For goodness sake, here we go again with another attempted nerf at a stealth tamer.
If you are a ninja/warrior with stealth you can stealth around all you like, unseen, with your WEAPON, not to be revealed until you attack. If you are a mage stealther, again, you can stealth around with your WEAPON in hand (ie your spellbooks) not to be seen until you cast a spell. How is it ANY FLIPPING DIFFERENT for a tamer to stealth around with their WEAPON (ie their pet). Difference is you can actually SEE FLIPPING TAMER location as their pet gives them away and getting from a - b still requires them to reveal to command the pet whenever it takes off after a mongbat or distracted by any of the million other things that pets get distracted with. They reveal when they re command their pet, they reveal if they say 'all kill' but you know what you already KNOW they are there so it is hardly like they are gonna 'surprize' you. As for the 'realism' of the pet not seeing you so can't follow you, how about you just understand that it doesn't need to 'see' you because it can flipping SMELL you and it is following it's masters body odor.
Talk about a bunch of flipping cry babies. So sick and tired of ONE person putting up a 'nerf' and then everyone just jumping on the bandwagon til it gets nerfed. There is NO logical reason to change something that has been in the game for decades. And you know what, for that tamer to actually be able to 'do' that they have invested probably 200 to 220 points into hide and stealth on an already specialized template. Given that to be an really effective tamer you probably have another 300-360 points or more invested in Tame/Vet/Lore, that only leaves you between 140-200 points to put into magery, med, ei or whatever else you need.
My tamer has extra points put to magery and lockpicking/carto/mining depending on what role she is in at the time, that of pure tamer or thunter.
Shove it with the nerf stick for pete's sake. I agree that a RECTIFICATION was in order to stop people farming unattended with stealth chars, however, as always the way it was done was a total NERF and totally easy fix overkill. Rather than consider the problem and put in a fix that was appropriate, now every single flipping two bit creature can now 'reveal' you in blackthorns, making the points invested into the stealth skill hopeless, but not only that also affecting players with invisibility. Try casting that in there and making it stay on, that is also nearly impossible.
The rectification SHOULD have been if a char went into hide and didn't MOVE or command a pet for TEN minutes then they should auto reveal. Same as if a char stood on the one tile for more than 10 minutes be auto 'moved'. But no, they got out the whack stick and basically made it nearly impossible for any char to either hide, hide/stealth and even invis with any level of certainty.
Bad design again.
As for this topic, get over it. I hope the dev's for once don't listen to the hysteria bought up on this forum on skills that have been around since inception.