At our last M&G a player brought up that they thought the mana spikes were OP in the grand scheme of the match and the nullification of 240 skill points specific to the stealther template. The player went on to mention that they couldn't use a similar item to nullify a comparative amount of skill points on another template (he used the example of a dexter). I'd be interested in a civil discussion of the merits of reducing the cost of the mana spike and this player's assertion.Can we get a reduction of the cost of these. 1k is twice the amount of any artifact and it's a one time use (consumable) it should be 100 points-300 at max. Thanks
yeah it's hard to justify spending 1k of silver for a 1 use item when I can use VVV artifact (only 500 points) for 3-6 months before I need another.At our last M&G a player brought up that they thought the mana spikes were OP in the grand scheme of the match and the nullification of 240 skill points specific to the stealther template. The player went on to mention that they couldn't use a similar item to nullify a comparative amount of skill points on another template (he used the example of a dexter). I'd be interested in a civil discussion of the merits of reducing the cost of the mana spike and this player's assertion.
I can answer the question myself, however, being that I don't deal in absolutes nor am I the final authority on anything I chose to open the topic up for discussion. Starting a dialogue and analyzing feedback is what helps to make the best decision, as it allows everyone to share their point of view.The fact that you cannot answer this question yourself, Kyronix, is what sparked me to write this post. That guy is complaining about losing 240 skill points for a VERY short period of time. Those skills allow the user to hide completely from their opponent! A dexxer cannot do that! So what happens? The guy complaining most likely got redlined and smoke bombed. Normally he would survive but in this example a dexxer was smart enough to equip a mana spike and revealed him....
I think the mana spikes at 1000 silver isn't a horrible idea..as long as points are easier to obtain. Anyway to bring point allocations out into the field or leave them strictly in towns. I've said this multiple times..add monthly/tri-monthly items that are limited time only..never to be seen again..PERIOD! Nothing game breaking. Dyes are the #1 people all like dyes.I can answer the question myself, however, being that I don't deal in absolutes nor am I the final authority on anything I chose to open the topic up for discussion. Starting a dialogue and analyzing feedback is what helps to make the best decision, as it allows everyone to share their point of view.
Just trying to get this nice item introduced into town fighting and would eventually like to see it be able to be used anywhere in the feluca ruleset. It will never get used at 1k points unless points become much easier. I think a fair compromise is 200-300 for a one use item. I also think at some point smoke bombs need to be addressed but thats another discussion lolI can answer the question myself, however, being that I don't deal in absolutes nor am I the final authority on anything I chose to open the topic up for discussion. Starting a dialogue and analyzing feedback is what helps to make the best decision, as it allows everyone to share their point of view.
If you could answer that question yourself, you wouldn't need input from everyone else. You would have already come to the conclusion he was making a fuss for personal gain rather than making the game better for everyone.I can answer the question myself, however, being that I don't deal in absolutes nor am I the final authority on anything I chose to open the topic up for discussion. Starting a dialogue and analyzing feedback is what helps to make the best decision, as it allows everyone to share their point of view.
I can answer the question myself, however, being that I don't deal in absolutes nor am I the final authority on anything I chose to open the topic up for discussion. Starting a dialogue and analyzing feedback is what helps to make the best decision, as it allows everyone to share their point of view.
You guys are looking at it wrong. It's not just 1k silver > 140-220 hide/stealth, it's 1k silver = 140-220 hide/stealth + 200 track/detect. Not having to train/use/learn track&detect should be worth a decent amount of silver. I think 1k is a fair price.yeah it's hard to justify spending 1k of silver for a 1 use item when I can use VVV artifact (only 500 points) for 3-6 months before I need another.
Civil discussion- VvV was designed to get more players interested in PVP and replace factions. Hiding and stealthing around all day isn't exactly pvp. Hiding and Stealthing isn't 240 points of skill (100 hide and you only need 40 stealth + items to stealth around) so now were talking about 140 points invested in a skill which basically you can argue for any template. Maybe if your a pure thief (stealing,hide,stealth,snoop) can negate the effects of a mana spike or it doesn't last as long.
I think the people who claim mana spikes are to OP are looking out for there best interest of not being able to hide all day and farm points/silver. I can play a stealther at a town and just stealth from alter to alter to take a town. I can shadow jump onto the alter to reset the timer then back off. A dexxer has no chance of revealing me and if they do I can smoke bomb instantly/animal form away then come back and repeat. My argument is why NOT have these at a reasonable price because at 1k or even 500 there not going to be used. For 500 points I can get 10 consumable stat pot or 1 mana spike that last a minimal time. I suggest 200 points per spike which makes it above the average of other consumables but below the useful artifacts.
Given that its probably too much to ask some people to use the tools already available in game, you might as well just lower the cost. But before you do that, you should add some mana spike type items that cause area peace(no attack/no all kill) and area silence(no casting). Everyone should be able to agree on a fair price once these items are available.At our last M&G a player brought up that they thought the mana spikes were OP in the grand scheme of the match and the nullification of 240 skill points specific to the stealther template. The player went on to mention that they couldn't use a similar item to nullify a comparative amount of skill points on another template (he used the example of a dexter). I'd be interested in a civil discussion of the merits of reducing the cost of the mana spike and this player's assertion.
lol it's not even a potion... check out the VvV and then come tell us what you thinkNo new VvV player will continue PvPing when they get out run mounted by an orc on foot spamming level 7 spells the whole time. Yes, this just happened to me last night on Atlantic. Address the rampant cheating (generally speeders, glitches, and 3rd party programs that bypass in game timers) and you may get more players to try VvV (PvP). No, I'm not bitter because I know most with this play style are ignorant of game mechanics and cheat simply to win. They are almost always poor players with little knowledge of the game:loser:. This players over confidence, due to cheating to win constantly, ended up getting him dead and looted by yours truly
I'm just saying that a new player to VvV will stick around long enough to see others skipping around their screen w/ a speeder program cranked up on high or performing impossible feats then head straight back to Trammel. Most PvP in this game is broken for anyone not using "something" other than the legal game to compete.
I'd suggest many of the players unhappy with stealther templates is due to not being able to run them down like they normally would other players. They are unhappy because a stealther template successfully negates unfair advantages other players employ. A stealther must rely on cunning and tactics where most other dexers just run & chase simply making the fastest player the winner. With a good stealther, speed is irrelevant and in many cases a negative. Nothing irks the kids more then cheating and still not winning .
Leave the potion costs alone, they're fine. Thanks for caring enough to ask for feedback tho.
This wall of text, and your clear disinterest in PVP made me do thisNo new VvV player will continue PvPing when they get out run mounted by an orc on foot spamming level 7 spells the whole time. Yes, this just happened to me last night on Atlantic. Address the rampant cheating (generally speeders, glitches, and 3rd party programs that bypass in game timers) and you may get more players to try VvV (PvP). No, I'm not bitter because I know most with this play style are ignorant of game mechanics and cheat simply to win. They are almost always poor players with little knowledge of the game:loser:. This players over confidence, due to cheating to win constantly, ended up getting him dead and looted by yours truly
I'm just saying that a new player to VvV will stick around long enough to see others skipping around their screen w/ a speeder program cranked up on high or performing impossible feats then head straight back to Trammel. Most PvP in this game is broken for anyone not using "something" other than the legal game to compete.
I'd suggest many of the players unhappy with stealther templates is due to not being able to run them down like they normally would other players. They are unhappy because a stealther template successfully negates unfair advantages other players employ. A stealther must rely on cunning and tactics where most other dexers just run & chase simply making the fastest player the winner. With a good stealther, speed is irrelevant and in many cases a negative. Nothing irks the kids more then cheating and still not winning .
Leave the mana spike costs alone, they're fine. Thanks for caring enough to ask for feedback tho.
EDIT: To correct my mistaken identification of mana spike consumable.
1) You implied that you have to cheat in order to succeed at pvp. That's not true.I'm sorry to many words hurts your eyes and makes you face palm. I forget not everyone reads well. Maybe if I use more pictures it will help you.
I never said nor inferred "EVERYONE" is a cheater. You are clearly uninformed if you think certain programs cant bypass in game timers. This happens daily. One of the most glaring was the game wrecking potion throwing script that literally made honest players run from UO at warp speed. For 5 months this "IMPOSSIBLE" script was used exclusively in PvP until it finally got enough attention to get a patch. No one ever got jailed or banned for it. It was dire enough to need a patch fix but no action was ever taken against those using it. During that time I had 4 friends quit playing UO and close accounts because they all agreed PvP in UO wasn't worth their time.
Back to the point: I do what I must to get certain PvP based rewards I would like for my homes. That means I am forced into PvP. De facto, I am an active PvPer like it or not. I'd be willing to bet many players on Atlantic complaining about stealthers and wanting an item that makes it easier to kill them has been upset by my character. If I can not take a town, I make sure all guilds there wait the full 20mins which gets many players mad since usually they can not kill me. I steal towns by taking altars while everyone else fights. I play smart which upsets others that just want to run someone down, kill them, take the town and move on. I am one of the stealthers that shadow jumps on and off altars, stopping you from taking them.
Eat into your points a little if you want to negate my template. You probably get 5x more points then I anyway.
Thanks for listening Kryonix, this PvPer thinks the mana spikes are just fine. Keep up the good work Sir.
Martell said: ↑
5) This is how you right a post w/o a wall of text.
1)Most people use wtfast and lowerping (two proxy services that have been declared legal). I've never used CE but am able to compete with people who do use it.1) I consider using a program with the word "Cheat" in its name cheating. If you were truthful, you would admit most PvPers use it.
2) I never said "EXCEED", I said "Bypass" - meaning to get around. Yes, it did get around the ability to throw potions at a certain speed by using a script to throw them FAR more than humanly possible. It may not have been game breaking for you and your friends but honest players quit UO over it.
3) I rant against cheating in PvP, NEVER against PvP in general. I was Pking folks in 1998 long before you knew what UO was.
4) You must not play on my shard because a dozen or more PvP guilds take part daily in the town VvV system.
5) Thanks for showing me how to WRITE a wall of text, even if your # 1-4 were completely inaccurate and grammer police issued a warrent for #5.
You don't get any points while hidden with other guilds present. That was patched already. Knowing the game you play helps make factual comments.hide all day and farm points/silver
Are you kidding? Because there's one template you don't like, everyone should change to your play style? LOLmake the sigil area a 15 by 15 auto-reveal zone
On Topic :
1) I think the player at the M&G was correct. It is indeed 220 skill points, how you attain them is irrelevant. It is still 220 skill points. To include 200 points for track/detect is also a valid argument. Any player with skills items gives up other mods to get them. Stealth archers are a valid PvP template and just because some do not like it doesn't make it any less so.
2) VvV was NEVER made to solely accommodate open field fighting. It was made to give PvPers something better to replace a failing Factions system. Again, it wasn't made with one play style exclusively in mind.
3) If a guild can run a town start to finish it takes around 8 mins. That's about 6 towns per hour. Depending on how many VvV players killed or sigals stolen, roughly 1700 points per hour. Spending some points to negate an entire template that relies on only being seen when desired hardly seems unfair or imbalanced.
4) You can not get points if you You don't get any points while hidden with other guilds present. That was patched already. Knowing the game you play helps make factual comments.
5) If my shadow jumping is so upsetting, put reveal on a character, use potions to reveal me, use any one of the dozen in game mechanics that combat this tactic. Don't cry to the DEVs to make an item much cheaper so you don't have to cut into your farming of Royal Forged Pardons to sell.
6) I think the players complaining about the cost of mana spikes are upset their guild cant farm towns daily in 8 minutes because someone is there to stop them.
7) The same player complaining about the cost of mana spikes to negate an entire template also wants a smoke bomb nerf.... 'nuff said.
8) Another player complaining about the cost of mana spikes wants to Are you kidding? Because there's one template you don't like, everyone should change to your play style? LOL
9) Mana spikes cool down that allows you to hide is a non-issue if you use them with any semblance of intelligence. Reveal the player and use the mana spike while attacking. Its impossible to hide while being attacked and the stealther has ZERO mana to use a smoke bomb = dead stealther.
10) The 1k cost of an item that negates 220 skill points and arguable 420 (including tracking/detect) seems beyond fair to me.
You taught me well Sith-Martell but I will not be following your dark path. The wall of text is evil and I now feel dirty. Logging for a shower.
(PS. I do not have a single character in HOT guild, your mistaken again)
B-b-but muh skill points! All PVP must boil down to an endless tedious attempt to figure out if I'm even still around or not, BECAUSE MUH 240 SKILL POINTS!Playing Cat and Mouse is not the pvp the majority of pvpers want.
How about you practice and get better? Its really not that hard to deal with stealthers.What I do have a problem with his killing these templates that only need to hit a macro and consume a smoke bomb and they are gone. Or they break LoS and get a hide off. Both are ridiculous and do not promote pvp, they hinder it.
Its one of my favorite types of pvp!Playing Cat and Mouse is not the pvp the majority of pvpers want.