Here's an old post (not mine) from Spiels n' Rants that I saved as a perfect summary of the frustration then. The game may have been growing in subscribers, but there was a lot of churn. It was clearly not going to survive with EQ and future competitors eschewing the model of free-for-all outside limited protected zones.
Posted by Pantageas on May 23, 1999 at 9:02:58 AM CDT:
...since I keep typing the same stance over and over again, and it keeps getting ignored by all the pro-PK enthusiasts. The only reason I even post it is because all the pro-PK folks were posting en masse before the weekly wipe, and spouting the same old things. So, here we go again...
People who are rabidly pro-PK refuse to accept that a lot of people don't want to play the game the way they themselves seem to enjoy it. Why do I say this? Because their responses are always a variation of 1) Don't leave town then. 2) Getting killed by a PK is no different than being killed by a monster. 3) Pking is part of the game, deal with it. 4) Build a character that can survive. 5) Recall is a sure way to avoid being PKed. 6) Don't pancake to OSI, do something yourselves. Now, the short list of responses:
1) Don't leave town then - If this were a feasable idea, don't you think EVERYONE with PK concerns would take it? The fact is, there's only so much skill gain you can get in town, tehre's only so many creatures to fight in town, there's no way to buy 'nice things' in town (you must go to a public vendor outside of town), and there's a limit to how much you can 'earn' in town. Many poeple DO do nothing but hang around chatting in town all the time. But why must someone who wants to play this game and LEAVE town mandatorily be a PvP expert?
2) Getting killed by a PK is no different than geting killed by a monster - Well, it must be different for people, or people wouldn't complain about it right? Q.E.D. It must be different FOR THEM! To step in those people's shoes for a second, here's the difference: If I'm playing a character who has no business fighting lich lords. I don't go where lich lords are. You can't "not go" to where PKs are, because PKs get to go EVERYWHERE. Everywhere except town(see point 1).
3) Pking is part of the game - Yes it is. Now how big a part should it play? Last I checked there were 14 starting classes and 48 skills. Are these not part of the game? What if a player decides they would rather deal with these, than PKs? Does EVERTHING about this game have to involve PKing, fighting PKs, or avoiding PKs? Only if OSI lets it be that way.
4) Build a charcter that can survive - See point 3. I built a character that can survive PKs. It also is differnt than the character I would like to play. You see, the character I would like to play probably couldn't survive PKs. The point is, how long am I going to pay OSI to play a character that's not the one I'd like to play? And if players like me leave, would PKs miss us? You bet they would! Who would they hunt otherwise?
5) Recall is a sure way to avoid being PKed - If that were true, no one would ever be PKed! The fact is things like lag, gang-banging, the clumsy client interface, etc. keep players from recalling as surely as they might like to. The game mechanics itself make in very hard to recall once you're engaged in a fight. Not to mention the simple fact, that if you're sitting around waiting to recall, you're not having as much fun in the game. And that's the point of playing (PKing aside for you rabid PKers out there.
6) Don't pancake to OSI. Take matters into your own hands - See point 5 above. You can't have it both ways. Either the same recall that is so 'easy' to avoid PKs can be used by PKs to escape retribution, or the difficulty that PKs have in recalling away from trouble exists for other players to escape PKs. Choose a stance, and then realize that there are pros and cons to each. My stance is that with recall as easy as it is, bringing justice to PKs is nigh impossible unless the PK chooses to stay and fight, and then you must have built a character to fight PKs, specifically go to where the PK is, and decided that that's the way you want to play the game (notice how all those other points seem to keep getting n the way?). If I enjoy fighting monsters when I play this game, why must I now become an active 'anti' and play the game that way? That makes no more sense than to mandate that every murderer must have at least 75 points in tailoring, veterinary, spirit speak, or any other 'non-combat' skill. The other point is for an active 'anti'(I used to be one), there's no way of finding a PK. You must hope that one someone saw somewhere stays around waiting for you to get there, or you must sit around doing nothing, hoping that a murderer comes by. Then if one comes by, you can't take time to "roleplay" with him. You have to start a full assault before they decide to recall away. Guess what? I don't find that "fun". Now a PK might find that "fun". That's exactly how their business is run. So they get to have fun, I don't.
Bottom line: PKs won't reign themselves in to any "standard" in this game world. There aren't mechanics that allow "antis" to police the game. Characters that can't survive PvP are slowly being turned into mules, or are becoming PvP based (notice the disappearance of tradesmen lately?). If OSI doesn't do something, this game is going to consume itself. Of course, the rabid pro-PKs will blame that on "whiners" too...
Pantageas - (Pacific/Magincia)
*Hello, Forests 'R' Us? I was wondering if you have any trees I could see?*