Is monster luring still frowned upon?...la@DJAd - I know. We have had similar issues on Siege, but at least there we can kill them and put them out of commission until they discover their ghost furiously spinning his wheels! But, yeah, I hear ya.
Not where we play!Is monster luring still frowned upon?...la
Good. Not that the frowns ever kept me from doing it in the past. ...laNot where we play!
It's not like many people lose gold as it is, and even a non-scripter like me surmises that a script would auto-send gold once detecting that a character is heavy. But it could be programmed that a character's gold count falls to the corpse upon death. Only when a character opens the bankbox, or uses a bag of sending (target the character to send gold).So wait..so you can farm non stop with zero chance of losing your gold? How about you have a ledger of sorts that holds gold and weight and can be deposited but not broken into stacks. And on death a ticket drops to your body that has a timer of 60 seconds before it poofs..where then it can be looted and deposited into your ledger..the idea of picking up gold at a harrower and just having it go into an invisible account without having to run it out is weird..think about the 24/7 gold farming bots that will pop up..
It's because gold is duped at least as often as valuable items (I'd say more) that items can command such high prices. Duping may never be stopped entirely, but eliminating gold duping would result in massive price deflation as the quantity of goods increases relative to gold supply. It's neutral at best and in all likelihood would have almost only benefits for honest players.Duping will still exist, if not checks, then high value items. In fact, I have been told duping hi end items to sell already happens more than duping a check.
Removing checks from the game will eliminate duping about as efficiently as random ore eliminated script mining...
If you're serious about that, then notwithstanding you'd push most everyone to quit the game for good, you're welcome to demonstrate your commitment by first demolishing your own items and houses, then deleting your characters.YES better yet wipe the servers, lets start fresh. too much junk clogging up the game.
You openly say it would cause "chaos," the inevitable consequence of which is that people will give up on the game. Let me guess: you're one of those who's hoarded a lot of many things, so you'd like such a system where you'd stand a good chance when the cards are dealt?This will cause major chaos. A competition between all the currencies will start. A lot of items will suddenly find new owners. After some weeks or months people will slowly have chosen a new currency. On Atlantic people will mostly accept seeds from a silver sapling while Siege, Mugen and Catskills will rather stick to Fey wings.
Players that are hoarders might suddenly become rich over night once their beloved very special items are high in demand. And those who filled the characters of 20 accounts with gold checks... are left with nothing but useless paper.
To conclude - my method will mean loads of fun. It will create imbalance in the beginning. Imbalance might be a lot of fun actually! At the same time my method will enable the players to find a new balance. A balance that is always subject to change if a majority of the players changes the direction of things. You can hardly get a sandbox feeling that will be more true than that.
NO only if everyone joins me! seriously tho, i would love a fresh server no transfers allowed. i think it would be really fun. and more likely than not, returning vets who have been away from the game for years would feel more at home there.If you're serious about that, then notwithstanding you'd push most everyone to quit the game for good, you're welcome to demonstrate your commitment by first demolishing your own items and houses, then deleting your characters.
why not make gold a part of your character just like STR/INT/DEX is. For example, on your character sheet the amount of gold would be listed just like STR is. Surely the code could be modified. No checks....no way to dupe gold.enough is enough...gold duping as got to stop....
drop all other projects and please do this one....
Generally I don't even loot the gold I'm more interested in the artifacts/items..I was just pointing it out as a problem. You're right about bags of sending and such, but if it was an infinite tie to your account which didn't have any weights etc..it would be farm easier to farm gold. What about the gold that drops off champs/harrower. The only gold in game I see worth picking up? I can just drag drop on myself and not have to run any out? Not that any of this I would personally care about, it just seems too easy buttonishWhat I've proposed before should not be difficult: make gold a character-bound number, no different than a stat or skill. Double-click a pile of gold, whether on a monster corpse or the ground (e.g. at a champ spwn), and it goes into the bankbox. Gold piles could only be double-clicked, and they could not be moved as if it were locked down, or perhaps given a weight of 2000 stones so they can't go in a backpack or pack animal. After a certain well-announced date, any gold piles and checks in the bank would automatically be added to the character's gold count. Gold checks would become purely decorative and non-redeemable on that date.
To buy something from another player, initiate with a "Pay gold" action on the context menu, which would open a trade window. After all, once upon a time transferring a pet did only a straight transfer, without opening a trade window. For transferring from one character to another on the same shard (and it could even work for all shards), there would be a "collective" bankbox holding the gold. This allows people to keep "RP" separations between characters. If transferring to a second account, use a second client. It would mean the inability to make a check and drop it in the house, but that inconvenience would cut down on duping.
Cazador, you posted:
It's not like many people lose gold as it is, and even a non-scripter like me surmises that a script would auto-send gold once detecting that a character is heavy. But it could be programmed that a character's gold count falls to the corpse upon death. Only when a character opens the bankbox, or uses a bag of sending (target the character to send gold).
That's why I said it could be tied to a character, with a limit that could simulate "weight," and necessitating that bags of sending still be used every so often. Scripters will not be deterred, but it will hinder duping while making it no more difficult for honest players.Generally I don't even loot the gold I'm more interested in the artifacts/items..I was just pointing it out as a problem. You're right about bags of sending and such, but if it was an infinite tie to your account which didn't have any weights etc..it would be farm easier to farm gold. What about the gold that drops off champs/harrower. The only gold in game I see worth picking up? I can just drag drop on myself and not have to run any out? Not that any of this I would personally care about, it just seems too easy buttonish
They're already doing what you said...they just use the shard shields to move it@Eaerendil - I'm not so sure "account bound" is the way to go. Account bound on your home shard, perhaps, or possibly character bound might be a better option. Now, before you poopoo those options, consider the ramifications of making gold "account bound" and usable on any shard. What is there to prevent someone from making, transferring or using already viable characters on empty[ish] shards like maybe Lake Austin and script farming unattended and just raking in the gold? Heck, I can think of several ways to utilize the lesser populated shards to keep a steady stream of gold coming in. I'm pretty certain the people who would abuse and have a hey-day with such a system would think of really elaborate ways that my pea brain can't even comprehend! I think character bound might be the better way to go.
In order for it to be LURING they would have to see you doing it to page on you.... and since they are obviously AFK macroing and scripting they can't page on something they don't see IMO. But do 2 wrongs make a right?Is monster luring still frowned upon?...la
You've gotta love it when the dupers say that they are "helping the community by duping" because it "lowers prices so everyone can afford stuff" lol.luring frowned upon...r u joking...
seems blatant afk scripting is allowed and not frowned upon
and as for the duping of gold checks then rinsing clean through vendors....its aint gonna stop untill the checks are erased....end of...then afterwards lets see how the gold economy gets better...and things get cheaper...when folks cant buy there weekly billion for a 100 bucks [whatever]
luring frowned upon...r u joking...
seems blatant afk scripting is allowed and not frowned upon
and as for the duping of gold checks then rinsing clean through vendors....its aint gonna stop untill the checks are erased....end of...then afterwards lets see how the gold economy gets better...and things get cheaper...when folks cant buy there weekly billion for a 100 bucks [whatever]
then yes you are missing something...but u admit that.......gold checks are untraceable after they are'' cleaned/ washed''...aka laundered through vendors....the dupers are 99% safe with gold duping....and people like to buy gold at 10/15 cents a puck.....they can buy items with gold then and look normal hard playing players ....people dont like buying items for real cash though....kinda amke then feel cheap.....even though gold is fine..I must be missing someyhing... how does this stop gold sellers? Whats to stop them from buying say a rune for whatever price of gold that was purchased? Dont get me wrong, i would love to see checks done away with, however i dont forsee it having as much egfect on dupers and gold sellers as you may thibk. Though i do forsee a massive amount of duped rares flooding the market. If they cabt dupe gold they will find something to dupe... dupers are like roaches and rats... they can survive just about anything.
QFT!I must be missing someyhing... how does this stop gold sellers? Whats to stop them from buying say a rune for whatever price of gold that was purchased? Dont get me wrong, i would love to see checks done away with, however i dont forsee it having as much egfect on dupers and gold sellers as you may thibk. Though i do forsee a massive amount of duped rares flooding the market. If they cabt dupe gold they will find something to dupe... dupers are like roaches and rats... they can survive just about anything.
I'm sure they would love to do a lot of things. Doesn't mean it's going to happen anytime soon. Or maybe ever. UO has a long list of things that needs to be addressed but doesn't have the funding or resources to carry out what is required.Well Mesanna said she would love to do this at the last..''state of UO address''
I think we should go for the pet revamp first, except lets do a focus group of all PvPers and get the details hammered down, only seems fair since the VvV focus groups was all trammiesI can tell you the answer. You can pick either of these:
1. "It's on our radar"
2. "Soon"
I don't know how far down on the to do list the new gold system is. Before pet revamp, high res art, etc etc ?
like i say some folks dont want change THEY are happy they can buy cheap gold by the bucket full.....[whatever]
I disagree with the priority.enough is enough...gold duping as got to stop....
drop all other projects and please do this one....
why should UOs goal to be more profitable? No matter how much money Broadswords makes, do you really think EA is going to provide more paychecks? EAs stance has always been a little bit of easy / cheap money is better than a risk / investment for larger gains. at least when it comes to UO. Any addition profits UO makes will not go back into UO.I disagree with the priority.
If duping is possible it will happen, either gold or items.
UO was never meant to be fiscally stable.
Priority should be to enhance gameplay for us and for broadsword to make UO more profitable so to enhance the gameplay more and get more players.
That's why I like the one's that do it in Fel, if you can get'em banned wait til they have nearly a full load and kill em.People don't even need to move to a "dead" shard. They hack and script on even the busiest shards without fear of getting banned. I've reported loads of script miners/lumberjacks and guess what.....? They are still going months later.