Ya, but this was not due to T-chest loot changes, it is specifically because of Royal forged pardons. One royal = to 10,000 regular forges pardon, if not more. One and done, blue again.I remember the business 101 classes given before VvV, teaching forged pardons would if anything raise in price, as more people would PVP Mine are sitting at 350k on vendor for 7+ days.
Well it seems they may have been. did another ten today got one legendary. Not that I was getting any thing totally fantastic yet anyways. It will be a shame if this continues. If this is the new standard of the loot and not just a few bad days of RNG. I will retire my shovel as there is no point in spending hours digging for loot I would not use. I enjoy t maps not enough to do them if the loot is not worth it more than half the time.i did 6 level 6 maps last night and 2 so far today and only 1 legendary and 2 majors with alot less items. anyone else notice anything or just bad luck?
Well I do The Fel maps. One thing I just noticed I haven't gotten any with a SA property in a week or so. No casting focus, No Damage Eaters, No splinter weapon. Not on any of the loot in the chest. I was getting them a few weeks ago. I think this is why the loot looks so bad to me. I was getting them no I have not in over 60 lvl six chest. I hope they fix this soon.i did 6 level 6 maps last night and 2 so far today and only 1 legendary and 2 majors with alot less items. anyone else notice anything or just bad luck?
Yes but only about 5% of them are actually good enough to call "Legendary." Not to mention there's only about .1% of those which are usable PVP weapons.I wish there was a change. Market is flooded with legendaries. They arent actually legendaries any more
The last changes we made to treasure maps were when we released Pub 88 in November,
Well, definitely the chest loot is a whole lot better than before the upgrade - and thanks again for that - at least we have a chance of something niceThe last changes we made to treasure maps were when we released Pub 88 in November,
"Magic items generated from treasure chests have had their base budgets increased based on the difficulty of the treasure chest."
Wow I forgot this function existed! So useful but on such a Fugly looking client... Alas.Just thought I'd throw this in, just dug her up: