Hello, I am considering making a PVM Swordsman/Mage...the question is, should I include Resist Spells for any reason? I mean, overall is it a useful skill? Thanks in advance for any insight:]
Depends on what you fight. If theres a lot ofcasters especially necro, then you'll probably want some. It's pretty common to swap out resist for anat and vice versa dependin on the situation.Hello, I am considering making a PVM Swordsman/Mage...the question is, should I include Resist Spells for any reason? I mean, overall is it a useful skill? Thanks in advance for any insight:]
This, pretty much. The only char I don't have with Resist is my tamer, but he's strictly PvM - if he does have to pvp (say, at an Oaks), I get maybe one "All kill" off, die in like 3 seconds, then log to save my pet. My sampires are only GM resist so Blood Oath doesn't annihilate me, and my pvp chars are all 120 resist.Depends on what you fight. If theres a lot ofcasters especially necro, then you'll probably want some. It's pretty common to swap out resist for anat and vice versa dependin on the situation.
In general id say its up to you. I ran without for ages and was mostly fine but had to avoid certain scenarios cause I'd get clobbered.
If you have a damage shield like pets or summons it's less important.
It boils down to a personal choice.Hello, I am considering making a PVM Swordsman/Mage...the question is, should I include Resist Spells for any reason? I mean, overall is it a useful skill? Thanks in advance for any insight:]
Mana Vamp, at least in PvM, won't hurt you too much, since you'll likely have a mana leech weap.It boils down to a personal choice.
My opinion in this case would be to go with resist, it is not just about Para. Mana Vamp will be the death of you in certain situations. And, even if you do have a trapped box, a competent PvPer (that may happen upon you, on occasion) or a lucky mob can chain para you, and make you kill yourself popping the box repeatedly, assuming healing gets interrupted.
So, comes down to - opinion, use of char, and comfort level using/timing items instead of the skill.
Get a tinker to booby trap a crate. When you dblclick it, it'll damage you & break the paralysis. If you have UOA, I believe you can make a macro for it.On warior board i asked about this in past. I was using 100 and droped resists to 80, it worked for my char (pure warior). Tried 60 and it seems it's to low, i am paralyzed a lot. But still thinking about droping it all to 0 so i could add 120 to each other stat out there.
Got a newbie question how do i use trapboxes to remove para? Like stoneboots or sth?
you want it to be made by a human using joat carpentry and about 32.5 tinker(i think this is the right level)Get a tinker to booby trap a crate. When you dblclick it, it'll damage you & break the paralysis. If you have UOA, I believe you can make a macro for it.