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Let's fix this game guys!

Aroz

Journeyman
Stratics Veteran
Mortal is in no way overpowered.
It is the only thing that keeps multiple classes of warriors barely competitive in the current pvp environment.

And this is against todays standard field mage.
Against a basic parry mage mortal and everything else a warrior can throw at them is completely ineffective.
You have weird issues with mortal? Learn how to field fight on a standard pvp mage or play a parry mage and laugh at every warrior in the game.
But don't beg the devs to change things or help you out because you don't have enough experience.
I have plenty of experience Goldberg.. I bolded a statement in your reply. Think about it. "It is the only thing that keeps multiple classes of warriors barely competitive in the current pvp environment?" Have you pvped on ATL in the past 3 months? EVERYONE is on a dexxer. BYC is full of dexxers/archers. S&GP is full of stealthing dexxers and archers. HI-5 has plenty of archers. EVERY one is on archers. That's not "barely competitive", it's hey archers are overpowered right now let's aoll play them.

Changing mortal in my opinion to every 10 seconds being able to mortal would fix it being OP. Mortal is 6 seconds that you can CONSTNATLY hit EVERY 6 seconds. Apples are 30 seconds. Being mortaled back to back is one of the MOST frustrating things in PVP. You can apple and instantly be mortalled once again. There is no mage spell that prevents healing 100% of the time instant hitting and able to chain for 60 minutes. Poison ? One cure? No timer on cures but timers on apples. If you don't want to change mortal timers than apples need to change to 10-15 seconds. Heck I've appled before and the mortal didn't even come off because of bugs.
 

Spock's Beard

Sage
Stratics Veteran
I just want to echo the calls for separate Trammel and Felucca general chat channels. Everyone else is sick of hearing the same five guys smacktalk each other for hours and hours on end as if anyone listening gives a **** who has e-honor or not. If the developers actually played this game and ever had to put up with that garbage, it wouldn't still be like it is now.

As for all the suggested PVP nerfs, whatever. These devs don't play the game, don't understand it, don't know a single thing about PVP in particular, and can't trust any of you goons to give them a single honest word because all you do is come on here and scream for whatever kills you to be nerfed.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Use all the player guides and calculators and uo spreadsheets you want bud but saying that mortal is chainable for 60 straight minutes in any scenario in actual game conditions is beyond ridiculous and just shows how clueless you really are.

You just don't get it. You don't make changes to game mechanics based upon random groups of fighters.
The goal is to balance 1 vs 1 pvp between all classes. Everything else then falls into line. It is that simple.

You cannot beg devs for un-needed changes because you get frustrated by something that is easily countered.
Unless you are one of those special people that wants things changed because you die when 3 or 4 people gank you.
That is as it should be in most cases.

You want to talk about overpowered?
Lets talk about the Curse spell or mana vamp on a target with no resist.
Mana vamp is just plain stupid but since there are ways to counter it (get resist for starters lol) there is no need to really complain. But Curse is just beyond overpowered even if you have 120 resist. Stats are critical to warriors as they equal swing speed and curse too easily takes away too many for too long.
Let warriors have a useable special that is endlessly chainable and reduces casting time for the same duration as Curse and watch mages quit lol.

You have mortal issues? Get Chiv or Myst and you are golden.
Think having to get Chiv or Myst is silly or not for you? Play a freaking parry mage and then you can laugh at mortal.
The days of one template being godmode against every other template are long gone and that's probably for the best.

*shakes head*
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
What's the phrase. Those who live in glass houses shouldn't throw stones?
I know the phrase but not sure what you´re saying here. Are you saying without those programs too many would quit and UO would die?
I´d take that risk any day of the week for a clean game.

So I still say that the #1 thing to fix this game is to try and block illegal programs (prolly won´t happen anyways) and fix exploits sooner rather than later, like the Trapping-Exodus-for-easy-farming issue for example.

If you want my opinion on the subject of 3rd party programs and the state of the game feel free to pm me.
No need to.
I already know your stance on illegal programs/exploiting from the Burning Duper Houses thread...
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
You want to talk about overpowered?
Lets talk about the Curse spell or mana vamp on a target with no resist.
Mana vamp is just plain stupid but since there are ways to counter it (get resist for starters lol) there is no need to really complain. But Curse is just beyond overpowered even if you have 120 resist. Stats are critical to warriors as they equal swing speed and curse too easily takes away too many for too long.
Let warriors have a useable special that is endlessly chainable and reduces casting time for the same duration as Curse and watch mages quit lol.
Not to push buttons but you're telling someone to add to their template when the same logic can apply to your curse case by saying...add chiv to your template. Remove curse can be chained.

I play both classes and I believe it's about as balanced as it can get right now. Every template has pros and cons, the way it SHOULD be.
 

Elden of Baja

Journeyman
Stratics Veteran
Stratics Legend
I know the phrase but not sure what you´re saying here. Are you saying without those programs too many would quit and UO would die?
I´d take that risk any day of the week for a clean game.

So I still say that the #1 thing to fix this game is to try and block illegal programs (prolly won´t happen anyways) and fix exploits sooner rather than later, like the Trapping-Exodus-for-easy-farming issue for example.



No need to.
I already know your stance on illegal programs/exploiting from the Burning Duper Houses thread...
You would take that risk, but would the Main developer who's paycheck rides on the survival of the game. Exploits i'm all for fixing, although have you ever fought exodus toe to toe, dude hits like a truck, especially once he gets redlined.
 

Elden of Baja

Journeyman
Stratics Veteran
Stratics Legend
And most exploits don't require 3rd party programs to do, so not sure how you know my stance on it.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Not to push buttons but you're telling someone to add to their template when the same logic can apply to your curse case by saying...add chiv to your template. Remove curse can be chained.

I play both classes and I believe it's about as balanced as it can get right now. Every template has pros and cons, the way it SHOULD be.
I hear you.
I was mainly pointing out how overpowered Curse is as a way to make a point against the OP who is begging the devs to nerf mortal which is by far the warriors most powerful tool.
Many times in the past I have also alluded to how over powered I believe the Curse spell to be as it is so potent and so overlooked as so.
It is just a given that every mage vs warrior fight will start with the warrior losing a huge chunk of stats and remain that way throughout the whole fight. That's wrong.
You should not make every class of warrior run Chivalry to combat it either. That's just plain silly abnd no real counter. I pointed out 3 different ways the OP can combat mortal without apples.
And you fail to mention that not only would you be adding chivalry but you would also be drastically reducing firepower by forcing the warrior to add fc/fcr.
So in a nutshell your counterpoint is pretty silly when you think about it as it is forcing the warrior to be a caster.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
I hear you.
I was mainly pointing out how overpowered Curse is as a way to make a point against the OP who is begging the devs to nerf mortal which is by far the warriors most powerful tool.
Many times in the past I have also alluded to how over powered I believe the Curse spell to be as it is so potent and so overlooked as so.
It is just a given that every mage vs warrior fight will start with the warrior losing a huge chunk of stats and remain that way throughout the whole fight. That's wrong.
You should not make every class of warrior run Chivalry to combat it either. That's just plain silly abnd no real counter. I pointed out 3 different ways the OP can combat mortal without apples.
And you fail to mention that not only would you be adding chivalry but you would also be drastically reducing firepower by forcing the warrior to add fc/fcr.
So in a nutshell your counterpoint is pretty silly when you think about it as it is forcing the warrior to be a caster.
Silly? Hardly. Just like your options to the OP I offered a viable solution to your problem. It may not be what you want to hear but the option is there for anyone to use at will. You can also use swing speed increase jewels or even choose a wep with a lower tick.

Oh LOL I just figured out for you to say you lose a "huge chunk of stats" means you're running a temp without resist. With resist I lose -8 stats. That's really nothing to complain about. Resist can be your other counter...

The game is as balanced as it can get right now with no template completely towering over any other. There's finally a counter for just about everything (except splinter) with every temp having a strong point and weakness. Sounds like you want your cake and eat it too. It's past time for everyone to just adapt instead of calling for weekly nerfs.
 

Elden of Baja

Journeyman
Stratics Veteran
Stratics Legend
Silly? Hardly. Just like your options to the OP I offered a viable solution to your problem. It may not be what you want to hear but the option is there for anyone to use at will. You can also use swing speed increase jewels or even choose a wep with a lower tick.
Being required to run chivalry on a toon and fit Faster casting to cast it at any decent speed just to counteract curse is pretty ridiculous. I liked the idea behind the faction bandaids giving you an added bonus on top of apples to slap on every now and again, although that's just another consumable you'd have to carry around. (Maybe make a bandaid version you can use that removes one Debuff at the end of each heal? Sacrifice +10 healing bonus for the removal of one debuff doesn't sound bad) And Goldberg wasn't complaining about Curse to try and get anything changed, he was making the comparison between curse and mortal in terms of being OP For their duration, effects, and how easily they can be applied.

33% Increase in Damage From all Spells + 5% Decrease in all stats for The duration of curse vs 6 seconds of not being able to directly heal your character. With a 6 Second Timer in between being able to apply. Time to cast + Being fizzled Vs 50% Chance to land on a toon of equal weapon skill /hci/dci ratio. All seems fine to me.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Silly? Hardly. Just like your options to the OP I offered a viable solution to your problem. It may not be what you want to hear but the option is there for anyone to use at will. You can also use swing speed increase jewels or even choose a wep with a lower tick.

Oh LOL I just figured out for you to say you lose a "huge chunk of stats" means you're running a temp without resist. With resist I lose -8 stats. That's really nothing to complain about. Resist can be your other counter...

The game is as balanced as it can get right now with no template completely towering over any other. There's finally a counter for just about everything (except splinter) with every temp having a strong point and weakness. Sounds like you want your cake and eat it too. It's past time for everyone to just adapt instead of calling for weekly nerfs.
I completely agree with you Lythos that right now the game is very well balanced.
Probably the best I can ever remember actually.
And I also understand that you get balance by having counters.
Ofc there are counters to curse and counters to mortal.
My point was simply that the counters to something as common, powerful and chainable as Curse come with a very heavy price whereas the counters to mortal do not as much.
I am not asking or begging the devs to change or remove Curse.
I just feel the need to point it out when I see someone cluelessly wanting to mess with something like mortal which I believe to be critical to a huge % of warrior templates.
I respect your opinions on pvp. The OP I do not know and based upon this thread I am not so sure about.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
I completely agree with you Lythos that right now the game is very well balanced.
Probably the best I can ever remember actually.
And I also understand that you get balance by having counters.
Ofc there are counters to curse and counters to mortal.
My point was simply that the counters to something as common, powerful and chainable as Curse come with a very heavy price whereas the counters to mortal do not as much.
I am not asking or begging the devs to change or remove Curse.
I just feel the need to point it out when I see someone cluelessly wanting to mess with something like mortal which I believe to be critical to a huge % of warrior templates.
I respect your opinions on pvp. The OP I do not know and based upon this thread I am not so sure about.
Right on brother. It just really irks me when these nerf threads pop up. There's a select few of us on here that really understand where each other are coming from and what would be best for the state of pvp.

Happy Holidays to all.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Splinter and mortal are hardly the cause of my deaths..it's the dismount and when my Invis jewls act up..let's fix that :next:


Sent from my iPhone using Tapatalk
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Yeah
In my opinion dismount and disarm changed pvp for the worse in too many different ways to measure.
The disarm timer was a great idea but as many people have known from when it was introduced it is far too short of a cooldown to really have made the difference it should have.
And dismount is just too much of a death sentence/gank tool to even still be allowed in the game.

I think it is a joke that the devs just dont get how bad both moves are for pvp.
The proof to me is that neither one should be needed or used 1 vs 1 so why the fark are they in the game?
Devs enjoy promoting ganking I guess :(
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Yeah
In my opinion dismount and disarm changed pvp for the worse in too many different ways to measure.
The disarm timer was a great idea but as many people have known from when it was introduced it is far too short of a cooldown to really have made the difference it should have.
And dismount is just too much of a death sentence/gank tool to even still be allowed in the game.

I think it is a joke that the devs just dont get how bad both moves are for pvp.
The proof to me is that neither one should be needed or used 1 vs 1 so why the fark are they in the game?
Devs enjoy promoting ganking I guess :(
"Team play" lol..again though, if I never got dismounted I would rarely die..unless it's a lucky sync..I'm usually pretty aware what's going on


Sent from my iPhone using Tapatalk
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
At Sonoma Meet and Greet, I believe Mesanna said they were working on the next publish which is all bug fixes.
People in charge have been saying that since 1998. Do you really think they will fix all the bugs? Come on now lets be real.
Well if you might recall when Mesanna first became producer she INSISTED that the first order of her business was going to be a MASSIVE bug fix. Which she kept her word and they did attempt. They "thought" they fixed a major number of bugs... sadly it introduced more than it fixed. But I for one am always happy when they at least attempt to fix them. There are so very many right now in the EC it's not even funny... Darn near makes the game unbearable to play at times. Pinco has done a super amazing job at putting fixes into his UI that help them it's been ok but when I had to not use Pinco's there they were again... Really can't have those in there for returning and new players to have to deal with. Folk who don't know to get Pinco's installed and downloaded will not be able to play hardly with the EC in the state it's in.

Outside that if they could fix my Castle/Keep from thinking the "entrance" to it is on the second floor of the back right tower I'd be a happy camper. If they could fix the silly welcome mat to actually "work" like it should in BOTH clients I'd be happy... If they could address the clipping issue with most paintings and wall hangings and not make them sit on the freaking floor of my house to not poke thru the floor upstairs I'd be happy... If they could fix whatever problem won't allow folk to put "multi-tiled objects" near the entrance in the first place I'd be super overjoyed.

But the thing that would make me more overjoyed than anything would be if they could stop the opening of public corpses at an EM event from basically crashing my client I think I might not want to scream everytime I attend one anymore. I'm so irritated it's bad enough that they slowed the EC to a crawl and I can't possibly ever qualify for a drop anymore because I'm so lagged .... especially since the EM's seem to think that a item dropping boss isn't a boss unless it does the super nova blast ought to spam it continuously and that pretty much closes my client down everytime it does it... If they could fix that **** I think I wouldn't be so irritated with them.
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
4. Yes, but Dueling is just 1 small aspect of PvP. Is a 40 Sdi toon overpowered vs a mixed mage class with 15 sdi, Duh, but that's what they sacrificed to do it. The only outcome that will probably come from trying to change this is they will wind up removing hit splinter proc from happening from all Specials. Which will piss off a lot of players.
Have you even dueled with CF? I have. It screws up my timing, since I expect to fizzle; when I don't, I'm overcasting because my brain is already moving on to the next spell.

As for the OP:
Common PVP issues.
1. Mortal is overpowered. You literally can spam mortal every 6 seconds and someone can be mortaled for 60 minutes if you time it right. Then an enchanted apple is once every 30 seconds? Many suggest putting a 10 second timer on mortals.

2. Frenzied Whirlwind is the same thing as a splinter except 100% of it going off when hit and the primary is toggled. One can chain this whirlwind on a pvper again for 60 minutes if you can manage to stay on the person you are attacking and spamming whirlwind. Many once again suggest putting a 10 second timer on whirlwinds.

3. Disarm splinter is a ridiculous combination that almost insures ones death in the field. Splinter lasts on average 5ish seconds. Many of these dexxers disarm and get the splinter off and switch to their composite bow to AI every 1.25 seconds while the disarmed person that is being forced to walk has a very very low chance of blocking without a weapon and is about to have a funeral. A simple fix is to not allow splinter to be activated when one hits with the disarm ability.

4. Get rid of 40 sdi mages. 30 sdi is plenty enough and 40 is OP and making dueling more pointless. It's a bit ridiculous when one has 140 HP and an explosion flame strike while cursed will do 80 damage almost. Then if one has alchemy they can hit a supernova for 30 damage. Lightning for 20 damage and that's almost an instant kill.

5. Allow the dueling arenas in Khaldun or Ocllo to have an option to now allow casting focus in duels and more pvpers will like to duel once again.

6. When one stealths it is too hard to reveal them with damaging area hits. I've many timers personally casted a meteor swarm 7x on a person for them to die while hidden never once revealing.

7. The spell animal form needs to take a little bit longer to cast or let the recovery time to cast the spell after being disrupted be slightly longer. Too many people rely on animal form and is an easy escape when casting a 1/2 tick spell.

8. Change stat timer to 10 minutes. 5 minutes is too fast and 20 is too long. When a guild pushes an opposing guild off the island at despise it is nice to at least try to start hitting the Barracoon before the opposing guild is already unstat and back in the fight.

9. Some aspects are cool about VvV but many pvpers would enjoy seeing factions reinstated. I mean factions was removed because it was a buggy system but all UO did was replace a buggy system with another buggy system that isn't even used anymore. NO ONE fights in cities for VvV :( It's very true. There were more sigil fights than VvV fights because controlling towns with sigils was of way more importance. The least one could do is reinstate some aspects of factions or reinstate factions with VvV aspects.

10. Orc brutes should do 20 damage instead of 30-35. I'm guilty i've used them and they are indeed very over-powerful. A nerve strike that makes the enemy not able to move hits for 30 with the Orc it hits 60 damage. Then a death strike initially hits for 17 and Orc hits for 30 and if you run through the death strike it's another 50 damage. Do the math that's almost an instant kill.

11. Some have proposed to me a stam cap at 190 stam so archers can't swing at 1.25 with a composite bow running shotting a person down in a matter of seconds. Just think about it. A mage heal takes 1.5 seconds while a archer can swing faster than a regular great heal. One might rebuttle with "oh just use mini heals", well when you're being AIed for 35 damage and you can get one mini heal off in between AIs for 14 damage just do the math. The archer is going to win.

12. Don't let guards put VvV players into stat. That's frustrating.

13. Delete Essence of Wind in pvp or drastically change the debuffs. I believe it is +6 ticks to ANY spell and debuffs towards dexxers. That means it takes longer to cast a mini heal while under this spell than an earthquake. Not only does this act like a cursing spell it also damages foes with 17ish damage. It's just really over powered in pvp choke fights.

Like I said if people want to message me and talk about bugs or things they want in this game feel free and I'll add to the list. Also these are not demands of the players wanting ALL of these changes with no questions asked. Just some suggestions and some of these being implement can restore skill to the pvp world and bring more people to this game (returners who quit because of the overpowered features in pvp).
1) I mainly play a necro when I pvp, so I have no problem with Mortal. That aside, it's fine as is.

2) Change it somehow. One of the deathstrikers on LS uses it, DS, and disarm, and smashes my face in, to the point where I run/don't even bother fighting her unless there are other people on screen to help me take her down. In a field fight, that's a death sentence. Maybe reduce the forced-walk timer?

3) I don't have too many problems with disarm/splinter. I have max DCI + a decent chunk of HP regen, 127 HP/130 Str, and I can time mini-heals quite well, even under disarm - even unarmed, people have occasionally failed to hit me. Once it ends, I'm back to running full speed.

4) See my response to Elden

5) On LS at least, pretty much everyone duels without it already. I have 3% on mine (protector of the battle mage), and while it rarely triggers, I still hate it; I'm also too lazy to swap out for another tunic that more than does the job. I do have a max CF suit on a nox/scribe, but both the suit & that template were made purely as a joke.

6) It's moderately annoying, and while I do have access to JOAT Tracking/Detect Hidden, it won't work often enough; I can't really fit investment in either on my template. Poison fields, EQ, meteor swarm, etc don't always reveal. Poison Field will let you know someone is there, but they can still stay hidden.

7) Not familiar with ninja spells at all, no opinion.

8) Hmm. 10 minutes works, I guess, but you can just designate a sampire to solo him. With enough people defending it doesn't take long at all, I need 5 minutes tops to solo him on mine, just with chain AI.

9) Yes. I fought @CovenantX and his guildmates for a while when vvv was new, but I'd point-farm when they were all logged out, and it only took like a minute to get several hundred points. I like the town fighting, but as it is right now, only stealthers really bother with it. I did some fighting yesterday against 3 others, but that was the most vvv fighting I've seen in a while.

10) Works for me.

11) Necro. Use Blood Oath. They get out of range. Alternatively, max DCI will help you out immensely. I've had guys just whiff like 6x straight, if not more.

12) Yes, this is annoying. In some fighting @ Yew earlier this week, I got guardwhacked (@CovenantX, I think you were there?) and got put in stat. I don't mind stat at all, but getting it because of a guardwhack pissed me off. No reason why that should happen. I think the wandering Order/Chaos guards can do it too, but I haven't flagged on one in a while (plus that char is no longer Red, so I can't flag on them accidentally with an aoe spell)

13) Haven't seen this spell used very often, I can't comment on it.
 

Merlin

The Enchanter
Moderator
Professional
Governor
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
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Here's some of my general thoughts:

The original poster had some okay ideas - but most of them were nerfing PvP things he personally doesn't like. Do that... and guess what happens? Out of what is left un-nerfed, people find the most advantageous template/tactics and it becomes new template flavor of the month ~ and voila, then we have another list of things that other PVPers want to nerf. It’s a vicious cycle. PVP allows for many successful templates that depend on the player and I don't think applying most of the suggested changes would do much to change the current hierarchy of who is good and who isn't.

I used to think it would be a good idea to move "belligerent chatters" to their own PVP based fel channel. But... then I moved my primary residence from Tram to Fel and have a different perspective. Why shouldn't someone in Fel be able to access general chat and miss out on potential deals and/or information (as already pointed out by others)? That would be a major inconvenience. I'm afraid that the only way we could have the more obnoxious chatters dealt with would be if there was a more active GM/EM or whatever who had the discretion to move these chatters into their own channel and they would be imprisoned to it for X-amount of time (single digit hours). I'm sure that there is even problems with that idea, but screwing over everyone else in Fel because of a few punks in chat is simply not an option. F that.

It's a real shame that we have people in game that use the N-word or act as they do. But I'm afraid to break it to ya, that's life in video game world now-a-days. Even with what is said, UO chat is much more tame than X-Box Live chat and other gaming chat apparatuses. If you believe that this game is struggling financially and is on so-called "life support", then banning any paying customer for even a 24-hour period isn't much of an option. Sorry - It's just not. You can't be protected from having your feelings hurt or seeing bad language, nor should you be. I saw someone say they wish people in chat would grow the **** up... well, maybe its those people reading that stuff that need to be the grown ups and realize their only true option is to just look away (or complain about it on Stratics, I guess).

It’s nice we have these forums to moan and groan about what’s wrong with this game, but I hope everyone reading this understands that’s all this is – hopeful moaning and groaning that a developer may read and implement a few of these “ideas”. Other than that, the constant “FIX THIS GAME NOW” style posts that we see about EVERY CHANGE and EVERY ASPECT of the game, are probably a big reason why nothing gets done. Everyone thinks they have it figured out and want their own stake in the game protected, unchanged and fixed (which goes for my own opinions as well!). Based on the level of bitter condescension I see in these types of posts indirectly towards the developers about the general status of the game itself, I don’t think many people accept the reality that this is a 17 year old game which is in the “mature stage” of its life cycle. I’m glad that the developers don’t micro-manage every complaint in this game (nor do I think they have the resources to do so, even if they wanted). IMHO, everyone needs to really lower their expectations hurdle and be grateful for however much time this game lasts, period.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
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Having the Fel smack chatter stop isn't for my "sensitive" ears. I now several folk who's CHILDREN play... 10 and up. THEY don't need to be subjected to that sort of crap in gen chat. Even with the filters on I'm sad to say that either many of the Fel chatter folk either can't spell or purposely mis-spell things to get AROUND the filters. So even if you set your child up with the filters on.... it won't filter the worst of it.

And to be 100% honest... aren't we all a bit beyond that age? I mean really is it totally necessary? I get tired of listening to the same person trying to sell the same item 4 or 5 days in a row constantly spamming how they are selling it. Finally about the third day in I finally pipe up with "Obviously you aren't selling it because if you were you would have done so by now and we wouldn't still have to be listening to you NOT selling it. Put the stinking thing on a vendor and be done already."..... What is really irritating is those that come on to say they are selling something... and then don't check chat to see that 4 or 5 people asked where or for how much.... and they are sooo busy auto spamming selling something that they don't even see they have responses.

Chat is horrible. I tune most of it out.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Almost every time for years now that I've seen a "fix this game" thread it's really been "make changes I like, that will improve my own chances in PvP."

Whether I personally agree with the particular changes proposed in any given post or not scarcely seems relevant. To me the important part is the constant conflation of what's good for the poster or pleasing to the poster versus what's good for the game at large.

It's hard to "fix" what not everyone agrees is broken. As the row over having snow last year and not having it this year shows, even the smallest changes have their supporters and their detractors. The UO team, current and former and future, gets into trouble when it mistakes loud voices for voices which are either numerous, or representative, or broad in scope. Listening to us is a balancing act.

I'm actually quite optimistic for the coming year and, I think, realistically so.

Also: 14 big fixes really is pretty good. I didn't count, was it that many ? Neat! When did that become an "only?"

And finally: The most-successful changes in recent years have all been about game content rather than rules changes/system changes. It's been the content changes people use, participate in, interact with. I think that's very telling and it doesn't surprise me one bit. This game is a few years shy of 2 decades in operation. Most of us, whether we're loud on Stratics or Global Chat or not, at this point are here for stuff to do.

-Galen's player
 

Merlin

The Enchanter
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You know several children that play? Well guess what... if they have any other game console, a Facebook account, Twitter account, Instagram account... or even just basic un-monitored internet access... then they've been subject to FAR worse. I mean, is Gen Chat on your shard really THAT bad? I'm betting it isn't. I'm in Atlantic, and we have our fair share of people spamming sales pitches on their latest drop or PVP folks talking smack and even swearing at each other from time to time... but it's not like it's on the level of some Satanist's XXX dungeon or KKK meeting. I'm afraid the "poor innocent children" thing doesn't hold up as a reason for changing current chat rules. Nor should we have chat rooms so filtered and over regulated that they're based on Sesame Street rules. This is why we have the opportunity, in your own words, to "tune most of it out": change chat channels or drop out of it entirely.
 

Clementine

Sage
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Archers have much higher DPS than a mage w/ 40 sdi. I think they should be about equal. I get that mage spells always hit the target and are more reliable to some extent, but it is also true you can fizzle a mage (or they run prot and do way less, but more reliable damage). It is also true that archers can miss. Neither mages nor archers can 100% rely on their damage output matching their damage output potential.

Archers can heal much better on the run. Archers have pots and in most cases bandaids where as mages just have pots.

Archers can do damage on the run, where as mages cannot.

What does this mean? It means that even though a parry mage has a reasonably good chance of getting lucky and dropping an archer on paper.... the way it actually plays out is that the mage will cast Explo, ebolt and then the archer runs away and comes back until the archer lands 3 ais in a row. Even if on paper it is roughly balanced between mages and archers, the fact is that given two players of equal skill, the archer should ALWAYS win because they dont have to stand around to heal or do damage where as a mage is forced to do both. Its basically impossible to chase down an archer, while it is only kinda of difficult for an archer to do the same. All archers need to do to win every 1v1 against a mage is to run away and heal and come back until they win the RNG lottery.

Its not hard to chain 3 AIs at 105 damage (plus spells and/or velocity damage) followed by a few moving shots. These can be done in less than 4 seconds assuming everything hits. An explo FS takes more than 4 seconds to cast, freezes you and can be interrupted.

How do we fix this? I'm not sure. Do we want mages to cast while running? Probably not... Do we want to nerf running shot? Probably not...

I think something needs to be done to AI. I don't know if it should get exponentially more mana expensive, if it should be subject to a lower damage cap when it is chained, if it should cost more mana or whatever. I just dont think it should be possible for a ranged character do to that much damage in that short of a time. This is before we even consider the issues of disarm and splinter........

TLDR: Archers > mages because they can heal and do damage on run.
 

cazador

Grand Inquisitor
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Archers are only better than mages because an archer takes close to 0 skill..in time they will get nerfed "again" and the mage will be the flavor of the month..anyone remember the axer/lumberjacks being cloned daily like sheep...it's how UO works and probably always will. The masses favor certain templates and then it changes. And ftr a good scribe never dies to an archer ;) especially a focus sash one :) that's a 2 spell redline with a well timed dp it's insta death


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Clementine

Sage
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Archers are only better than mages because an archer takes close to 0 skill..in time they will get nerfed "again" and the mage will be the flavor of the month..anyone remember the axer/lumberjacks being cloned daily like sheep...it's how UO works and probably always will. The masses favor certain templates and then it changes. And ftr a good scribe never dies to an archer ;) especially a focus sash one :) that's a 2 spell redline with a well timed dp it's insta death


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Assuming the archer cant win the RNG lottery with three AIs in a row before you can get max focusing, and that you can pull those spells off, then a mage has a shot at beating an archer. The problem, is that there is a very high chance that the archer will get their shots off before you get there. I am sympathetic to claims that spellfocussing is kinda outrageous, at least in 1v1.

This solution would not be viable in a group fight, because it is not practical to always stay on the same target until you can max your damage.

I don't think that a good scribe mage can always not die to an archer. There is nothing a good scribe mage can do if an archer gets lucky with RNG, which given enough time is guaranteed to happen. They can AI you faster than you can heal. Back in the day when SSI was effectictivly capped at 30, and getting 211 stam was impossible, and maintaining mana for 4+ ais was unrealistic, i would have agreed with you. This is not the UO we play anymore.
 
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