Annoying. Trying to find a lava infused weapon to play with, burned all the hooks I had and all gargoyle stuff. :/No you can't. The reason was, as far as I remember, that there are multiple types of human items for that specific slot and the system cannot pick one on its own. Something like that.
I have a Lava Infused Crescent Blade on Siege you can have, just holler for me.Annoying. Trying to find a lava infused weapon to play with, burned all the hooks I had and all gargoyle stuff. :/
I actually pulled on of those as well, but I use a shield so was trying to find something one handed. I also got a Kryss, but don't have fencing stoned.I have a Lava Infused Crescent Blade on Siege you can have, just holler for me.
Thanks for the offer but I only have characters on siege, so I couldn't get um.I have some spare human lava infused weapons on Europa
Thanks man, id be happy to pay, or donate to the charity of your choice should the occasion arise.well, if i come across one, i'll drop it in your mailbox
Oh, I see how it is! If the Gargoyles have high resist armor its only natural, but if Human and Elves have high resist armor, it's overpowered! You racist!There is also the problem of the garg armor/stuff having higher stats than human and it would be OP
1) Garg armor has much higher base resists which would make it OP when altered to humanIf not... why the hell not?
They really just need to give ores/stone (and probably leather) the same kind of material bonuses as wood. I really don't get how 10 years go by since ML and still only wood has any unique material bonus.No, no altering from gargoyle to human. In most cases it's understandable.
But it's a shame that there are two types of aprons. How much real skill would it take to tie apron strings a little tighter, or to add a bit of string to them?
I wish that gargoyles had:
helmets
leather hoop earrings
studded leather armor
more gorget types
I wish that humans and gargoyles had an equivalent to the Darkwood armor suit. Get those lazy elves of Heartwood working on inventing that!
They already added 4 resists total to leather and metal few years ago. Also they added stamina loss reduction benefit and LMC to all not medable armor made from studded/bone/metal/stone.They really just need to give ores/stone (and probably leather) the same kind of material bonuses as wood. I really don't get how 10 years go by since ML and still only wood has any unique material bonus.
Resists aren't special properties like you get with wood, and they bumped it because it was comparatively low. Also wood armor got the LMC and stamina protection as well. Again, that's the armor type bonus, not the material bonus.They already added 4 resists total to leather and metal few years ago. Also they added stamina loss reduction benefit and LMC to all not medable armor made from studded/bone/metal/stone.
Is it changed since Publish 81?Also wood armor got the LMC and stamina protection as well.
Each piece of non medable armor will provide lower mana cost with the exception of woodland armor.
No, it didn't.Resists aren't special properties like you get with wood, and they bumped it because it was comparatively low. Also wood armor got the LMC and stamina protection as well. Again, that's the armor type bonus, not the material bonus.
Oh yeah hats right I forgot because woodland suits would have been over powered becaus of the resource properties on wood. My bad. But that's sort of my point. No one would have used metal/bone/or studded because they lacked the bonus properties of wood.Is it changed since Publish 81?
Yup, I was wrong. Forgot. :{No, it didn't.
It has happened more than a few times to me.Yup, I was wrong. Forgot. :{