Make the guild, join VvV, resign and if needed, resign from the guild too. Three dayz = all better and say thank you VvVRight but I'm perma orange everywhere right now, not just in vvv cities which is not great.
Make the guild, join VvV, resign and if needed, resign from the guild too. Three dayz = all better and say thank you VvVRight but I'm perma orange everywhere right now, not just in vvv cities which is not great.
There has to be better ways to prevent blue interference.Not to defend the devs on this, but they had to make a way to prevent Blue players from interfering in VvV, I just think their testers failed to give good feedback, if any was even given.
Why do you have to go to Occlo after going to New Magincia if you want to deal with Slim? Also, Occlo is a VvV city....I never wanted any of the Slim the Fence rares. I mean the mempo? But this means if you are blue and want the smuggler title or Slim's rares, your only option to not get VvV whacked is to do Fel New Mag offers and float to Occlo? Wow, that's really restricted!
I have a guild I am the GM of, I don't want to dissolve the guild to go blue again... :/Make the guild, join VvV, resign and if needed, resign from the guild too. Three dayz = all better and say thank you VvV
To solve the Heartwood problem on Siege, copy the Heartwood NPC's to shops in non VvV towns, that could be Umbra, Zento, New Magincia, Vesper? Also keep West Britain out of Battle zone, just use East Britain. I could live without Heartwood, it's not really fit UO very well but I love the quests.Siege is a triple threat place and Heartwood is now seemingly gone on that shard if you make the mistake of turning orange
I believe you can just opt into VvV then immediately opt out and wait 3 days.I have a guild I am the GM of, I don't want to dissolve the guild to go blue again... :/
Anyway, I really don't feel like I should have to find someone in VvV to kill me or drop out of my guild simply because I got stuck in the VERY first town I went to on the publish day.
Well clearly any of that would require a lot of work, so it wont happen. Whether it fits or not, heartwood is the only source of runics for carpentry or fletchery.To solve the Heartwood problem on Siege, copy the Heartwood NPC's to shops in non VvV towns, that could be Umbra, Zento, New Magincia, Vesper? Also keep West Britain out of Battle zone, just use East Britain. I could live without Heartwood, it's not really fit UO very well but I love the quests.
Not to defend the devs on this, but they had to make a way to prevent Blue players from interfering in VvV, I just think their testers failed to give good feedback, if any was even given.
There has to be better ways to prevent blue interference.
I would as well imagine that there could be better ways to prevent non-VvV players interference into VvV battles then just have everyone turn orange....Until they do something better about blue interference in VvV battle towns <and they NEED to> this works.
Really, Really well stated! And sorry. Me 2 that why I kept posting and posting and posting.*Dusts off user ID*
One of my favorite characters, and the only one who frequents Fel, is a peaceful lumberjack who lives in Occlo. I appreciate the hard work of the Devs, but my character should not be turned semi-permanent orange for something he chooses not to be involved in. Nor should he have to die or use some elaborate three day workaround. He's never been to Tram, or even used a recall spell/scroll. He's one of the things that still keeps me logging in and justifying expenses. This will make me shelve him. Not trying to be hostile or negative and I want the PVPers to have fun too... just wanted to share how I was negatively impacted by this mechanic.
1999 / 1998. Just doing my thing.I think part of the problem is that many of us had been very quietly using the Fel cities for years and not making a big enough deal about it. To the point that the devs just forgot anyone was still doing all that stuff in Fel. That is my most charitable reason for letting this flagging system in the game. That they forgot about us and didn't realise anyone was in Fel and not PvPing. Unfortunately now this is pointed out, it still sounds like the system is going to stay. Which makes it feel like we weren't forgotten, we're just not the sort of players they want in Fel any more
Wenchy
It did really hit me what my objection has been all along. Since October 98 Minoc has been my home. I gather wood there, I gather ingots there. Since 98. It was comfortable to use the benefits of Minoc Fel. All my characters use the bank there. Just now I don't have everything in a magic locked chest. @Wenchkin , thank you for putting it in words and make me understand what was really bothering me. RTB has made me think of all those who left, for whatever reasons. I for one hold onto those times by keeping those places alive. Not now and all the lack of respect for public places in general chat now.I think part of the problem is that many of us had been very quietly using the Fel cities for years and not making a big enough deal about it. To the point that the devs just forgot anyone was still doing all that stuff in Fel. That is my most charitable reason for letting this flagging system in the game. That they forgot about us and didn't realise anyone was in Fel and not PvPing. Unfortunately now this is pointed out, it still sounds like the system is going to stay. Which makes it feel like we weren't forgotten, we're just not the sort of players they want in Fel any more
Wenchy
This.I think part of the problem is that many of us had been very quietly using the Fel cities for years and not making a big enough deal about it. To the point that the devs just forgot anyone was still doing all that stuff in Fel. That is my most charitable reason for letting this flagging system in the game. That they forgot about us and didn't realise anyone was in Fel and not PvPing. Unfortunately now this is pointed out, it still sounds like the system is going to stay. Which makes it feel like we weren't forgotten, we're just not the sort of players they want in Fel any more
Wenchy
But the Devs wanted to breathe new life into Fel cities, remember?would it not be simple enough to just code into the game that if your on a merchant quest that your immune to the call of war?
i still dont know why they didnt just use the existing faction bases for the VvV thing.
like really, they are just sitting there empty anyways.
make THOSE places so if your in them for more then 30 seconds your auto orange.
No the hassle is any non-VvV player being affected if they are using a city's facilities when one of the VvV battles arrives. The trade quests are just one aspect of the game which has been affected by these changes.I really dont see the problems here - all the hassle is about doing quests in felluca and you hit VvV towns thats active fights.
Non-VvV players should not have to disrupt their game to suit those who participate in VvV battles. There is also a consequence if you have players using Tram cities instead of Fel ones: Nobody uses Fel unless they want a VvV fight. Even the VvV players themselves don't have to live in Fel and use the cities if they aren't fighting. So if there isn't a fight to go to, you'll be lucky to ever see anyone in Fel.If you got a boat there, you cannot recal in...if you enter there - get out when you got the message...Build up the trader reputation from trammel side for the time it takes...or just take a break.
And this can be achieve in other ways. This is taking a sledgehammer to crack a nut. I love PvPers, but they are not entitled to empty cities to have a fight. I've been an active PvPer and I would never have wanted my fun to interfere with those who didn't fight. I certainly wouldn't want them to flag orange so I could kill them and discourage them from returning to Fel. It's not like Fel suffers from overcrowdingThe changes are for to make blue healers attackable, sneakers and outstanders to be wiped - and alligned to a fight.
Some players are less enthusiastic about this disruption, some are going to be affected by it every time they play UO. If you tell those people to move on often enough, eventually they just up and quit the game.I sure got pissed at it, but - the changes is better than its worce...i wouldn't have it other way.
Why should non-VvV chars be telestormed around and get interrupt just because someone decided to make Towns to battle zone. Faction could fight fine without having to kick non faction out of the town.But the Devs wanted to breathe new life into Fel cities, remember?
I still say that non-VvV characters should be telestormed to a random non-VvV city when the battle begins, perhaps even 15 seconds before. Upon entering the city, the gump will warn that the battle is about to start and the city will temporarily stop being a guard zone. This could be pretty tough on Siege when you find yourself whisked from Skara to Vesper, but we need something so non-fighting characters don't become easy targets.
I know, and you have a point about someone getting telestormed just before turning something in. But I'm talking within the constraint of towns becoming VvV zones, no matter what. It's very frustrating because the problems that arose can be fixed only with solutions that are even more complex.Why should non-VvV chars be telestormed around and get interrupt just because someone decided to make Towns to battle zone. Faction could fight fine without having to kick non faction out of the town.
I'm sure I would get mat if I jumped of my boat at moonglow to turn-in a Traders Quest and then get teleported to Britain a sec before I turn in the quest.
Agreed!The Fix on TC is fine, 2 hours are ok
People who play trammies > people who play thieves. As in, there are far, far more of them(trammies vs. thieves), take care of the masses. Or, as Spoc would say, "the needs of the many, outweigh the needs of the few."I do find it funny to hear how quickly the developers came to the rescue of non-PvP players when they had their poor little playstyle "adjusted". Welcome to the world of the Ultima Online Thief profession.
The major difference being...the developers actually did something to fix your issue. The thief profession in UO has never been the same since publish 16...and the only time the devs provided a "so-called" bone was with the creation of Doom artifacts. *golf claps*...la