As we can see there has been a ton of interest as of late involving the em drop system, some people aren't happy cause they "never get drops", some are angry because they feel the extra time put in isn't being rewarded due to the fact people who spend less time have the same chance at an item, and others just need something to complain about so this is the topic of the month to complain about . Here is a simple solution that will make the common player, the hardcore multi char event player, the rares collector, and the person who wants a keep sake player happy.
Keep the system of "Looting rights = chance at drop"
Increase drop number to 30 BUT make it 10x 3 different type drops, or 15x 2 different types of drops. Each person who achieves looting rights can only qualify for one drop.
By doing this a few things will happen:
Instead of 10-20 getting drops now 30 will, this will give the *I NEVER GET A DROP!* person a little better chance, it will also give the keep sake person a better chance at a drop.
The hardcore multi char player will have a better chance at being rewarded because now they have a better chance at multiple drops AND multiple different drops.
The elite rares collector will be happy because the rarity of items will be preserved, each drop would still maintain its 10-15 drop rarity
AND an unforseen outcome could occur, a sense of community interaction might be created due to the fact Player A gets drop, Player B gets different drop, player B wants As drop and A wants B drop, they can *gasp* trade with each other!
Ta da, simple easy solution that makes the majority of all players happy, Increase drops to 30 but create 3 different drops with 10 quantity.
Keep the system of "Looting rights = chance at drop"
Increase drop number to 30 BUT make it 10x 3 different type drops, or 15x 2 different types of drops. Each person who achieves looting rights can only qualify for one drop.
By doing this a few things will happen:
Instead of 10-20 getting drops now 30 will, this will give the *I NEVER GET A DROP!* person a little better chance, it will also give the keep sake person a better chance at a drop.
The hardcore multi char player will have a better chance at being rewarded because now they have a better chance at multiple drops AND multiple different drops.
The elite rares collector will be happy because the rarity of items will be preserved, each drop would still maintain its 10-15 drop rarity
AND an unforseen outcome could occur, a sense of community interaction might be created due to the fact Player A gets drop, Player B gets different drop, player B wants As drop and A wants B drop, they can *gasp* trade with each other!
Ta da, simple easy solution that makes the majority of all players happy, Increase drops to 30 but create 3 different drops with 10 quantity.