As a few pics above suggest, players on gray shards often use a UO Assist-like program with an option to force a larger play window onto the client (1024x768, for instance---which seems to be the sweet spot, before edge-of-screen black spots begin to appear). The program can be set up to play on our official shards, but I'm not brave enough to try. But I did some research. What did I find? A foundational design principle of that program is to help shard operators prevent cheating, not assist players in it. (Which, for all the demonizing of those shards, I did not expect.) Gray shards have many points against them; they lack the resources of a full-time studio for one thing.
But in this case, dear friends at Broadsword, I think it's been 17 years, I think someone has done the work for you, and I think you should approve this third-party program, or turn the other cheek while your players enjoy the quality of life that it could bring to your game. Players build tools like this because they love UO. That's a selling point of your legacy, you silly monkeys.
But in this case, dear friends at Broadsword, I think it's been 17 years, I think someone has done the work for you, and I think you should approve this third-party program, or turn the other cheek while your players enjoy the quality of life that it could bring to your game. Players build tools like this because they love UO. That's a selling point of your legacy, you silly monkeys.