I agree with this. The only thing I pre-plan is the demeanor/temperament of my characters and a very generalized back story.Not only do I only like Spontaneous roleplay, I despise pre-planned/rehearsed role play. The pure creativity from being able to RP spontaneously and come up with RP on the spot make for the best stories!
What is the actual difference between a non-RPer *using his 125 str to punch your head clean off* and a roleplayer with a different perspective or style doing something that doesn't actually make sense, other than the perceived intent of the action? Why am I the godmodder if I ignore someone running through a meeting while spamming earthquake for no apparent reason and then later wondering why nobody is appropriately responding with *falls on the trembling ground* (and subsequently suggesting the meeting was therefore too 'scripted'). An RPer cannot be expected to respond to absolutely-everything-no-matter-what. The fact is, there is a line somewhere in a foggy gray area between what makes sense and what does not make sense. The only way to find the line is through cooperation and understanding.It's also godmoding to just ignore RP happening at you.
First, a clarification. I do not consider tavern sitting as the sole source of spontaneous RP. Tavern nights are not an inherently bad thing, but from past observation I have come to understand that excessive tavern sitting is a sign and symptom of low activity and lack of inspiration. There is a time and a place for tavern sitting. At some point the tavern sitting must be supplemented with ongoing news and events. In other words, I can only make Tserim eat so much cake in a tavern. At some point he needs to drag his fat butt into an adventures to get his exercise.What I don't understand is why you consider just tavern sitting as spontaneous RP.
I could not agree more!'Scripted' is a loaded word that implies a harsher meaning than the reality. There is no script in the sense that I say this, then you say that, then we come to a pre-determined conclusion to which everyone agreed to beforehand. All there are, are the initial conditions. A few characters want 'x'. Other characters want 'y'. Put x and y together and see what happens. Granted, maybe there are players out there who do stick to a strict script (now say that quickly 3 times), but the term 'scripted' or even 'pre-planned' all too often implies a greater amount of control than what usually exists.
What gives an onlooker the right to participate? Where is the line between appropriate response and inappropriate response? You had this to say before:
What is the actual difference between a non-RPer *using his 125 str to punch your head clean off* and a roleplayer with a different perspective or style doing something that doesn't actually make sense, other than the perceived intent of the action? Why am I the godmodder if I ignore someone running through a meeting while spamming earthquake for no apparent reason and then later wondering why nobody is appropriately responding with *falls on the trembling ground* (and subsequently suggesting the meeting was therefore too 'scripted'). An RPer cannot be expected to respond to absolutely-everything-no-matter-what. The fact is, there is a line somewhere in a foggy gray area between what makes sense and what does not make sense. The only way to find the line is through cooperation and understanding.
First, a clarification. I do not consider tavern sitting as the sole source of spontaneous RP. Tavern nights are not an inherently bad thing, but from past observation I have come to understand that excessive tavern sitting is a sign and symptom of low activity and lack of inspiration. There is a time and a place for tavern sitting. At some point the tavern sitting must be supplemented with ongoing news and events. In other words, I can only make Tserim eat so much cake in a tavern. At some point he needs to drag his fat butt into an adventures to get his exercise.
I've spent enough time in the past waiting for spontaneous RP to fall into my lap. So-called 'scripted' roleplay allows for a depth and complexity which is simply not possible in spontaneous RP (or at the very least, is extremely unlikely to develop naturally). Of course the quality of planned events depends on the organizer. Nevertheless, so much more variety and freedom is available in planned events. Consider the event in Buc's that you were present at a few days ago. What are the chances of such conditions happening spontaneously, on the spot, in the course of normal gameplay? Highly unlikely. Spontaneous RP is more likely to take place in the habitual hotspots (like taverns) and follow certain patterns. Planned events have the advantage of setting the rules and the conditions as well as offering a greater variety of settings than spontaneous RP ever will. It's all too obvious why planned events are the superior form.
That being said, spontaneous RP can also be loads of fun when something really interesting happens.
I think its time for another RBG storyline Zuckuss with the fine fine sailors of the RBG's major Naval unit, K^S. You down?Thank you judas for ruining my canible clown storyline. And Pandora, the clowns will never forget that you left us behind.
I guess that's why I am always RPing with myself...Pre-planned and rehearsed are different things. I can set up a meeting and have no idea what will happen as a result, but I planned the RP interaction. I prefer spontaneous but sometimes you have to plan if you don't want to end up RPing with yourself. It's a fact that we don't have a large RP community and without at least a little planning in the form of taverns or generalized schedules between people it is very difficult to involve people in plots or storylines. On the other hand rehearsed RP is little more then tossing a set of lines at people and putting on your blinders to everyone and everything happening around you. It doesn't even really deserve to be called RP.
Me too.I guess that's why I am always RPing with myself...
No one can forcefully kill anyone else's character without their OOC consent. So it has to be taken OOC, period. And what I disagree with is the notion that a character can just kill someone they are warred with but then have to ROLE PLAY just hurting them or taking them prisoner or whatever AFTER they've been killed. So, you are role playing AFTER the fact anyways. So since you are limited in that sense, you can still ROLE PLAY the situation out except that now you are role playing from the BEGINING of an incident rather than having to go back to re-work what you just did. Its the same thing and the only thing you are taking out is the ability to kill someone with far less PvP-experienced than you. That's all. So I am taking that part out on behalf of my guild because they are NOT PvP'ers, are not trained to PvP, do not have suits made, and simply do not wish to engage in that. It is unnecessary....have the option of forcefully kill....
When I said "kill," I meant mechanics-wise, in the sense of attempting an act of violence on another, rather than perma-killing a character in the role-playing sense (which I completely agree requires their consent). I had assumed that was obvious from the context, but if it wasn't, I've now clarified it. As for the other issues you've raised, let's just agree to disagree rather than rehash since I don't think anyone's opinion will change regarding guild wars. And if you at all felt compelled to respond because you felt my comments were directed at you or your guild, they 100% weren't.No one can forcefully kill anyone else's character without their OOC consent. So it has to be taken OOC, period. And what I disagree with is the notion that a character can just kill someone they are warred with but then have to ROLE PLAY just hurting them or taking them prisoner or whatever AFTER they've been killed. So, you are role playing AFTER the fact anyways. So since you are limited in that sense, you can still ROLE PLAY the situation out except that now you are role playing from the BEGINING of an incident rather than having to go back to re-work what you just did. Its the same thing and the only thing you are taking out is the ability to kill someone with far less PvP-experienced than you. That's all. So I am taking that part out on behalf of my guild because they are NOT PvP'ers, are not trained to PvP, do not have suits made, and simply do not wish to engage in that. It is unnecessary.
If I was role playing a WAR... I would declare WAR with a specific set of parameters ---- which UO accounts for in diplomacy --- to determine a winner. It is why UO put the system into the game in the first place. How it was used, is used today, or whatever makes little difference to the fact they INTENDED to have active guild wars. I just chose to use it in the way it was intended... WAR between rival factions. It was what I intended when I created OvC and there was a lot more people around (on all sides) to engage in such activity... but alas we do not have those players actively playing anymore, thus there is no need to declare war.
WOTS BEEES RP???Me too.
If you are entertained, that's all that matters.
And that was how I have always intended OvC to be... some slight pre-planning just to get folks to be on at the same time, throw some rules around it, and then watching it unfold organically. But Aneirin, UP and I (as you know) were the only ones that really stayed true to that concept. I remember Hawkeye wanting it more than anything. But again, some folks just didn't like the idea of dropping old, worn out highlights to engage in something new and exciting. That was a shame! We had SOOOOO much fun doing things like that! I miss you Aneirin!The Caravan “Raid”
During OvC, the people who planned the plots arranged for a “supply caravan” Where the two factions of the “O” side would bring materials to each other (What was traded, I’ll never know. We’ll get to that).
Since it was OvC and not O playing nicely with each other, the “C” side needed intel about the caravan so we could interfere with the caravan’s progress. I believe this was arranged by a planned slip of the tongue during one or another tavern night. (Planned)
So the C-side decided we would interfere and created a plan of attack (Planned).
The day came, and nobody on the C side showed up! (Unplanned) (Someone had an unexpected RL issue, someone was sick, someone decided that being outnumbered wouldn't be fun and didn't show, others were just MIA that day)
Since I didn’t want the O side’s life to be boring, I went ahead and interfered with the caravan anyway. Since I was alone, I didn’t raid them, but just “happened” to run into them on the path. (Planned)
Uncharacteristically, Aneirin did not attack, harass, intimidate his enemies (VERY unplanned). But since PGoH knew the pirate very well, they wouldn’t let him anywhere near them, and still somehow resorted to force (Planned, but in character. There’s no way Aneirin and Eban would be in the same area at the same time without someone getting hurt).
Outnumbered, outgunned and with no chance, Aneirin did the only thing he would do in that situation. He fought back. (Unplanned, but predictable. And I wouldn’t want it to be too easy for them) Somehow he held his own for a while. He didn’t kill anyone (Darn good cross-healing, if I do say so myself), but they couldn’t stop Aneirin either (Tailored template for fighting PGoH and being outnumbered, I used a lot of soul stones that day! (very planned and quite possibly unfair, but better than making it an easy kill for the O-side)).
When the other side of the caravan approached, Aneirin dropped quickly (kind of planned. I knew there was no way out. No shame in losing that day).
It’s what happened next which surprised nearly everyone. Since Aneirin just got stomped on by more than 10 other people, I decided on the spot that their actions would have permanent consequences. I did some roleplay “bleeding out” thing (Honestly, I can’t remember the details) in order to prompt them to either leave him to die (seriously, he would have died. No more Aneirin!) or get him help. After some rather tense discussion on the O-side (I just moaned and emoted bloody things), they actually threw him in the healer’s in Umbra, saving his life.
Anyhow, that was my favorite kind of roleplay near the end of my UO-days. When planned actions led to unpredictable results. The scene that day wouldn’t have been possible without both scripting and improvisation.
That's why he needs to get that cape back from his cleaner.Blues make Va'lis sad.
And just as Alaundril has demonstrated here:The only thing I disagreed with in his post was where he called it scripting at the end. It was a bare minimum of planning to ensure that people were around and something would happen. To me scripting that particular conflict would have been sitting down and deciding the entire sequence of events before hand and not deviating from them even if more people had showed up on the Chaos side.
To call it pre-planned or rehearsed lends a meaning which is simply inaccurate. Personally I prefer the term 'Organized RP'. The quality of organized RP depends, of course, on the organizers. It establishes rules and sets expectations. It puts everyone on the same page. It is a tool kit that gives groups of players greater flexibility to build more interesting experiences. It allows for situations, conditions, complexity and depth not possible otherwise. It pays a respect to an overall narrative, which is not limited to simply the stories of characters, but also the quality of the players' experiences.Do I like "preplanned events"? No. Do I like dynamic "roleplaying scanarios" that have an undetermined outcome at the onset where the RP determines the next stage of the plot or the next "Scenario"? Yes.
I respect your position, but will offer a disagreement. Sticking to supposed 'intended' uses is not what UO is all about. In fact time and time again, the history of UO is marked with new and innovating ways to play the game. Was bagball ever intended? Backpack art? I can tell you spiral staircases were definitely not intended, yet there they are. And war declarations do not have to be limited to a strict situation of "I (RP-)hate you and you (RP-)hate me so let's duke it out until 1000 deaths". It can be used as a tool in the right hands to provide situations otherwise not possible in the world of consensual PVP.If I was role playing a WAR... I would declare WAR with a specific set of parameters ---- which UO accounts for in diplomacy --- to determine a winner. It is why UO put the system into the game in the first place. How it was used, is used today, or whatever makes little difference to the fact they INTENDED to have active guild wars. I just chose to use it in the way it was intended... WAR between rival factions. It was what I intended when I created OvC and there was a lot more people around (on all sides) to engage in such activity... but alas we do not have those players actively playing anymore, thus there is no need to declare war.
And some people will still not drop "Old worn out highlights" and the reason as I stated at the time was simply. Many of the guilds on my HL list were long gone, and as a person with a deep love of the shard history, I choose to maintain them on the list.And that was how I have always intended OvC to be... some slight pre-planning just to get folks to be on at the same time, throw some rules around it, and then watching it unfold organically. But Aneirin, UP and I (as you know) were the only ones that really stayed true to that concept. I remember Hawkeye wanting it more than anything. But again, some folks just didn't like the idea of dropping old, worn out highlights to engage in something new and exciting. That was a shame! We had SOOOOO much fun doing things like that! I miss you Aneirin!
Aedon, I agree with you completely on this. Sometimes it's nice to just look back and see what once was. I regret not having a lot of my old guilds, though I still have one from around 2004 that isn't even in use anymore but I like being able to look back at the roster and the guild wars and remembering.And some people will still not drop "Old worn out highlights" and the reason as I stated at the time was simply. Many of the guilds on my HL list were long gone, and as a person with a deep love of the shard history, I choose to maintain them on the list.
You must have a much better memory than I do because I only wish I could remember half the characters and guilds I've probably forgotten. Unfortunately, a lot of it isn't detailed or remembered here on Stratics or anywhere else. For example, Ken Masters' UOTC boards, which is where guilds like the Shadow Clan and Picts and Dark Rychen and Glamervelt Elves and the Undead and dozens of other guilds initially gathered is long gone, and I'm sure there's not many left who even remember the UOTC boards, which were the primary spot from like 1998-2001/2002 (I forget when it went down exactly). Sure, you can find references here and there, and there's always human memory, but it really isn't the same, and I regret not preserving more of the past.I maintain what I said at that time, today. Shard history does not need to rely on an in game mechanic for it to be remembered. I respect the decision that folks make in this regard, but I simply do not agree with it. Shard history is alive and well in folks' memory and even detailed in some respects here on Stratics or in various other places, too. Hanging on to those sentiments can limit you to stay stagnant and not ... "move with the times", especially since mechanics in this game (even those you have relied upon for years, such as Factions) can and do change.
I do understand there are other circumstances where highlights can't be easily managed. For example, PGoH at that time considered doing it but they had an alliance of guilds for various purposes (one being jousting competitions) in where they had no way to access guild management functions for those sub-guilds. Borg was still the stonemaster for all their guilds at that time. That's a different story and completely understandable to me, yet they still participated in OvC and we had a GREAT time doing so. I really enjoyed the interactions between us (on the Order side) and UP (on the Chaos side) especially. But the lack of others participating made it difficult to sustain. It has to be a collective effort and holding on to old highlights for nostalgic purposes was very limiting for what was being designed. I had had high hopes coming back and getting back into the RP with my folks; I had a lot more folks back then than I do now by far. We really did want the rivalry of old times... the good vs. evil experience within the realm of role play.
Today, its a different story for CoD. I don't have as many online as I did and lack the folks that enjoyed RPvP battles, thus it is simply not safe for my people to be highlighted to anyone as they cannot aptly defend themselves. I simply do not trust anyone here not to kill them for the sake of killing them and going "god mode" on them, doing the bare minimums to sustain pre-determined RoE's. That has been made very clear to me and not just from my own experiences but experiences told to me by members of other guilds. Thus CoD will not highlight to anyone.
A name on a stone does not help one remember, memorable moments are not forgotten easily and again ---- FACTIONS being case in point ---- mechanics can and DO change. At some point UO could change the way alliances work and have to wipe everyone clean. Then what? Can't rely on mechanics that can change over time like that. That's been my opinion since day 1 of that argument: in game mechanics cannot be relied upon as historical records.You must have a much better memory than I do because I only wish I could remember half the characters and guilds I've probably forgotten. Unfortunately, a lot of it isn't detailed or remembered here on Stratics or anywhere else. For example, Ken Masters' UOTC boards, which is where guilds like the Shadow Clan and Picts and Dark Rychen and Glamervelt Elves and the Undead and dozens of other guilds initially gathered is long gone, and I'm sure there's not many left who even remember the UOTC boards, which were the primary spot from like 1998-2001/2002 (I forget when it went down exactly). Sure, you can find references here and there, and there's always human memory, but it really isn't the same, and I regret not preserving more of the past.
I do agree with you completely about stagnancy and adapting to the times, but I don't understand how that would require a guild to get rid of their old highlights. Was it that exceptions were made for some reasons (such as PGOH's highlight issues) but not others (such as those who wanted to keep their old wars for more nostalgic reasons)?
As for the last part of your post, all I can say is that I think it's unfortunate that you feel that way. I am glad that you are at least conceding that it's your position has changed, rather than trying to argue that the system shouldn't be used for the purpose that it's traditionally been used for. But in all seriousness, you and I have had our disagreements here and there, but do you really think that if the Rangers of Spiritwood and the Children of Darkness had war highlighting, we'd suddenly be looking for excuses to attack you guys at every possible opportunity? You know as well as I do that one of my characters has legitimately known that Pandora and the rest of the Children of Darkness are vampires for at least six months now, yet that character has never revealed that to anyone because that character promised not to and its in that character's nature to uphold a promise. If I really valued screwing with you over my own RP integrity, that character would've told the world months ago. People are not out to get you as much as you think.
Thank you for telling me how my memory works and how my mind associates words and images. Up until now, I'd been lost.A name on a stone does not help one remember, memorable moments are not forgotten easily and again ---- FACTIONS being case in point ---- mechanics can and DO change. At some point UO could change the way alliances work and have to wipe everyone clean. Then what? Can't rely on mechanics that can change over time like that. That's been my opinion since day 1 of that argument: in game mechanics cannot be relied upon as historical records.
My position for anyone that has known me since my return has NEVER changed. I believed then, believe now, and will continue to believe ... war declares should be used for declaring WAR. They should have a set of parameters that determines the winner. Ask anyone about that! The position of my guild and the majority of those players that still play in CoD has changed, they do not wish to engage in any PvP that is "god mode'd" on them where they are killed and then have to RP injuries after being basically one-shotted. No...
Let's be clear here... what was revealed to you was that one particular character (not any of mine) was in fact a vampire, and she told me as it was happening. She never spoke for the family, only for herself. Your assumption from that that all CoD were also vampires would be completely untrue. Fact is, NOT ALL CoD are vampires --- we have witches, and werewolves, and fairies, and half-breeds, and gargoyle watchers, and yes... humans... absolutely. And many of us have other worldly talents and know-how to hide it very very well. You and I have never had that conversation, ever. Not once.
@Merida Douglas was on the phone with me when it happened, she did not speak about anyone but herself because of her direct relation to Va'lis. You are welcomed to ask her directly. So either a) she's lying to me, or b) you are. Because she assured me she did not tell anyone anything about the family, only her own circumstance. Doubt its her!Thank you for telling me how my memory works and how my mind associates words and images. Up until now, I'd been lost.
As for not changing your stance, I guess I misread and thought you had come around and thought it was reasonable for people to have war status for interacting. My apologies.
So you know more about a conversation you weren't present for than I do? In fact, Pandora, Marius, Merida, Armand, Bianca, and a few others that my character knew of were outed as vampires to my character, and you are welcome to confirm it with the Children of Darkness character who told my character about it. No one needs your out of character permission to share in-character knowledge, to require otherwise would contravene the point of role-playing. It's weird how you took my point about how I'm not out out to screw you over and twisted it into some control freak statement about how my character can't know what he knows.
You are more than welcome to your way of looking at things, and I have a right to my way of viewing Shard history. I have had a deep connection with all the guilds on my list, and keeping something so small as their names alive on my highlight list is a small way to honor their real contribution to Cats. It is when people start to see that remembering what has past is worthless that we lose some of the richness that has always been the Catskills RP community. If it will help you, look at my highlight list as a photo album containing the images of friends and family long past.A name on a stone does not help one remember, memorable moments are not forgotten easily and again ---- FACTIONS being case in point ---- mechanics can and DO change. At some point UO could change the way alliances work and have to wipe everyone clean. Then what? Can't rely on mechanics that can change over time like that. That's been my opinion since day 1 of that argument: in game mechanics cannot be relied upon as historical records.
My position for anyone that has known me since my return has NEVER changed. I believed then, believe now, and will continue to believe ... war declares should be used for declaring WAR. They should have a set of parameters that determines the winner. Ask anyone about that! The position of my guild and the majority of those players that still play in CoD has changed, they do not wish to engage in any PvP that is "god mode'd" on them where they are killed and then have to RP injuries after being basically one-shotted. No...
Let's be clear here... what was revealed to you was that one particular character (not any of mine) was in fact a vampire, and she told me as it was happening. She never spoke for the family, only for herself. Your assumption from that that all CoD were also vampires would be completely untrue. Fact is, NOT ALL CoD are vampires --- we have witches, and werewolves, and fairies, and half-breeds, and gargoyle watchers, and yes... humans... absolutely. And many of us have other worldly talents and know-how to hide it very very well. You and I have never had that conversation, ever. Not once.
Love ya BlueberriesOkay I'm going to say this now, lets stop arguing about this before we start cause it'll only end badly and with a locked thread, And we all know it's not going to be resolved. And to be honest I'm personally tired of reading the same discussions over and over lol.
Clearly my desire to keep character names anonymous has failed. Yes, it was Merida. No, the discussion was not solely limited to Va'lis. Yes, Merida stated that all of the characters I just mentioned were also vampires. Yes, Merida and my character had subsequent conversations about it in-game. Yes, Merida even told me that she told you that she mentioned all of those characters. I am not lying. I am not calling Merida a liar. I am not calling you a liar. I have no idea as to the substance of the conversation between you and her and I'm not going to speculate, but I know what I experienced and I'm 100% certain my version and hers are consistent.@Merida Douglas was on the phone with me when it happened, she did not speak about anyone but herself because of her direct relation to Va'lis. You are welcomed to ask her directly. So either a) she's lying to me, or b) you are. Because she assured me she did not tell anyone anything about the family, only her own circumstance. Doubt its her!
Suck it, Scarst!Okay I'm going to say this now, lets stop arguing about this before we start cause it'll only end badly and with a locked thread, And we all know it's not going to be resolved. And to be honest I'm personally tired of reading the same discussions over and over lol.
I do wish that you would have listed all the reasons we (PGoH) gave for not agreeing to drop highlights to join an alliance instead of the ones that serve the purpose of your argument. The alliance issue was a part of it but other issues included the history as Aedon has stated, being able to interact with non participating guild in the community as we had been, and probably most importantly not wanting to allow another guild to have control of our highlight status. Even if for some reason the highlight and alliance lists were cleared we still would not join an alliance where we were not the leader. Borg was, is and probably will forever hold the stone for PGoH. If needed we can get ahold of him and he keeps active accounts though he doesn't play all the time, and we have several emissary and warlard characters to handle the day to day running of the guild. Let's face it, the only thing we really need Borg for at this point is setting titles for characters that are above member status. We had no problems interacting with the OvC theme with our highlight list intact nor would anyone else have had. In the event that some unseen Highlights are not all about RPvP battles. Probably 90% of PGoH at this time aren't interested in battling anyone but we maintain highlights with most RP guilds on the shard at the time. It's a shame that you feel so poorly about the community that you think dropping highlights is the answer, but it is your choice and doesn't really bother me all that much as we have very little interaction outside of governor meetings.I maintain what I said at that time, today. Shard history does not need to rely on an in game mechanic for it to be remembered. I respect the decision that folks make in this regard, but I simply do not agree with it. Shard history is alive and well in folks' memory and even detailed in some respects here on Stratics or in various other places, too. Hanging on to those sentiments can limit you to stay stagnant and not ... "move with the times", especially since mechanics in this game (even those you have relied upon for years, such as Factions) can and do change.
I do understand there are other circumstances where highlights can't be easily managed. For example, PGoH at that time considered doing it but they had an alliance of guilds for various purposes (one being jousting competitions) in where they had no way to access guild management functions for those sub-guilds. Borg was still the stonemaster for all their guilds at that time. That's a different story and completely understandable to me, yet they still participated in OvC and we had a GREAT time doing so. I really enjoyed the interactions between us (on the Order side) and UP (on the Chaos side) especially. But the lack of others participating made it difficult to sustain. It has to be a collective effort and holding on to old highlights for nostalgic purposes was very limiting for what was being designed. I had had high hopes coming back and getting back into the RP with my folks; I had a lot more folks back then than I do now by far. We really did want the rivalry of old times... the good vs. evil experience within the realm of role play.
Today, its a different story for CoD. I don't have as many online as I did and lack the folks that enjoyed RPvP battles, thus it is simply not safe for my people to be highlighted to anyone as they cannot aptly defend themselves. I simply do not trust anyone here not to kill them for the sake of killing them and going "god mode" on them, doing the bare minimums to sustain pre-determined RoE's. That has been made very clear to me and not just from my own experiences but experiences told to me by members of other guilds. Thus CoD will not highlight to anyone.