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I'm doing a New Player Test

wowGalluccio

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I have a friend who's never played Ultima Online. I'm paying him to play the game for a few months and come up with feedback. This test is probably going to last 4-6 months. The guy is a seasoned gamer who's played all types of games. We're talking about a guy who reached the 2200 in rated battleground in WoW just to get an idea. I have no doubt he will come up with some enlightening observations as a first time player who knows nothing of the game.
 

Nexus

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Not to be crude, but UO's probably going to post a rather interesting challenge to him. No other game works quite the same way. The learning curve makes WoW end game look like Pre-K stuff.
 

wowGalluccio

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If anyone has any suggestions on items to be evaluated in the game or specific feedback on the game, please suggest them.
 

Deraj

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What is his experience with sandbox games? Has he played EVE Online?
 

WootSauce

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You as a player have proven yourself pretty inept, regardless of your humblebrags. What is your endgame in paying your friend to play this game?
 

Smoot

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I have a friend who's never played Ultima Online. I'm paying him to play the game for a few months and come up with feedback. This test is probably going to last 4-6 months. The guy is a seasoned gamer who's played all types of games. We're talking about a guy who reached the 2200 in rated battleground in WoW just to get an idea. I have no doubt he will come up with some enlightening observations as a first time player who knows nothing of the game.
just make sure he understands that UO is pretty much the opposite of wow, if hes not outgoing, not self motivated, is not prepared for many failures in the process of just understanding "what to do" he will make very little progress. thats just a given. Also keep in mind the time period when UO was introduced, a large part of the "fun" was simply being on the internet with other people, the point wasnt to have anything "to show for it." Interesting project. Very difficult to do because it highly depends simply if hes "into" the game or adverse to the experience, especially when the games playerbase has basically 0 players like him. The vast majority at least know someone irl who can help lead them on the right path at the start. Please announce results when completed.
 

MalagAste

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I'm curious are you starting him in the old 2d client or are you starting him with the EC? Will he be playing with UOAssist? Pinco's? UOAutomap/Cartographer?

Or are you sending him blindly to the website and saying download the game and go?



But please keep us posted I'm rather interested to see what he does.
 

The Craftsman

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I actually am very interested to hear his feedback. An interesting little project.

Lots of good points raised in this thread though. I'd also ask are you giving him any guidance at all? As MalagAste said, even with things such as the client choice, maps, assist etc. Not to mention day to day tips and advice. Are you going to accompany him on his journeys? The average new player doesnt usually have a sponsor/guide.

Rather than wait 4-6 months for feedback get him to start a Stratics account. Regular updates would be good and no doubt would turn into a great discussion. Plus he will also be able to experience this community side of the game. It might actually finish him off!

Also you say you are 'paying' him. I hope that means just paying for the account. If he's a friend and avid gamer then he really should be doing the gaming for free if youre paying for the account.
 

Kirthag

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This is a very interesting experiment...

My sister "experimented" on me by introducing me to UO in the first place. Back in '90s I was an Apple administrator for a local publishing company and actually rather snobbish regarding anything "peecee" - so my entire attitude was summed up in, "... there's no way a peecee game can be that good..."

almost 18 years later.... here I am. :D

The internet, as well as gaming, is far different than it was before the turn of the century. Today's gamer is savvy, competitive and very goal minded - something he will find to be a challenge in UO.

Here are some other questions:
1. Is your lab-rat solo-ing or getting into a guild?
2. Will you be monitoring his game play or setting him off on his own?
3. What is your control? There should always be a control in any experiment, or your results will be rather subjective.
4. Since gaming is a rather subjective topic anyway.... what theory are you testing?


Are you planning to publish/share the results of this experiment? Is your lab-rat going to post in a blog or stream his (mis)adventures?

I'm really curious!
 

MalagAste

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I actually am very interested to hear his feedback. An interesting little project.

Lots of good points raised in this thread though. I'd also ask are you giving him any guidance at all? As MalagAste said, even with things such as the client choice, maps, assist etc. Not to mention day to day tips and advice. Are you going to accompany him on his journeys? The average new player doesnt usually have a sponsor/guide.

Rather than wait 4-6 months for feedback get him to start a Stratics account. Regular updates would be good and no doubt would turn into a great discussion. Plus he will also be able to experience this community side of the game. It might actually finish him off!

Also you say you are 'paying' him. I hope that means just paying for the account. If he's a friend and avid gamer then he really should be doing the gaming for free if youre paying for the account.
This is a good idea! Perhaps you can pay him to start a blog somewhere where he could post a Diary of what he did that day in UO. I'm sure we'd all be VERY interested to read it. Perhaps provide us with a link.

Rather than having him post here where folk might give him advice or anything on a Blog he'd be more able to just post and we could read it without influencing him.
 

Keith of Sonoma

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I have a friend who's never played Ultima Online. I'm paying him to play the game for a few months and come up with feedback. This test is probably going to last 4-6 months. The guy is a seasoned gamer who's played all types of games. We're talking about a guy who reached the 2200 in rated battleground in WoW just to get an idea. I have no doubt he will come up with some enlightening observations as a first time player who knows nothing of the game.
Not to be blunt, BUT, why would you even bother to do this? It makes absolutely no sense whatsoever. Other than to draw some attention to yourself of course. Which is even stranger, because apparently you only play 2 months of the year. My BS radar is going off BIG TIME! Something is not adding up here, in my opinion.
 

TheScoundrelRico

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I have a friend who's never played Ultima Online. I'm paying him to play the game for a few months and come up with feedback.
Why? Are you hoping that something he tells you convinces you to play UO more? The logic behind your experiment is hinky at best. I don't care if you pay him to play for a year. I person's opinion does not make for a good test group...la
 

wowGalluccio

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SO far I've already gotten push back on the plan. He's already confused and not sure if any amount of money is going to work.

"Diablo is a better game than this cheap rip off."

"Is this game free to play. It must be free since it was made in 1999. (I had to tell him it was 1997).

"I'm sure this game was awesome back in 1999. What's the point of playing it now? The game is still the same as when it started right?" (No it's not I told him)

"I killed a lot of skeletons. I don't even know if I leveled up or not. Like I said, the developer of the game did not make it newbie friendly. I have to figure out everything."
 

Riyana

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SO far I've already gotten push back on the plan. He's already confused and not sure if any amount of money is going to work.

"Diablo is a better game than this cheap rip off."

"Is this game free to play. It must be free since it was made in 1999. (I had to tell him it was 1997).

"I'm sure this game was awesome back in 1999. What's the point of playing it now? The game is still the same as when it started right?" (No it's not I told him)

"I killed a lot of skeletons. I don't even know if I leveled up or not. Like I said, the developer of the game did not make it newbie friendly. I have to figure out everything."
There is a wee bit of a learning curve. Are you helping him or leaving him to his own devices?
 

Smoot

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If anyones confused on why wowgalluccio might want to do this, i hear he writes for some video game review website. maybe he can enlighten us with his credentials if this is the case.
 

wowGalluccio

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Stratics Veteran
This is what I experienced so far in UO

1. Its hard for new users like me, they need it to more simple.
2. It is complicated to complete a quest because it does not show where to finish the quest.
3. I had to figure out even how to loot.
4. The UO world is so big it's like endless. I can't imagine how many bosses and other stuff to explore.
5. They need to not let you attack the one you are escorting. lol i miss clicked the one i was escorting and i killed it and lost a lot of karma. I'm not sure what that means.
 

wowGalluccio

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LOL, don't waste your money having them test EvE Online for you...if he thinks UO has a tough learning curve...his head may explode in EvE...la
I don't care about Eve online. I only play 2 games right now.. UO and wow. Maybe shroud of the avatar when it gets going.
 

TheScoundrelRico

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This is what I experienced so far in UO

1. Its hard for new users like me, they need it to more simple.
2. It is complicated to complete a quest because it does not show where to finish the quest.
3. I had to figure out even how to loot.
4. The UO world is so big it's like endless. I can't imagine how many bosses and other stuff to explore.
5. They need to not let you attack the one you are escorting. lol i miss clicked the one i was escorting and i killed it and lost a lot of karma. I'm not sure what that means.
One thing I would like to see UO do, kinda like EVE does, is allow you to open a browser window in your game screen. They would provide links to a searchable players guide and even to a forum where a player could ask questions to the devs or player base. I preferred this over asking questions over their general chat system...la
 

Tamais

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I can see a very beneficial affect of the experiment. The developers are working on a new player guide. His imput would help them know what to add. I do agree that more detailed information is needed. Also posting it on Stratics will give them information of how to develop a faq section.
 

It Lives

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4. The UO world is so big it's like endless. I can't imagine how many bosses and other stuff to explore.
This along with with your other experiences is the draw of the game. Here is a game you can play for more than a couple of months and still be doing something new each time you play.

UO was never designed as a (game over)/(you win) game.
Hope you find something you like and stay for a bit.
 

Smoot

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This is what I experienced so far in UO


2. It is complicated to complete a quest because it does not show where to finish the quest.
.
to be fair, UO was never about questing. I've probably only done about 10 quests in my entire 15 years with UO. Its the kinda thing that can be fun to do if you encounter it in your travels, but definitely not something to focus on. There are a few exceptions. The first edition ter mur books can be fun to collect. theres a few quests in the abyss with cool rewards (candlewood torch, goblin slayer talisam, etc) These you really need a character that at least has basic skills, and can kill/heal at a reasonable efficiency (think 110 weapon 30hci 80healing 90tactics/anat, or 110 casting skills)

I think having quest rewards being meager is a good thing, otherwise people may get too caught up in questing, which really isnt what the game is for.
 

Smoot

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Well, that test is done. The guy doesn't want to do it anymore.
sounds like you may need to find the right person for a viable test. try someone in their 30s to 40s who generally doesnt play video games so is not inundated with modern assumptions.
 

Warpig Inc

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I talk of UO and others ask in wonderment if it would be something they might want to get into. As an example I put it this way. Think of what it would take to learn how to make and tool leather and the effort/time it would take to learn all from start to finnish to master all trades. It takes being apprentice to avoid getting lost or disswaded. UO has gotten to the point there should be an online course with 10 study books for someone to catch up on what is UO. It takes a new player a few months just to run through a city and make a turn without hitting a corner or door frame. How many times over the years have I come across a new player gaining in 20+ skills. I feel little guilty (sorta fun killer) gearing a new player up with something I wouldn't put on a packhorse. New Haven would be great if there wasn't a fine line between learning and boring.

It would be a lot of fun to sit next to a new/clueless player for a year seeing them experience the game fresh. Only power I would allow myself is the ability to smack them on the back of a hand with a ruler. And only thing that I could say is "You don't want to do that"

Problem with UO is a vet palyer decked out with all the swag that new players have no clue on what it takes to earn or craft. Classic "Have vs HaveNot" never goes well. Every shard should have a new land area where all the swag doesn't exist and crafting levels are greatly reduced. Old characters could go there with nothing more then the skin on their back and the knowledge they have. For new and old players a few quest to earn the new currancy to get the basics. Gold coin would exist for insurance as a rare looted item. Would be a Fel ruleset with large guardzone areas. This would allow reds to interact with blues besides in the cities. This would not be a watered down version of UO. More a triple filtered version to get rid of the crutches and BS.
 
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Viquire

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If he couldn't handle uo he would neaver be able to handle the old ultimas lol
Well, that is really my point. Those, mostly sandbox, worlds were great training for...uh...these ones, this one, this game. lol
 

wowGalluccio

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One of the biggest problems I saw was the world was so large and he wasn't seeing anything for him to do in that world. Getting people to the content quickly and easily is going to be key to keeping people around. IF I don't know about dungeons or mini-bosses, I'm going to automatically think the game sucks. I would give every new player an orb similar to the veteran rewards. Have one orb for the easier dungeons. Then, when they get to a certain skill level give them another orb for harder locations. Maybe even a quest hub at luna directing people where to go. Maybe the quest would actually give a good piece of loot if objectives at the dungeon were met.

I understand that UO is a sandbox game. But, if the sandbox is too large and too confusing people are going to drown in the sand.
 

The Craftsman

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SO far I've already gotten push back on the plan. He's already confused and not sure if any amount of money is going to work.

"Diablo is a better game than this cheap rip off."

"Is this game free to play. It must be free since it was made in 1999. (I had to tell him it was 1997).

"I'm sure this game was awesome back in 1999. What's the point of playing it now? The game is still the same as when it started right?" (No it's not I told him)

"I killed a lot of skeletons. I don't even know if I leveled up or not. Like I said, the developer of the game did not make it newbie friendly. I have to figure out everything."
I was looking forward to hearing updates on his progress but actually he sounds like a complete whiner who gave up when it didnt satiate his desire for instant gratification.
 

Dantes

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One of the biggest problems I saw was the world was so large and he wasn't seeing anything for him to do in that world. Getting people to the content quickly and easily is going to be key to keeping people around. IF I don't know about dungeons or mini-bosses, I'm going to automatically think the game sucks. I would give every new player an orb similar to the veteran rewards. Have one orb for the easier dungeons. Then, when they get to a certain skill level give them another orb for harder locations. Maybe even a quest hub at luna directing people where to go. Maybe the quest would actually give a good piece of loot if objectives at the dungeon were met.

I understand that UO is a sandbox game. But, if the sandbox is too large and too confusing people are going to drown in the sand.
Did you tell him how to join general chat? Did you put him on a low population shard or a high population shard? Did you give him ANY guidance at all?

I know when I first started playing UO in AoS - yes, poor me, didn't experience the greatness of 56k lockups and massive hysteria - I had also bought the Bible sized strategy guide and read through it daily. Granted I was only twelve at the time and it all seemed so magical to be immersed in this medieval fantasy land of Sosaria.

I ran around Haven killing lizardmen, despite having read the strategy guide from front to back numerous times, for at least two months. I had no understanding of dungeons and didn't even realize how to gain skills efficiently or even what skills I needed besides my weapon skill, tactics and anatomy - as those were all gaining simultaneously. It wasn't until I joined a RP guild on my shard that I received proper teaching on what was what and how to accomplish the tasks I had set forth to do from the start of my wonderful adventure. Granted all of this was before Gen chat - which can be quite helpful in between the smack talk and yo momma jokes - I know, because I tend to try to answer any and all questions that I know the answer to.

I had SOOOO much fun being an Orc with the Shadowclan. They taught me how to PvP, the guild and the interactions with other guilds forced me to get better at the game. It was a rather slow evolution, but I wouldn't have wanted it any other way.

So yes, I can understand why your friend didn't enjoy his time in game. But I also think your friend is a little ***** if he gave up before he even made it a week. I grew up in this era of instant gratification - but you won't ever see me acting like I did.
 

Zosimus

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I was looking forward to hearing updates on his progress but actually he sounds like a complete whiner who gave up when it didnt satiate his desire for instant gratification.

uhhhhh remind me but haven't you posted your own arguments over some of the same issues. Not trying to offend but I am not going back to repost all your posts about issues over the game but I am pretty sure you made points over the lack of a new player experience from the devs.
 

The Craftsman

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uhhhhh remind me but haven't you posted your own arguments over some of the same issues. Not trying to offend but I am not going back to repost all your posts about issues over the game but I am pretty sure you made points over the lack of a new player experience from the devs.
I have issues with UO. Issues that I understand (although some here might argue differently :rolleyes2:) after playing this game for 15 years. My point is this guy jumped in and made a snap decision based on very little understanding of game mechanics or gameplay when he didnt get instant gratification. He didnt give it a fair shot or attempt to understand the game. He gave up before he started.

Whilst this is understandable for a new player, (and one of the drawbacks of UO), I'd have expected more from an avid gamer who is preparing to spend 4-6 months exploring a game as part of this 'experiment' only to give up at the onset.
 
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Zosimus

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I have issues with UO. Issues that I understand after playing this game for 15 years. My point is this guy jumped in and made a snap decision based on very little understanding of game mechanics or gameplay when he didnt get instant gratification. He didnt give it a fair shot or attempt to understand the game. He gave up before he started.

Whilst this is understandable for a new (player, and one of the drawbacks of UO), I'd have expected more from an avid gamer who is preparing to spend 4-6 months exploring a game as part of this 'experiment' only to give up at the onset.

That's the thing. He made everything you have said about UO concerning a new player experience 100% right. Then you call him a whiner lol

Look I played this game I know the stuff. I know the math. Even as a vet would I want to come back to all this with even some new changes to learn? Hell no. To much to deal with when all I want to do is play the game. So imagine... the new player isn't playing, he is actually working to just be able to play one day.

Your not giving this avid gamer a fair shake. Modern MMO's are not so sand-boxy but the learning curve, graphics, subscription arguments were just a few he mentioned and just that alone is what you have been talking/yelling /arguing/discussing about for a long time now. You cant fault him for his reasons when you have made the same arguments.
 

Zosimus

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HELL ... my five year old has stuck around longer than that. Lol

My 10 year old laughs when she says remember that old crappy game you played daddy. She played it but wouldn't touch it now days even if I threatened to ground her or her to play it. She rather stay grounded instead.
 

The Craftsman

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That's the thing. He made everything you have said about UO concerning a new player experience 100% right. Then you call him a whiner lol

Look I played this game I know the stuff. I know the math. Even as a vet would I want to come back to all this with even some new changes to learn? Hell no. To much to deal with when all I want to do is play the game. So imagine... the new player isn't playing, he is actually working to just be able to play one day.

Your not giving this avid gamer a fair shake. Modern MMO's are not so sand-boxy but the learning curve, graphics, subscription arguments were just a few he mentioned and just that alone is what you have been talking/yelling /arguing/discussing about for a long time now. You cant fault him for his reasons when you have made the same arguments.
I can fault him and do. He wasnt someone who just decided to give UO a try. He wasnt the archetypical new player (which I again agree would probably just give up and perhaps rightly so). This was meant to be a test to evaluate UO over a period of time (which he knew) and rather than trying to understand and adapt and learn he just whined and gave up. That wasnt the point of all this.
 

azmodanb

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I have always said a new player should be handed some type of guide in book form.

You pick magery ... It tells you what to cast for best gains.. A weapon skill .. Gives you a guide of what to kill for best gains.. At each lvl..

Yes it dumbs it down... But these are tricks we have all learned together over the years and shared the knowledge.

Maybe have a quest... Venture to dungeon blah.. Kill blah till lvl 59.9.. And return.. Bam reward.. Go to this dungeon kill this till 69.9... Return.. Bam reward. HELL kick out a rune to each area as the warrior quest continues.

Start everyone with a runbook in which they can toss there quest runes. Start them with a ball of knowledge... And a starter suit that is like 60% all resist for a warrior with some stats .. Maybe toss in a training weapon with self repair 10..... And for casters something that is 80% lrc and 40% all.. And a damn book with spells in each circle...

HELL spawn them with a book that links to guides... And information...

How to use vendor search... How to use gen chat...

Give them a horse statue in there bag that expires in 30 days and goes wild.

UO needs this to compete. YES we did not have this... But these days we need it. We all learned together.. Or helped someone along.. Or were helped along.

Just my two cents. Most of us loved the game from when we started.. But those were different times.
 

Zosimus

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@The Craftsman You may look at its whining. I don't think it was whining. He gave his views. If I was paid to taste a beer that I am not sure about but was willing to give it a shot and tried it and don't like it....am I suppose to keep trying to drink this beer even though I don't like it? Am I not allowed to puke my guts up and say my opinion on it and walk away? Because he was offered to play UO and be paid for it as a test to see what would happen and he quit pretty soon after he is faulted for it. last What a world we live in.


I knew this gamer wasn't going to last long ( I had actually said to myself a week at most) compared to the New Gen games out there. If you all really thought he was going to lasts for months I be the sanest person on earth. There is just way to much to do before you even take a step in the game without screwing up your skills. There goes focus gaining even when you don't need it by taking a few steps.

New player with no UO friends and has no knowledge of the game ----> Gone in sixty seconds

Possible new player with a UO seasoned Vet with MMO experience -----> Laughs at you and thinks your crazy

New Player with a Seasoned UO vet and hasn't played another MMO ------> You got a chance

Returning vet from 4 years or less ------> Better chance but has lots to learn still.

Returning Vet from 5 years or more -----> Slight chance because way to much overhauling your whole account just to play in todays UO.... But........ Better chance if they just started a new account and learn UO again.
 

Lord Frodo

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I was looking forward to hearing updates on his progress but actually he sounds like a complete whiner who gave up when it didnt satiate his desire for instant gratification.
Sounds like 2 WOW players that didn't do any reading or ask for help and just wanted to troll UO. WOW players can not understand UO because they have to use gray matter to play.
 

Ender

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Sounds legit to me, this game is extraordinarily hard to get into, especially now.
 

Melchiah

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There's been quite an influx of new and returning players into Europa the last few months, so I'll be following this thread to see what feedback comes. As someone who's taken a break or two over the last few years, it moves on so fast, without any real way to catch up, that you find yourself missing out on so much that could make the game that much easier to get in to. As a guild, two of my long-serving guildmates have done more than their fair share to guide new players and returnees into the game - Lien Ragus and Molly Foxglove.

Having started pre-Tramin '99/'00, I used every new account code from T2A to Stygian Abyss, and even with experience, it's never been as hard to get started as it is now, both for lack of information, fellow player interaction, guides, etc., and with so much to explore. Having taken a break, or not playing regularly, I look at mystics, or even sampires, and think that my dexxer, as was, or thief, are almost useless. Adaprt or die is an old adage, but without even a heads-up, dying from the start won't even get you started...
 

petemage

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You pick magery ... It tells you what to cast for best gains..
I can well remember when I started playing about 3 years ago. I didn't had any problems with best gains but I had rather seen something like:

You pick magery..

.. and it tells you need / can buy reagents
.. and it tells you to drag scrolls onto your spellbook
.. and it tells you LRC exists

I also picked up a crossbow, but only learned weeks later I need to toggle war mode for it to shoot. By then a vet found me with my crossbow trying to cast on skeletons and finally gave me a helping hand :D
 
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