I see people are saying brittle is ok now as it drops with 255/255 durability but my question is, does it ware down faster due to it being "brittle"? It makes me think about the mana phase orbs.
Has there been any official word on this?
I had some trouble finding out what prized or antique is on the UOGuide. Any pages here with that info as well?
All magical items (weapons, armor, and jewelry) will now spawn with properties generated via new loot property generation. These include items found,
- On Monsters
- In SoS Chests
- In Treasure Chests
- In Dungeon Chests
- In Khaldun Puzzle Chests
- In Paragon Chests
- From Dredging Hooks
- From Quest rewards
- Loot obtained from monsters, SoS Chests, Treasure Chests, Dredging Hooks, and as Quest Rewards will be influenced by the luck of the individual getting the loot.
- Loot obtained from Dungeon Chests and Khaldun Puzzle Chests will have loot influenced with a random luck value between 0 and 240.
- Loot generated in Felucca has a 1000 point luck bonus applied to it, as well as bonuses to budgets used in item property generation.
The following negative item properties can now be found on magic items:
Brittle – Cannot have powder of fortification applied to the item
Prized – Item insurance cost is increased, cannot be blessed
Massive – Increased strength requirement, indicated in the strength requirement item property
Unwieldy – Increased item weight, indicated in the weight item property
Cursed – Cannot be insured or blessed
Antique – Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.
- Items spawned with the brittle property will have a default max durability of 255.
- All items with the ephemeral property will be converted to antique.
- Items will have at maximum 1 negative property applied to them.
- Item insurance will now scale up based on item intensity.
- Magical jewelry (rings and bracelets) will now have a default max durability of 255.
- Additional monster loot items will be spawned based on party size and luck.
http://uo.com/article/Publish-86-Notes