etc '' un-opposed'' then transfer there booty back to another shard makes this a non-starter...Greed yet again wins the day.....
Shame i kinda still see UO as a MMORPG .....and NOT a..... 4 player playstation game!!!!! which is basically whats happening .....[whatever]
Seriously?I guess the desire by certain groups of folks/guilds to bleed the dead shards champ spawns etc etc '' un-opposed'' then transfer there booty back to another shard makes this a non-starter...Greed yet again wins the day.....
Shame i kinda still see UO as a MMORPG .....and NOT a..... 4 player playstation game!!!!! which is basically whats happening .....[whatever]
Couldn't have said it better myself.bottom line we need less land mass not more.....that can only happen one way...shut down some low population shards...period! There can be no debate on this.
Yes some people will quit....but then you drop the paid subscription based business model and switch to F2P and you will fill the remaining Shards with people.
You can add invasions...and make some shards...pvp based and others event based...etc. But none of that matters frankly. The important thing is to fix the UO store and add some people that have a clue about how to sell items that players want and need. The market exists for F2P, there are already people who spend a ton of cash on item and resources.
With the change to global bank boxes and the removal of the cheque based system....it would be very very easy for UO store to sell Gold to players. It would be soooooo easy for UO in increase a global bank accountbalances based on the proceeds of a Store sale. Resources...pinks...blues..stat and PS sell right now on third party sites....they should be sold by the company selling the game!
Just like today...those who dont want to use rl cash can farm or use the in game vendor system....but those that choose to can and often all ready use third party brokers who sell items for rl cash! Broadsword just needs to capitalize on that market.....and they could do away with subscriptions tomorrow.
Most F2P models exist on a small number of players that are willing to spend RL cash for items. When you increase the population by a factor of 50 or 100 the amount of players willing to spend cash goes up as well!
This is really a no brainer...everything is in place except the improved UO store. in a few months you couple double and triple the present revenue stream from subscriptions....and it would only go up from there.
Describe compete. Most F2P models tend to only have deco and clothing options that you can buy. On the Broadsword model perhaps soulstones, bank increases, character slots, ethy mounts or even crazy hair hues. Things that can be currently bought at the origin store or at a number of blackmarket sites. While these things are nice to have (or even deco your home in) they cetainly do not give one an advantage in game. Don't wish to donate just farm more and buy the items. Don't have time to farm as much contribute to the game financially. I think players that don't contribute can bring just as much to the game for others by being active. Just need to have a healthy combination to suit everyone's styles and the game can thrive again.Trouble with F2P ( actually Fees to Play) is that it would cost more to do well in this game than the $13 a month subscription costs it does now. Fee to Play games quarter & dollar you to death if you want to actually compete in an F2P game.