Ahhh, but when the cheaters use those same pvp principles, and a lot of them do, the non-cheaters need one more thing - numbers!Still to this day, strategy, teamwork and communication can beat any group of cheaters.
Ahhh, but when the cheaters use those same pvp principles, and a lot of them do, the non-cheaters need one more thing - numbers!Still to this day, strategy, teamwork and communication can beat any group of cheaters.
That's pretty much the sentiment of the pvp community at the moment. It's what I ment about the "real" pvp. Its not even "cheating" in most pvpers eyes, as its "what you have to do to compete." Most pvpers know nothing will happen to them for running the hack client, or other 3rd party programs. Lots of non-pvpers know this, and is why they don't pvp. They don't wanta cross that line.The devs have all but admitted there is nothing they can do about 3rd party programs. Therefore i've ignored that element as i don't see it changing
This is the usual solution proposed, or variants thereupon. We've seen the results: The gain for Fel and PvP is short-term, whether it lasts for days, weeks, months, or even years it's still short-term. And the loss for the majority is greatly under-rated. Because there is a loss to us though we often don't feel comfortable admitting it.We need another medium that is strictly fel only, that is so heavily desired and needed like power scrolls were that everyone will want a piece of it.
I don't know that we can accept that one as a given. In MarkeeDragon's video talking with two of the original UO devs, they talked about how people being PK'ed and losing everything was one of, if not, the leading single-issue cause of players logging out of UO and never coming back, even during UO's growth period. It was literally financially harmful to the game when it was the default state in which UO was played. And that's when UO had a quarter million players or whatever.People used to not have a problem with dying and loosing everything,
Maybe we could start small..consolidate some of the champs spawns so they are so spread out..I hate T2A but it's the perfect spot for a battleground with random spawning spawns, spawns that can only be started if 4 people are on the alter. And just add in +1 skill scrolls that stack and bump 120's to 125 at first and add +1 tinkering, arms lore,forensic,taste ID,begging,poisoning and bump those caps to 105 it would be a "major" change but just enough get every single player in game in NEED of something again. Currently they are adding items that are optional, what it needs is something everybody needs. I even think it would be productive to add +1's to all fel champs that are battle skills and add a trammel spawn for all crafting types. That way both facets have something to sell to eachother. To keep it more fairAlthough raising the skill cap is a wonderful idea, it probably wouldn't work out how we think it would. I would think everyone would just buy SOT's to raise their skills the new 5 or 10 points then go back to being inactive.
This.That's pretty much the sentiment of the pvp community at the moment. It's what I ment about the "real" pvp. Its not even "cheating" in most pvpers eyes, as its "what you have to do to compete." Most pvpers know nothing will happen to them for running the hack client, or other 3rd party programs. Lots of non-pvpers know this, and is why they don't pvp. They don't wanta cross that line.
This.My point of my first post was if you want more people to fight against, changing the system will do nothing for long term pvp. IMHO, making pvp fair (I know its a pipe dream) for everyone will have a far greater impact on the long term pvp participation rate then any item give away, or new pvp system. If this is not possible, then one can conclude that the participation rate will continue to decline back to its pre-VvV days (which was completely dead - even on atl).
And this.Well to answer your question, IMHO I think the diminishing of pvp is a player problem (because lots of people don't wanta pvp with cheaters) and a game play problem (the dev team cant stop the cheating).
That would set the nail in UO's coffin for good, IMHO.Currently they are adding items that are optional, what it needs is something everybody needs.
This is the usual solution proposed, or variants thereupon. We've seen the results: The gain for Fel and PvP is short-term, whether it lasts for days, weeks, months, or even years it's still short-term. And the loss for the majority is greatly under-rated. Because there is a loss to us though we often don't feel comfortable admitting it.
The "problem" you see, and calling it a problem is problematic in and of itself but I can't think of another word at the moment, is that PvP is just content that most people aren't interested in. Saying "here's something you need but to do it you'll need to subject yourself, directly or indirectly, to PvP," is unfair and is of only short-term gain to Fel anyway.
Short of eliminating Fel and non-consensual PvP, which no UO team ever will do, here is the bare bones idea behind the various solutions I personally have proposed over the years.
Now here's some examples of how this might work.
- Put every possible reward into every rules set.
- Leave it so that the chance of certain rewards associated with each rules set currently is FAR greater in that same rules set. (So, say, while you could get Slithers in Fel, you're way more likely to get them in the Abyss. And while you could get 25 stat scrolls in, say, Ilshenar, you're way more likely to get them in Fel.
Nothing, or nearly nothing, unique to each rules set. But continue the current associations. So you'll mostly still get Evil Statues or 120 mage scrolls from Felucca content. Just not exclusively. And you'll still mostly get the Valiant Commendation scrolls from Exodus, or Ornaments of the Magician from the Doom Gauntlet. But once in awhile the new improved Harrower will drop one of each. (Maybe at the same time!)
- Low level power scrolls (say, to 110) in Ilshenar spawns. Players like me, who no longer have much interest in Fel, when we need scrolls will cobble together the high-end scrolls by binding the lower level ones. It'll be a pain in the ass and most people will still buy them from Fellies. But the point is that the option will be there.
- Make the True Harrower a lot harder (I don't think most people appreciate how easily he drops these days) and give him a rare chance to drop any item in the game. If you are a Fellie and never wish to leave Fel you can get anything you want, more or less, by staying in Fel. It'll just be way rarer and way more difficult. (Same as with Trammel players and power scrolls/stat scrolls.)
- Mirror the Abyss champ spawns in the Trammel rules someplace. Make the chances at their rewards noticeably less in the mirror than in the original.
- EITHER put a paragon version of the already improved Harrower in a Trammel facet someplace (he'd make a great Peerless I'm sure), OR drop its rewards around existing Trammel rules content, with the chance being quite rare.
- When something new gets introduced in one rules set or another, wait a bit (a few months?) then drop it into the other rules set someplace with a rarer chance. (So, say, early next year drop Slim into Trammel someplace.)
-Galen's player
Idk man, when I was outnumbered or out played. What I did was band up with buddies and learned to fight back not cower and hide. UO has and always will be about fighting things/people..what you suggest in the last 3-4 posts I've read from you that you want players, you want items, you want this but for no risk/cost/ or grind..which in a perfect world would be ideal. Let's not also forget this is a video game with many many different playstyles, all of which could and would benefit from a system exactly like this. What I proposed was to add on +1 stackable Powerscrolls for each individual skill..the idea of Powerscrolls being only on fel side was for a smart reason. If they were on the trammel side they would be scripted/chained 500x a day with absolutely zero risk of death. I can fall asleep and solo almost every single spawn. If scrolls were available in the 120 variety in Trammel a 120 Mage would be worth 100k at best. And the current ones on vendors now for 50k wouldn't even leave the champion area, because it wouldn't even be worth the turn in points. Yes a lot of skills would be available only on the Fel side, but in my proposal all crafting/wilderness and there likeness scrolls would be limited to only Trammel. Therefore the people not willing to enter a battle zone can also farm skill scrolls to sell to people. Everybody has crafters no matter what side you fight on PvP/PVM/ and RP..so there will always be a need for those as well..That would set the nail in UO's coffin for good, IMHO.
That's going back to Powerscrolls which kicked out of UO way too many players precisely because players felt pressed to get them but many couldn't either because they lacked the skills or the wealth to buy the best items to get them through PvP and so had to suffer through interminable hours, days, weeks months of grinding to make the gold necessary to buy the "needed" powerscrolls for tens upon tens of millions of gold which, back then, was a whole lot of gold......
Eventually, all of that grinding became tedious and players left the game.
No thanks, forcing UO players again into "having" to get the "new" powerscrolls would just bring us back to those days with the changed situation, though, that back then even if players left in lots those who stayed were enough to cover the bills with their subscriptions but today ? It would mean the end of Ultima Online.
So, thanks but no, no more "forced" PvP to get "new" powerscrolls, I do not think UO could afford the loss of players this time .....
So many gave up on UO 1998, and especially in 1999 when EverQuest opened. EQ's draw was what Designer Dragon resisted, but the UO gods ultimately caved into: areas where players couldn't be attacked unwillingly by other players. The excuses of "Don't leave town" or "Don't carry anything you don't want to lose" wore thin very quickly. The suggestion "Get friends to fight the PKs" was of no use because PKs would be long gone by the time I and others (the legitimate PvPers, not just PKs who'd alternate between Dreads and Great Lords as they needed) could show up.I don't know that we can accept that one as a given. In MarkeeDragon's video talking with two of the original UO devs, they talked about how people being PK'ed and losing everything was one of, if not, the leading single-issue cause of players logging out of UO and never coming back, even during UO's growth period. It was literally financially harmful to the game when it was the default state in which UO was played. And that's when UO had a quarter million players or whatever.
I'd guess it's about 90% "things" and 10% "people." As I just replied to someone else, most saw the original box's artwork and dreamed of fighting monsters. PvP is an important component of the game, but it was never the biggest thing, and that's talking about consensual fighting. PKing in the first 2½ years drove more people away than it brought in.UO has and always will be about fighting things/people..
I'm glad that it's written in stone that PVP and relentless PKs drove away all of UOs player base. Because it had nothing to do scamming, tons of bugs, constant reverts, servers crashing, huge amounts of Lag, the countless Disconnects, the 20 minute Connecting to UO screen and getting in game grey screened, the 10 hour long patches just for it be corrupted and having to start over. You're absolutely right! People killing people and taking there 200 iron ore was the complete and utter downfall to 1997-1999 UO which is EXACTLY why the top two player ran Pre-AOS(tram) shards that are running right now have a bigger player base than the current production servers(granted mostly because it's free)...great analysis!I'd guess it's about 90% "things" and 10% "people." As I just replied to someone else, most saw the original box's artwork and dreamed of fighting monsters. PvP is an important component of the game, but it was never the biggest thing, and that's talking about consensual fighting. PKing in the first 2½ years drove more people away than it brought in.
14.4k was a B!!! And I do have to admit it sure felt 10 hours long..most of the time I started it at bedtime in time to play in the AM before and after school. Addicted much? I'd say!10 hour long patches? You must have/had a terrible connection. Never had anything even take close to that long to download for UO.
Sauce for the goose. You forget that the technical problems drove away PKs as well as other players. perhaps more so.I'm glad that it's written in stone that PVP and relentless PKs drove away all of UOs player base. Because it had nothing to do scamming, tons of bugs, constant reverts, servers crashing, huge amounts of Lag, the countless Disconnects, the 20 minute Connecting to UO screen and getting in game grey screened,
As Duke said, 10 hours? And you tried playing UO on 14.4K when the standard was at least 33.6K?the 10 hour long patches just for it be corrupted and having to start over. You're absolutely right!
What a straw man. I never said any such thing, but you'd like to think I did. But the PKing of miners, in fact, was a big problem.People killing people and taking there 200 iron ore was the complete and utter downfall to 1997-1999 UO
It is entirely because the shards are free that they have any business. Did you really need me to explain this to you in the past before you understood it?which is EXACTLY why the top two player ran Pre-AOS(tram) shards that are running right now have a bigger player base than the current production servers(granted mostly because it's free)...great analysis!
It wouldn't shock me to see a uninsured modern shard doing very well if it allowed transfer shields to be used to and fro.....It is entirely because the shards are free that they have any business. Did you really need me to explain this to you in the past before you understood it?
We've been told many times that a "classic" shard takes too much to maintain, and would it bring enough players back to be worth the revenue? There might be the code somewhere, but I remember all too well the various bugs and exploits of the time. Depending on the particular code chosen, people would locate copies of UOE to use again, or use things like mana vampire without using manaI think that it is worth taking a guess that half of those people would/could/might be still here playing and paying if there was such a shard supported by the team, such a shard would be considered well played by current EA sponsored ones. Just a thought.
It wouldn't shock me to see a uninsured modern shard doing very well if it allowed transfer shields to be used to and fro.....
It's perhaps worth noting that this quote right here is apt for a lot of things... including the existence/creation of Trammel. There is a GREAT tendency among people who always enjoyed player slaying to romanticize the whole thing as being, in the past, an honorable and fun thing between two capable combatants that was exciting and enjoyable. The realism for the great majority of non-PK's who experienced a "pvp" situation pre-Trammel was being repeatedly murdered on a craftsman character or running to Britain and having 6 guys with crossbows open up on you from being hidden along the roadside.Great post bud.
A huge majority of todays best pvpers have terrible attitudes. They rezzkill, dry loot and trash talk to death anyone they believe to be inferior to them. This also causes the lesser pvpers to just fade away instead of trying to get better. Good pvpers complain about lack of action when they themselves are essentially the reason for the lack of action by their over the top elitist and crappy behavior.
As a pvper i can say there's very little "cheats" in pvp. There's 1 real speedhack which doesn't really do squat for anyone with a decent ping. I'd rather face someone with a speedhack than someone using one of the legal proxy services.Likely the reasons behind the DEV's feeling the need to "lure" folk back to Fel stem from problems with what is left in Fel. People that spend 99% of their UO time training and preparing to fight.. and those who feel that they must "cheat" to win.... who use every advantage they can so they can in their minds be "The Best" which in the minds of the rest of the sane means.... they are losers because if you have to cheat to win... the only one your fooling is yourself..... but that is what is "left" in Fel..... those who are truly good by way of skill and those who cheat.
Sadly most of the rest of the UO community come upon the cheaters... Many have learned over the years that you just can't compete with that unless you're also willing to cheat... and many of us aren't.
Then you must not pvp enough. Scripts and hacks aren't that rare.As a pvper i can say there's very little "cheats" in pvp. There's 1 real speedhack which doesn't really do squat for anyone with a decent ping. I'd rather face someone with a speedhack than someone using one of the legal proxy services.
Anyone that knows scripting knows they break, a lot, and at the worst possible times. No rational decent pvper will use one of these so I'm not sure I get where you think everyone cheats. Now flop over to tram ruleset and it's a completely different story about cheating isn't it?
This whole concept if someone is better they MUST be cheating is completely laughable.
Except it's not hard to tell at all. Even though they'll swear up and down that they don't do it. Do you really think someone who knows what they're doing in a pvp situation can't tell when someone is cheating?It's an easy way to claim someome is better without claiming it. Hence the reason gen chat is full of the nerdy kids after dying.."nice Speedhack bro" lol speedhacks are a absolute waste of time! Let's chat about
Farming all the artifacts in tram Afk..must be the pvpers doing it
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Considering I've spent 95% of my play time pvping in a major guild for the past decade I'd say I know plenty on what's spread around the community.Then you must not pvp enough. Scripts and hacks aren't that rare.
There are none..speedhacks are a joke. Medic scripts are absolute trash. The only scripts that can be semi advantageous are box scripts, bola avoiding scripts..even those have downfalls..para spams to death are quite amusing tbh. It's the lower end PvPers that cry about hacks. Hack allConsidering I've spent 95% of my play time pvping in a major guild for the past decade I'd say I know plenty on what's spread around the community.
So tell us what the actions consist of with these common place script/hacks people are using?
Oh I know. I was just testing to see if he'd tell us what he thinks. I needed a good laugh tonight.There are none..speedhacks are a joke. Medic scripts are absolute trash. The only scripts that can be semi advantageous are box scripts, bola avoiding scripts..even those have downfalls..para spams to death are quite amusing tbh. It's the lower end PvPers that cry about hacks. Hack all
You want, no AI can "out smart" a good pvper
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Like I said, if you really believe that garbage, you're clueless. I'm not talking EC vs CC. I've seen guys slip several tiles (5+) at once (in a straight line, at full speed while redlined), and guildmates have said they've seen this person runs THROUGH spawn. EC does not allow you to do that - I play on the CC and have no problems whatsoever keeping up with EC users.There are none..speedhacks are a joke. Medic scripts are absolute trash. The only scripts that can be semi advantageous are box scripts, bola avoiding scripts..even those have downfalls..para spams to death are quite amusing tbh. It's the lower end PvPers that cry about hacks. Hack all
You want, no AI can "out smart" a good pvper
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I just can't get used to the EC. But that's not the problem. A guy I dueled a few weeks ago completely shut me down. When he dueled one of his guildmates (and I watched their fight the entire time), he wasn't anywhere near as good. If it were just an EC vs CC issue, it's a simple thing to adjust my timing to deal with it. But it was in the way he was casting too. I'm well aware that he plays on the EC, but his casting felt too automated.Scipts and speed hacks don't do much. I play 100% legit using the enhanced client, and I run past almost everyone I encounter. I am so tired of everyone saying its the problem with pvp is scripts and speedhacks, it isn't, especially when you can learn to out preform the scipts and speedhacks. I have found the enhanced client to be useful for this.
We do need more of a reason for people to come to fel.. But the real problem isn't always the content. Its the behavior of some of the pvpers who dwell there.
I won't pretend to be innocent, I have had my days of "lol I smoked you you noob go back to tram". But I have come to learn that really all that does is discourage people from even trying.
THIS! But there has always been a bunch of these people around. Me and my friends dont want to spend time with these idiots, thats why we have GC offline most of the time and play trammel only. You know, this is my valuable free-time (free from my boss, my wife, my kids) and I dont want to waste it with as*****s... Sad but true, PVP (especially on Atlantic) attracts these guys like **** attracts the flies... No thanks ;-)2) A huge majority of todays best pvpers have terrible attitudes. They rezzkill, dry loot and trash talk to death anyone they believe to be inferior to them. This also causes the lesser pvpers to just fade away instead of trying to get better. Good pvpers complain about lack of action when they themselves are essentially the reason for the lack of action by their over the top elitist and crappy behavior.
Im glad you played with people, who claim to be hackers, but I assure you. The current state UO is in now there are no "real" hacks..you can't bypass the server side rules, or rubber and and trick the server like you once could. The most you can do is alter arts files. That's the closest thing to a "hack"..using that 3rd party program to speed up your processor doesn't make you skip tiles like everyone seems to think. It just a more harmful version of Lowerping or WTFast, which attain the sameI don't know about hacks and cheats but I did for awhile join a large Zerg guild.... and their chat and vent was FULL of them discussing the use of illegal 3rd party cheats, hacks and other things... They bragged about it all the time not only in their own vent but in General Chat.)
Nobody telling you "how to" fight will ever teach you anything. The only way to learn is to practice, and practice involved many many many deathsI can't honestly think of anything that would change the minds of many except having folk willing to help them learn... and not by killing them repeatedly.... no one likes that.
Yes, as some of us have talked about before, cast Arch Cure or Cleansing Winds on yourself at a Trammel event, which hits VvV, or use Noble Sacrifice to res a friend...Adding VvV to all shards would only serve to piss off more players.... when I go to an EM event I don't want to have to care that if I heal or rez someone I'm going to get thrown into Virtue or Vice because I was trying to help out players at the Event. I am always healing and rezing folk... afterall healing is something that earns you points to the drop...
Adding that system to all shards would be a pain. I would be extremely torked to be wandering in a dungeon and suddenly come upon someone who's in trouble and try to help them only to find that they were enticing me to heal them so that they could now have their friends kill me because I helped someone. I see a WHOLE lot of opportunity to grief that... No. Leave that crap in Fel. It's bad enough there.
Wait, that sounds alot like "this is a combat area do you agree to proceed".Gump appears
"Committing this act will flag you for VvV, do you wish to proceed"
..common sense /end
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Yes to all.Actually you don't need new rewards, new shiny items and/or adding higher skills/stats cap to get people back into PvP.
It falls on the community and each shard to try things to get people interested and excited to PvP. Some ideas may work for one shard but fail on another another. Ideas do fail so each shard/community has to keep working at it until they find what works right for their shard.
Here are some ideas to try:
1) Friday Night Fights. Orgainized PvP events. Can be 1v1 or group tactics. No looting and trash talking but just plain fun.
2) GM Equipment Only Group Fight Night. Get a group and split people up on even numbered teams.. Wear only GM armor and GM weapons. No arties. no mounts and no jewelry allowed. Make skill be more important than pixel-elated items.
3) PvP Training Nights. This is for the PvP impaired who want to improve and learn how to PvP.
These are just a few I mentioned but for any idea to work both communities ( PvE and PvP ) need to put aside their differences and communicate in a mature manner on their own shards and try things just for the fun factor. Forget items and check the egos at the door when trying things to get people involved to PvP.
But then again..I've been playing for so many years with the way it is! additional gumps "do you wish to be teleported out of VvV area" "by doing this "you accept this combat ". Thats far too much for me to comprehend or accept! I just like taming and bank sitting!Wait, that sounds alot like "this is a combat area do you agree to proceed".
Sorry but no thanks, the last thing Siege would need is Trammel, there are 20+ shards with Trammel, Siege should never ever be one of them.My ideas are to radical for a traditional shard but I think if they tried this on Siege it would help increase activity there, give deeper meaning to VvV and rather then simply encouraging pvp participation it would create pvp. No bonus's, no prizes, no scrolls etc, Just part of living in the world.
Step 1: Add Trammal to Siege...
Fiction "After Blackthorn of Siege met with his long lost friend and former ruler of Britannia, Lord British, he learned a great deal about things he had no knowledge, one being the creation of a land called Trammal. Blackthorn though initially hesitant, decided to forge a pathway to this new land and provide safe haven for his people who had long suffered at the hands of brigands and other evils such as Minax.
Step 2: Link All Facets to Vice and Virtue:
Fiction "Without Lord British and Nystul to preform the spell things didn't go exactly as planned. Though the gates to Trammal were opened the magical barrier that prevented Vice from entering was weaker then in other worlds. As citizens fled to the new safe refuge so evil did follow. Blackthorn came to understand that the only way to protect the new lands was to retain control of the old. Summoning the strongest and bravest to defend Britannia an army of Virtue was formed to remain behind and maintain the Virtue Shield which would keep evil out of the new land. Meanwhile, the brigands and other evils that had so often taken advantage of the weak and unwary discovered Blackthorn's plan and aimed to thwart it. They formed an army of Vice, working to tear down the Virtue Shield between facets and allow evil to run rampant in all lands."
Step 3: Supporting Virtue or Vice. A character can pledge his points towards either Vice, or Virtue. The points for each plus the sigils returned for Vice/Virtue will be added and their side. The higher score will be considered winning. If Virtue has more points the facet barrier is in place and people on Siege will have one area (not Luna etc etc.) where they can hunt, gather, live in safety. If however Vice has the edge, the facet barrier fails and the Felucca ruleset is in play. The points are calculated each week Sunday night EST time at maintenance.
*VvV would be active only in Felucca if Virtue was winning the war and all Facets if Vice was winning.
Step 4: All other aspects of Siege remain the same, no insurance, one character per account, etc. but allow a small window for character transfers. No items, no gold, just one character. "When the Blackthorn split the facets an unstable portal was opened and the world that had been closed off from the multiverse was now accessible. Though the portal closed quickly a few brave souls dared enter the land that would become the ultimate battle ground between good and evil where the ultimate fate of the multiverse would be decided."
-Lore's Player
See here's where I have a problem with that whole "black mark" BS she pulled. I personally have 1-2 black marks on my account. One was for swearing in general chat during a debate, not even targeted at a player. The second was for afk macroing hiding years ago with a nickel in my escape key. Never once was i suspended, banned or reprimanded for using 3rd party programs, or in question of using a speeder of any kind. So even with that, I wouldmt even be considered for a focus group involving "the only" thing I do within the game. Some of us know a few of the focus group members, and let it be said on record. One of them spends 80% of his time on dummy accounts afk farming artifacts, and the other 20% bank sitting with his leet gear! You know who you are so much for a "PvP" focus group!However, I think there was a problem with the whole process of developing VvV - whether it is the cause of some of the discussion going on in this thread or not, is another question. Everyone one knows how much I hate cheating (please read to the end of this before you start trolling), and I completely understand why this decision was made, no one with a black mark on an account was allowed to take part in the focus group that helped develop VvV.
This basically cut out all the "hard core" pvp'rs, because frankly, I don't know very many "hard core" pvp'rs who don't have black marks on their accounts. Maybe this was a good thing, maybe it wasn't, but it did gnaw at me, and I expect most of those "hard core" pvp'rs feel somewhat disenfranchised when it comes to the development of the VvV system.
Our new advisor on Napa said more or less exactly this when 2 or 3 people were whining in general chat that PvP on this shard sucks. He asked if any of them had tried to host an event or anything like that. I think sometimes PvPers feel like they're the only ones feeling the diminishing of the game. You have to really put yourself out there and sometimes start a snowball rolling yourself to really do just about anything in UO today if you aren't on Atlantic, including almost any PvM stuff. Sometimes the things PvP players say about the state of PvP implies they think that the game should simply be forcing more people to come to Fel and PvP through exclusive drops and required rewards and don't think to just try to jump start PvP themselves.Yes to all.
Sonoma had a wonderful Fight Night event that was just plain awesome. People who you never see at PvP hot-spots would enter the ring to particpate and everyone else got to watch it.