When Siege was up first time before the wipe, alot joined the shard. Then they Wiped it and added several rules, that made alot of the players choose not to rejoin the shard. Why did they do that? Because trammies feeled reds would have it to easy.
The Siege rules as they was the first year:
1. No stat loss - all the other shards did still have stat loss. - This rule was fine for Siege
2. No recall. - At the time it was made, it was fine, now we could remove it, just add a delay of 10-15 sec, where it could be interrupted
3. No gating in and out of of dungeon. - This one is ok as it stop reds from jump from level to level on their killing trip
4. Only one char on an account - With soulstones, this could be removed, at least allow 3-4 chars
5. Red and grey can't kick/ban from houses. - This rule was gone, when we got customising houses.
6. Red and grey will clean the ban list in houses, they are friend of, when they use the door. - This rule was gone, when we got customising houses.
7. NPC vendors take 3X the price for their wares. - I think we could remove this rule, no much need for it.
8. NPC won't buy your wares - they did sell resources the first years. This rule I like as it is good for the economy
9 Player vendors take 3X fee for working. - This one are gone and that is a good thing
10. The murderer title is gone for good. - the murderer title was still on normal shards for several years
11. No bounty system - Gone on all shards now
12. Guards at the houses is peacefull, they do not attack reds. - There was some plans about guards in player houses on all shard, think it was dropped before it hit the shards
13. RoT, Rate over Time skill gain for non resourse using skills. - It started as 0 in skills and trust me it was slow so we had alot archers and mages as that was not RoT skills. I don't think anyone want to get rid of the RoT version we have now
14. No Trammel. Maybe we should have the trammel facet as Mugen have, as it would make coding easier for devs and give us New Haven for newbies.
I would like a debat about, what we should keep of this old rules and what to let go.
I know, no recall, only one char slot stop alot from playing here. We have less than 10 reds at the moment, so a few more of them would not hurt.
If people want to make their own armor, they have the skills on stones, but making stuff is time eating too, so I believe players still would buy their items from vendors.
I really only care about keeping RoT, PvP on all facet, no item insurance and vendor not buy and not sell resources. I did not mind to see gems, regs removed from the vendors if the drop on low level monsters, from gathering and mining was increased.
If we could draw more of the PvP minded players to Siege, it would be worth it.