On that we agree. But it has been my experience that once people decide it is something they can do, they tend to become part of that group you want to be included. Yes, we have a learning curve. It's a big learning curve, and it takes time.
So my question to you then is, what portions of the system that is in place now are still troubling or not engaging? And are those points enough to cause the system to not be fun.
Well, I don't really pvp, I used to be a thief, and I've killed a few people who have attacked me, but that's as close as I got, and play siege, and it works different on siege (no arties, harder to avoid as a non pvper) but just as a system I think my main problem with it is simply that it's meaningless.
Factions at least was about taking control of towns, and there was some (if minimal) incentive to do so. VvV is just a pvp game with no meaning. Of course they basically took away town control and gave it to Rpers, so they couldn't do that any more.
Also there is no difference between virture or vice, except they are represented by a different color. Factions was also light on the separation, but at least there was the fiction behind every faction.
What I would really like is some really expansive system including meaningful territory control, and cooperation of pvpers and non pvpers working toward a common goal with a fiction behind it all that makes sense, and is written into ongoing game lore. I understand that is far too much to ask for... but whatever.