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A serious question about gold I would like answered.

Kyronix

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@Kyronix - I love the idea of converting gold into a non-physical form.

Question #1: Will check forcibly be turned into this system or will it be something the player can choose to implement?

Question #2: There are very old "white" checks in circulation. If forced change, will those be left alone or are they included in the switch?

Suggestion: If gold piles and checks are to be forcibly removed, I'd like to make a suggestion. I'd suggest new player crafted items to represent the gold stacks/piles/deed in game. These items could require x amount of gold plus other ingredients and once made could not be turned back into currency. This would allow decorators the freedom to still use the graphics for decorating or players who enjoy displaying the wealth. You could even go one step further and create larger coin pile graphics for treasure rooms and really turn this into a positive change that adds to the game. Gold piles with chests imbedded, armor, jewelry etc.
As I said in my previous post, the details are still in active development. In the conversations we've had it's clear that forcing checks into your virtual bank account is tricky if those items are not held in a container that can be directly tied to your character/account (like a bank) so while checks held in the bank can be converted easily, those that are held in a house for example, are a little more tricky. However we implement the changeover, making the process as easy as possible is very important to us.
 

hungry4knowhow

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As I said in my previous post, the details are still in active development. In the conversations we've had it's clear that forcing checks into your virtual bank account is tricky if those items are not held in a container that can be directly tied to your character/account (like a bank) so while checks held in the bank can be converted easily, those that are held in a house for example, are a little more tricky. However we implement the changeover, making the process as easy as possible is very important to us.
Kyronix, I know I tend to be extremely pessimistic/critical when it comes to the Development Team, and especially Mesanna, but I'd like to thank you for the attention you've given this thread. As I said before, when it comes to this game and the Dev Team and my criticism of it, I LOVE TO EAT MY WORDS. Nothing makes me happier.
 

Kyronix

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Just for clarification and I apologize if this has already been addressed. You said "account" above. Do you truly mean any character on the account or any character on the account for a the specific shard? Like the 400 million above would be available to any character on any shard or any character on the shard where the 400 million was transferred.
Right now there are technical limitations to making gold available account-wide/game-wide, so it would be available on an account/shard specific basis.
 

Black Majick

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Right now there are technical limitations to making gold available account-wide/game-wide, so it would be available on an account/shard specific basis.
Will there be the ability to move gold from Shard A to Shard B easily? I ask because I try to keep the gold flowing in the economy on my home shard but lets face it, Atlantic is the center of commerce at least for the US shards. I try to maximize what I can make off a nice item on Atlantic and then take some of the gold back to Sonoma, to buy stuff off of people there. Will there be limits on how much gold can be moved in a transfer if it can be moved shard to shard? Will there be different rules depending on the type of transfer token used, Full or Shard Shield?
 

MalagAste

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Right now there are technical limitations to making gold available account-wide/game-wide, so it would be available on an account/shard specific basis.
If that's the case How the heck am I going to move money from GL's to my characters on other shards???

And then the other problem.... What happens when I transfer X character to Y shard? Does he lose money? How to I do that??? What if I want to Transfer a character to Atl to buy X item??? How do I do that if my money is shard bound???
 

Kyronix

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Will there be the ability to move gold from Shard A to Shard B easily? I ask because I try to keep the gold flowing in the economy on my home shard but lets face it, Atlantic is the center of commerce at least for the US shards. I try to maximize what I can make off a nice item on Atlantic and then take some of the gold back to Sonoma, to buy stuff off of people there. Will there be limits on how much gold can be moved in a transfer if it can be moved shard to shard? Will there be different rules depending on the type of transfer token used, Full or Shard Shield?
Yes. One of the goals is to allow easier transfer of gold between shards. The exact details of how that will work, is still in development.
 

Tanivar

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Hopefully the new bank gold system won't work to easily, I keep my gold spread among my seven characters so that I can't accidentally mis-key and spend far more than I want to, or be buying several of something stacked on a vendor and suddenly find that I just paid 20,000,000 for an item that had been up until then, a consistent 200,000 each.

I want some ability to limit what I can spend out of that bank gold balance without an extra couple steps being involved. The method of spreading the gold among the seven characters is no longer going to be available as a safeguard. I play late hours half asleep at times.
 

Aurelius

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If you feel there are areas of the game that need attention though, or specifically bugs you find troublesome (especially this as right now we are in the midst of a bug fixing publish) please feel free to email us or send a PM.
Oh please...

I, and many others I know, have done those more times than we can count. If we even get an acknowledgment of the things we raise, the most we get told is nothing will be done, or that it is a known issue but there is no plan to address it .....
 

Uriah Heep

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Kyronix is the good guy. He's on here talking to us on the weekend. And admitting that the details aren't set in stone, nor even really fleshed out yet.

Cut him some slack, he really played the game. And if we don't like what we end up with, don't blame him, he isn't the decision maker here.
 

Victim of Siege

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Kyronix is the good guy. He's on here talking to us on the weekend. And admitting that the details aren't set in stone, nor even really fleshed out yet.

Cut him some slack, he really played the game. And if we don't like what we end up with, don't blame him, he isn't the decision maker here.
Whaaaat? Stratics posters not shoot the messenger?
 

Yadd of Legends

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If that's the case How the heck am I going to move money from GL's to my characters on other shards???

And then the other problem.... What happens when I transfer X character to Y shard? Does he lose money? How to I do that??? What if I want to Transfer a character to Atl to buy X item??? How do I do that if my money is shard bound???
I'd think the previous suggestion to keep checks as an option would solve the problem, but I'm speculating like everybody else
 

Flutter

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Well from the recent Lake Austin meet and greet,

: [Crystal] Lady Mesanna says: we are doing currency conversion!
: [Crystal] Rasesar Wej says: nice!
: [Crystal] Rasesar Wej says: will we be able to do large quantity trades in the trade window? 500M?
: [Crystal] Lady Mesanna says: the rest will be revealed a little later
: [Crystal] Lady Mesanna says: yes money will be transferred via trade window with a slide
Thanks for this. I was pretty sure I had heard it somewhere but couldn't reference it! I'm excited to have access to the same amount of gold on all my characters. I cannot count the times I thought I had gold in the bank but didn't!!!
 

Smoot

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Thanks for this. I was pretty sure I had heard it somewhere but couldn't reference it! I'm excited to have access to the same amount of gold on all my characters. I cannot count the times I thought I had gold in the bank but didn't!!!
my prediction is if flutter has access to all her gold at once she will be broke within 24 hours.
 

The Craftsman

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The inability to make secure high value trades is a problem for the economy, which is something brought up often as a major problem. Right now, a lot of gold sits around uncirculated and unspent simply because storing and transferring it between players is not an easy process.

For example, let's say someone ends up selling a rare for a 400 million gold. As it stands there is no easy way to transfer that much gold between the buyer and seller, and other items with inherent value equal to that of the sale price are used in place of checks. By making this process easy and secure we get more money cycling into the hands of people who will spend it instead of hoard it. Now the player who just easily got 400 million on one character is free to spend that money on any character on the account, a few million here on some new armor, a few million there on some new weapons, pretty soon all that money is back circulating, and that's a good thing.

If you feel there are areas of the game that need attention though, or specifically bugs you find troublesome (especially this as right now we are in the midst of a bug fixing publish) please feel free to email us or send a PM.
For starters the first paragraph, second sentance is pure conjecture.

A much easier fix for transfering larger amounts of gold would have been to allow. 10m or even 100m cheques. It really is as simple as that if your reasons for implementing a new system hold any truth. Sadly they dont. The new system is being implemented because you havent a clue how to stop duping cheques and gold. This is what all this is about so you may as well admit it. Your reasons stated are a cover up as you dont want to admit the embarrassing truth about how helpless you are to stop duping. Plain and simple.
 

Promathia

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For starters the first paragraph, second sentance is pure conjecture.

A much easier fix for transfering larger amounts of gold would have been to allow. 10m or even 100m cheques. It really is as simple as that if your reasons for implementing a new system hold any truth. Sadly they dont. The new system is being implemented because you havent a clue how to stop duping cheques and gold. This is what all this is about so you may as well admit it. Your reasons stated are a cover up as you dont want to admit the embarrassing truth about how helpless you are to stop duping. Plain and simple.
Duping exists in every MMO.
 

Promathia

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Exists but not necessarily prevalent as it is in UO
Its harder for it to be as prevalent, just based on how the games are designed.

WoW has duping of battle pets, mounts which are BOE, ect. But such a large part of the game is soulbound (aka cant be traded) which prevents a lot of it in itself. There is definitely A LOT of duping within those games, but since the items which can be traded (and actually worth something) is relatively low, its not seen as much by the average player.

Gold should have been converted into a nonphysical entity years ago, so its great to hear this Dev team is working on it.
 

Kyronix

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For starters the first paragraph, second sentance is pure conjecture.

A much easier fix for transfering larger amounts of gold would have been to allow. 10m or even 100m cheques. It really is as simple as that if your reasons for implementing a new system hold any truth. Sadly they dont. The new system is being implemented because you havent a clue how to stop duping cheques and gold. This is what all this is about so you may as well admit it. Your reasons stated are a cover up as you dont want to admit the embarrassing truth about how helpless you are to stop duping. Plain and simple.
It's never been a secret that a conversion to virtual currency would prevent the duping of gold and checks in large amounts. Mesanna has commented to this several times at both our in game meet and greets and real world meetups. That's an added benefit of not having currency as a physical object in the game in large amounts. The other reasons I mentioned are valid as well, as those are concerns we've heard from players in those very same forums. Duping has always been an issue, and one we try combat as soon as we have the information we need to combat it. People are generally not really willing to share those details, if anyone is...and there are those that do....they are free to contact us and we appreciate those that have helped in this matter.

I also pride myself on being as up front as I can be when players ask questions about upcoming features and changes. Insinuating that I would deliberately attempt to mislead or "cover up" anything when interacting with a community I've spent the better part of my professional life building a relationship with is simply unfounded.
 
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Tina Small

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Kyronix, are there any plans to eventually allow us to look up an account's virtual currency value (among other account details), perhaps by shard, via the uo.com or account management websites? I remember Mesanna talking at some event in the past, perhaps the 15th anniversary party in Fairfax, about the possibility of some day being able to check our vendors on a mobile device. While I realize the two actions are not related, I'm wondering if either or both and/or other things we could do via a secure website are possibly under consideration by the dev team at this point.
 

Flutter

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In all seriousness, I apologize for not reading every response until now. Holy crap the audacity of certain people.
Conjecture? Really? Are you serious or are you just unsure of what the big word really means.
[rest of this post was deleted, but I really hope UHall gets a little less toxic soon]
 

Flutter

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Kyronix, are there any plans to eventually allow us to look up an account's virtual currency value (among other account details), perhaps by shard, via the uo.com or account management websites? I remember Mesanna talking at some event in the past, perhaps the 15th anniversary party in Fairfax, about the possibility of some day being able to check our vendors on a mobile device. While I realize the two actions are not related, I'm wondering if either or both and/or other things we could do via a secure website are possibly under consideration by the dev team at this point.
I wouldn't mind as long as this is something only the person with the account can access. Otherwise everyone I owe gold to is gonna find out I can pay them!!
 

BrianFreud

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  • Is the gold tied to the account on a single shard or will it be accessible on all shards?
All shards, I seriously hope. I also think, but I'm not 100% positive, that this was asked at one of the dev M&G's, and they said all shards.

  • If I have checks in my house, are they going to auto-convert to non-check form?
Mesanna said at one of the dev M&G that no, checks would not auto-convert (unless deposited into the bank, I think she said?)

  • Have the devs considered the rare white checks and exempted them from the currency conversion?
Yes, they specifically said that the reason for them not just auto-converting was to protect 'rare' checks such as these.
 

silent

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With this change will gold be seamless between "account" gold and "vendor" gold? Basically when people purchase items the gold goes right into the "account" gold bank, and the vendors draw from the account gold store.
 

BrianFreud

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Oh wow, this could mean an end to broker services or at least a sharp decline.
That kind of brokering was always kind of a workaround. The brokers adjusted to transfer tokens, then shield tokens; if they're worth it, they'll survive. :)

Sort of, Brokers would not disappear, our job descriptions would just change. Instead of brokering individual deals like we do now, brokers would instead move to more large scale things like hosting auctions, or transferring people's items from one shard to another for them.
This sounds... familiar ;)

If that's the case How the heck am I going to move money from GL's to my characters on other shards???

And then the other problem.... What happens when I transfer X character to Y shard? Does he lose money? How to I do that??? What if I want to Transfer a character to Atl to buy X item??? How do I do that if my money is shard bound???
Aye, @Kyronix, if gold is account-bound, but shard-bound, then let's say I have 2 characters on Hokuto, AAA and BBB. I am ready to transfer AAA to Chesapeake, but want to leave some, but not all, gold on Hokuto with BBB. AAA transfers... does he land with no gold? With all the gold?

For me, the main attraction of the gold conversion has always been that it decouples shard from gold; that would make it far easier for gold to start flowing back from Atlantic to all of the other shards.
 

Yadd of Legends

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It seems like being able to access an account's gold on all shards is the very thing Kyronix said was not going to happen, isn't it?
"Right now there are technical limitations to making gold available account-wide/game-wide, so it would be available on an account/shard specific basis." - Kyronix, Post #54
So the gold would stay on the account where it was deposited unless transferred. How it would be transferred has not been stated that I can see.
 

Capt. Lucky

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They will need to come up with a way to say have my character be able to go from say Legends to Atlantic and have gold with him, somehow. Otherwise this is a major step backwards. I'm sure it's not something impossible to do. If it's going to be publish 90, then I'm sure they'll have a looooong time to work it out, lol. My gut tells me the main focus of this is to curb duping, cause I've been getting along just fine with the current system. Curbing duping is a fine and noble effort and that's all good. But if your going to punish 99.9% of the players for the .1% by not letting them go to other shards with gold on board, that clearly is wrong and unacceptable. I'm sure they'll come up with something. Perhaps when you activate a transfer token there could be a box on the transfer gumps to enter an amount to take. Still virtual and gets the job done.
 

Capt. Lucky

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Shame on you folks for mistrusting the dev team! When have they ever mislead us?! :p Trust is hard earned and easily lost, forgive us if we're a little gun shy :) We've been given the mushroom treatment more times than I can count in our 17 year journey. It's become second nature to assume it's not if a new team will burn us, it's when. No one hopes Broadsword can turn over a new leaf for EA's reputation more than I. I'm sure it's possible, we'll be watching :) But let's not act too shocked when the players are skeptical. Remember kids, Trammel is not a mirror! lol
 

hungry4knowhow

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They will need to come up with a way to say have my character be able to go from say Legends to Atlantic and have gold with him, somehow. Otherwise this is a major step backwards. I'm sure it's not something impossible to do. If it's going to be publish 90, then I'm sure they'll have a looooong time to work it out, lol. My gut tells me the main focus of this is to curb duping, cause I've been getting along just fine with the current system. Curbing duping is a fine and noble effort and that's all good. But if your going to punish 99.9% of the players for the .1% by not letting them go to other shards with gold on board, that clearly is wrong and unacceptable. I'm sure they'll come up with something. Perhaps when you activate a transfer token there could be a box on the transfer gumps to enter an amount to take. Still virtual and gets the job done.
You should forward that to Kyronix. Maybe an option they haven't thought of. I like it.
 

Victim of Siege

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I hope that if you do allow gold to be shared game-wide, you exempt Siege from this. I would hate for someone to be able to have access to billions of gold on siege, and poor Possum end up having to sell the farm just to buy a new apron.
 

The Craftsman

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It's never been a secret that a conversion to virtual currency would prevent the duping of gold and checks in large amounts. Mesanna has commented to this several times at both our in game meet and greets and real world meetups. That's an added benefit of not having currency as a physical object in the game in large amounts. The other reasons I mentioned are valid as well, as those are concerns we've heard from players in those very same forums. Duping has always been an issue, and one we try combat as soon as we have the information we need to combat it. People are generally not really willing to share those details, if anyone is...and there are those that do....they free to contact us and we appreciate those that have helped in this matter.

I also pride myself on being as up front as I can be when players ask questions about upcoming features and changes. Insinuating that I would deliberately attempt to mislead or "cover up" anything when interacting with a community I've spent the better part of my professional life building a relationship with is simply unfounded.
Then why did you state in your post that the new system was for moving gold about and allow secure transfers? Which as ive said could be easily be achieved by allowing higher cheque values. Not a single mention of duping, which is the real and to be honest only reason. Everything else could be achieved by much simpler means ... its all about the duping.
 

The Craftsman

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In all seriousness, I apologize for not reading every response until now. Holy crap the audacity of certain people.
Conjecture? Really? Are you serious or are you just unsure of what the big word really means.
[rest of this post was deleted, but I really hope UHall gets a little less toxic soon]
What a nonsensical reply. Yes. Conjecture. Read it again and show me where the assumption can be validated. And audacity? Oh sure .... the Dev team would never try to be evasive or misleading would they. How could I possibly be so audacious to suggest otherwise.
 

THP

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I just hope they hurry this check delete change through quick and put an end to the OBVOIUS gold duping
 

Capt. Lucky

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I just hope they hurry this check delete change through quick and put an end to the OBVOIUS gold duping
I really don't see the obvious gold duping. Not saying it doesn't happen. But this game has been around churning gold for 17 years. I don't really spend that much gold through the game systems. It just circulates around the player base. You can accumulate a LOT of gold in 17 years. I think the only meaningful gold sink the game has is people who buy game time with gold. But I guess even that gold comes back into the game dispersed around a bit.
 

cazador

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Ok so I dislike this idea! I've been gold duping for over 15 years now. How dare they ruin my game experience. I pay my monthly sub every month. Yes I pay for it in gold but that doesn't change the fact! I think an easier solution it have a spawner in despise to fight over! Every hour the spawner spawns 50,000 1mil checks and make gold worthless! Who's with me???


Sent from my iPhone using Tapatalk
 

The Craftsman

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Ok so I dislike this idea! I've been gold duping for over 15 years now. How dare they ruin my game experience. I pay my monthly sub every month. Yes I pay for it in gold but that doesn't change the fact! I think an easier solution it have a spawner in despise to fight over! Every hour the spawner spawns 50,000 1mil checks and make gold worthless! Who's with me???


Sent from my iPhone using Tapatalk
It is possible to hate the idea without being a duper.
 

Smoot

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I really don't see the obvious gold duping. Not saying it doesn't happen. But this game has been around churning gold for 17 years. I don't really spend that much gold through the game systems. It just circulates around the player base. You can accumulate a LOT of gold in 17 years. I think the only meaningful gold sink the game has is people who buy game time with gold. But I guess even that gold comes back into the game dispersed around a bit.
game time for gold isnt a gold sink, that gold generally just gets sold out again (at a very substantial profit ;) )
 

Angel of Sonoma

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Mesanna said at one of the dev M&G that no, checks would not auto-convert (unless deposited into the bank, I think she said?)



Yes, they specifically said that the reason for them not just auto-converting was to protect 'rare' checks such as these.
Seems like this would defeat one purpose of the currency conversion. The smart duper would stash all their checks in their home so they could continue dup'ing. (Unless, as someone suggested, the dup involves a bank box.)
 

cazador

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It is possible to hate the idea without being a duper.
No! It's physically impossible for such a thing. Honestly I have no constructive criticism I could care less one way or the next, as long as I can buy my super uber leet items idc. The day they stop that I'll start giving a hoot. There will be a way to move around gold, buy stuff, go to precious rare festivals, pay extremely high prices for things, why is it such a huge debate..they aren't going to ruin the game for the 8 people left


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TandaBSK

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@Kyronix : How is the trade window bug that periodically crashes your client going to affect this? So far to my understanding it has been unable to be recreated or replicated sufficiently to be able to find this bug.

Also, as part of a live auction house team this has my wheels spinning. While on one hand a relish the idea of few lockdowns (less vendors to hold gold), moving gold around is sort of what we do. Between staff (to pay for gifting etc.), between buyers and sellers, to gift customers for holidays and special events. How are our patrons going to visit Santa and be given their gold? Santa on GL gives away any where between 50 and like 80 gifts (in our hay day was over 150). We charge a 5% commission on most sales except in February and try our best to give 95% of this away, keeping enough to operate the next year, a volunteer outfit and not for profit. I'm not sure how this change will impact our gifting process.

Is an NPC an option, a modified steward perhaps? Some way where an account placed NPC (purchased or rented is fine) could utilize a keyword menu and allow 1 gold gift per account? Otherwise I'm guessing our Trivia awards instead of Gold will have to be item based, can be done, just well not everyone wants deco and not everyone wants weapons.. gold allows them to spend it on what they wish. (though a % of folks refuse their winnings anyhow)

I for one would like to thank you too, I found my dealings with you to be most helpful and even when the answer I've been given was anticipated perhaps, even if not hoped for it's been timely and straight forward. So Thank you Kyronix
 

Kyronix

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@Kyronix : How is the trade window bug that periodically crashes your client going to affect this? So far to my understanding it has been unable to be recreated or replicated sufficiently to be able to find this bug.

Also, as part of a live auction house team this has my wheels spinning. While on one hand a relish the idea of few lockdowns (less vendors to hold gold), moving gold around is sort of what we do. Between staff (to pay for gifting etc.), between buyers and sellers, to gift customers for holidays and special events. How are our patrons going to visit Santa and be given their gold? Santa on GL gives away any where between 50 and like 80 gifts (in our hay day was over 150). We charge a 5% commission on most sales except in February and try our best to give 95% of this away, keeping enough to operate the next year, a volunteer outfit and not for profit. I'm not sure how this change will impact our gifting process.

Is an NPC an option, a modified steward perhaps? Some way where an account placed NPC (purchased or rented is fine) could utilize a keyword menu and allow 1 gold gift per account? Otherwise I'm guessing our Trivia awards instead of Gold will have to be item based, can be done, just well not everyone wants deco and not everyone wants weapons.. gold allows them to spend it on what they wish. (though a % of folks refuse their winnings anyhow)

I for one would like to thank you too, I found my dealings with you to be most helpful and even when the answer I've been given was anticipated perhaps, even if not hoped for it's been timely and straight forward. So Thank you Kyronix
An NPC is one possible solution, as I mentioned all the details are still in development. Conversations like this help us to better define the scope of what we need to address in terms of the currency conversion. As far as the trade-window crash bug is concerned, it's something that we'll investigate further. Thanks for the feedback.
 

Spock's Beard

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Allow a box to be checked to display 100k "gold" as 100 "platinum" in the UI.

Increase monster drops and NPC economy prices by the same factor, IE a monster that dropped 300 gold will now drop 300 platinum, an item that cost 20 gold will now cost 20 platinum, etcetera.

Shazam, a stealth gold nerf.

No one can cry too hard because by god they can still see all their "gold" right there in the UI, and their purchasing power relative to everyone else remains the same. But the "sticker shock" effect is reduced, and it's much more possible for someone to catch up by killing monsters and such. NPC prices seem really high at first, but then everyone goes out and kills stuff and it all evens out.

Right now killing monsters to take their coins is f**king pointless and any random newbie or returning vet we get sees that dragons drop 1000 gold and random pairs of gloves and stuff cost millions, does the math, and figures everything is a waste of time.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
The Veteran Reward system can be used/accessed across all shards on the same account.

Maybe there´s a possibilty to develop a similar system to act as the account's main gold "bank"?
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
The Veteran Reward system can be used/accessed across all shards on the same account.

Maybe there´s a possibilty to develop a similar system to act as the account's main gold "bank"?
This I like. .. wish we had a main "bank" for the freaking turn in points too... would sure make my life easier.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Kyronix, after the gold conversion happens, how will we accomplish the following common transactions:

(1) A guildmate tells me that he is transferring some items to another shard in two days. I decide that I'd like to have him take 5 million gold to that shard for me in his transfer. Unfortunately, in planning for the transfer, we realize that we're not going to manage to meet up with our characters in-game before he wants to get the transfer done. Prior to the conversion, I would have just gone to his house on the shard where he was starting the transfer and locked down a container with 5 checks or dropped said container in the mailbox and then sent him a message via ICQ to tell him where to look for the checks to take. After the conversion happens, however, I won't be able to do that. My guildmate will be forced to delay his transfer or go without my gold if we are unsuccessful at arranging for an in-game character-to-character transfer.

(2) A guildmate asks me to purchase something for him on Atlantic because he doesn't have enough gold there to buy the item. He will be transferring some items to Atlantic in a couple of days and will send over some gold to repay me. I agree to purchase the item for him. A couple of days transpire and he makes the transfer. Prior to the conversion, he would have just come over to my house on Atlantic and locked the checks down and I would have been repaid. After the conversion, however, we will have to arrange to make an in-game character-to-character transfer, which may be difficult to pull off if our times to play don't coincide. Meanwhile, when I do play on Atlantic, my gold supply has been dinged plus I may be really starting to wonder if my guildmate is purposely being evasive about meeting up with me to make the repayment!

I can already see that both of these situations, which I believe are VERY COMMON these days, will have a very negative effect on people's attitude towards playing UO. There are still quite a few of us who don't have shard shields to do our own transfers and are not overjoyed at the idea of paying for transfer tokens for ourselves just to transfer over a few gold checks. Much as I really don't care for the idea because of its broader implications for moving huge amounts of gold, I think we are going to need to have the ability to transfer gold to other characters "in absentia" via some currently non-existent system.
 

Dot_Warner

Grand Inquisitor
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Kyronix, after the gold conversion happens, how will we accomplish the following common transactions:

(1) A guildmate tells me that he is transferring some items to another shard in two days. I decide that I'd like to have him take 5 million gold to that shard for me in his transfer. Unfortunately, in planning for the transfer, we realize that we're not going to manage to meet up with our characters in-game before he wants to get the transfer done. Prior to the conversion, I would have just gone to his house on the shard where he was starting the transfer and locked down a container with 5 checks or dropped said container in the mailbox and then sent him a message via ICQ to tell him where to look for the checks to take. After the conversion happens, however, I won't be able to do that. My guildmate will be forced to delay his transfer or go without my gold if we are unsuccessful at arranging for an in-game character-to-character transfer.

(2) A guildmate asks me to purchase something for him on Atlantic because he doesn't have enough gold there to buy the item. He will be transferring some items to Atlantic in a couple of days and will send over some gold to repay me. I agree to purchase the item for him. A couple of days transpire and he makes the transfer. Prior to the conversion, he would have just come over to my house on Atlantic and locked the checks down and I would have been repaid. After the conversion, however, we will have to arrange to make an in-game character-to-character transfer, which may be difficult to pull off if our times to play don't coincide. Meanwhile, when I do play on Atlantic, my gold supply has been dinged plus I may be really starting to wonder if my guildmate is purposely being evasive about meeting up with me to make the repayment!

I can already see that both of these situations, which I believe are VERY COMMON these days, will have a very negative effect on people's attitude towards playing UO. There are still quite a few of us who don't have shard shields to do our own transfers and are not overjoyed at the idea of paying for transfer tokens for ourselves just to transfer over a few gold checks. Much as I really don't care for the idea because of its broader implications for moving huge amounts of gold, I think we are going to need to have the ability to transfer gold to other characters "in absentia" via some currently non-existent system.
This is the perfect excuse for a working global mail system that can send items/gold

Wrap a simple friends system into it, and UO will have all the modern conveniences that every other MMO started with :devil:

This could be tied through the housing server, since it has to watch all the shards anyway.
 

SlayerofBunnys

Seasoned Veteran
Stratics Veteran
Stratics Legend
I suppose that I had assumed gold would be represented as a number on some sort of gump that you would access through the context menu. I speculate that the gump will have options to trade gold to other players or to convert it to piles. Hopefully they will provide an option to trade it to other characters on your account.
I will admit that I have not read all the thread (just scanned quickly).

A way currently to trade gold between characters on the same account (same shard only) is to go to the casino and buy/sell chips. The casino amount is account bound. While somewhat convenient it is limited to 200 million total in the casino balance and the chips can be bought or cashed out in transactions limited to 99999 (9,999,900 gold as each chip is 100 gold).
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I will admit that I have not read all the thread (just scanned quickly).

A way currently to trade gold between characters on the same account (same shard only) is to go to the casino and buy/sell chips. The casino amount is account bound. While somewhat convenient it is limited to 200 million total in the casino balance and the chips can be bought or cashed out in transactions limited to 99999 (9,999,900 gold as each chip is 100 gold).
I would imagine the same applies to the broker balance in the New Magincia bazaar stalls, i.e., I think (but haven't confirmed) that the broker balance for a stall is accessible by all characters on the account on that shard.
 
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