I've played mages and archers since AoS got inflicted on the game, fighting from a distance. What skills. gear features, and tactics help you survive when your nose to nose with someone trying to do you in? I want to stay spellslinger instead of going melee, using a weapon for defense not serious attack.
I'm currently thinking of using a mage weapon for defense if armed or Eval/Anatomy defense if using a spellbook.
Healing/Anatomy for healing that can't be completely blocked by being hit.
Spellweaving for close in fighting spells.
Focus in place of Meditation for the Stamina Regeneration?
70's barbed leather or metal armor?
Jewelry shifted from 104 skill points to DCI, HCI, and other combat features?
Fast mousing/keyboarding is hampered by years of wear & tear so I need to be able to commit major mayhem on an opponet in a bit slower fashion.
Any advice will be appreciated.
I'm currently thinking of using a mage weapon for defense if armed or Eval/Anatomy defense if using a spellbook.
Healing/Anatomy for healing that can't be completely blocked by being hit.
Spellweaving for close in fighting spells.
Focus in place of Meditation for the Stamina Regeneration?
70's barbed leather or metal armor?
Jewelry shifted from 104 skill points to DCI, HCI, and other combat features?
Fast mousing/keyboarding is hampered by years of wear & tear so I need to be able to commit major mayhem on an opponet in a bit slower fashion.
Any advice will be appreciated.