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New Loot Discussion : Same old story?

Theo_GL

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We've seen this story before when the original Heartwood quests were put out and crazy powerful stuff started dropping. It seems we are there again.

This is 10 min of hunting with greater dragon and tamer luck suit.

*blinks* These are on Great Lakes.

http://oi58.***********/2qtg7xf.jpg

Ok, 10 min of hunting more.... Shoot me a number on the second one. A crazy number.
http://oi62.***********/4tmy5t.jpg
 
Last edited:

Poo

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i dont think those are nice.
if i pulled them they would be melted down to relics.
i guess different people look for different things.

and what where you hunting?
cause im running over 3k luck and i havnt seen that stuff even after a hour of farming.
 

Theo_GL

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i dont think those are nice.
if i pulled them they would be melted down to relics.
i guess different people look for different things.

and what where you hunting?
cause im running over 3k luck and i havnt seen that stuff even after a hour of farming.
Well, your gear must be insane. It used to be hard to find 10 ssi items that were non-cursed. Now its like every 4th item. 10% ssi with HCI/DCI 15 or better? Good in my book.
 

Viquire

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Well, your gear must be insane. It used to be hard to find 10 ssi items that were non-cursed. Now its like every 4th item. 10% ssi with HCI/DCI 15 or better? Good in my book.
4/6 is hard to put together, still. I am still excited about the fact that this has rolled out. But I was thinking I would be putting together field suits from some of this. On further reflection, it seems likely that I will continue to imbue suits, and that allows me to be very particular about what an upgrade looks like.
 

Uriah Heep

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Burned a lot of Ingeniously and Diabolically maps. No pardons, one orb, the gold of course, and no loot worth keeping. If it weren't for the dwindling (evidently) chance of orbs and pardons, I can say I get better from Shame.
 

Eärendil

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I did sind some hunting and learned: It higly depends on the mobs you farm. Cove 3, which was my home for 3 years is dead now. Crap only. Navrey drops fantastic items now, even without luck. I guess, we all should try ML-peerlesd with their tons of loots. Should be profitable. But I expect nerfing soon. Let me be a bit cryptic: There are places which drop insanely good stuff, you only need some instinct. Luck helps, but seems not to be ultimatively decisive...
 

Yadd of Legends

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I think the point is that these drops indicate some good properties are showing up on the loot. Even though these particular mixes aren't very helpful to me (maybe for a mage dexxer), I think it indicates a chance of some pretty good stuff.
Also, @Theo_GL, I don't see where you said what you were killing to get those drops - ?
 

CovenantX

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What are you expecting to kill 4-5 mobs and getting the best item in the game? Imbue-able items are easier to get. it's just more rare to see "artifact" quality items, but when you find them it's more likely they're going to be usable.
 

Theo_GL

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I've never understood why people complain about the loot being "too" good.
How does that harm the game? I see it as a reason to start looking at the loot on corpses once again.
The issue is not that it drops but that it drops so frequently. This is from a mid level monster I can kill every 20 seconds in fel. That is literally from 5 min killing.

People are funny - they want everything easy to obtain then come back complaining the economy is borked. Its borked when things like this happen and you can get crazy high mods from very little farming. In a couple weeks no one will kill monsters because they will have all the loot they need.

I run primarily sampires so any ring/brace with 15/15 HCI/DCI is a possibility and one that has 10 ssi on it is huge regardless of other mods. You can imbue stamina/mana/life onto armor but you can't do it with HCI/DCI.
The 10% ssi lets me run a armor ignore weapon with no SSI on it at cap so I can add another mod to that weapon.

In the past - it would be hours of hunting to get some this decent - now its 10-20 minutes. Thats the issue.

If every lottery ticket you buy is a winning one - winning the lottery loses its excitement. Don't you see the point?

Its funny - when you get on here there are two kinds of people :
* Ones who want to adventure and play the game and enjoy finding/acquiring rare items and treasures
* Ones who want a 'set mod' command to put everything at max and then go PvP

I really think UO needs to diverge playerbases. I can look through this thread and tell you the PvP'ers who have no interest in PvM or adventure and just want every item to be max mods. I wish they could appreciate their playstyle vs others.

Yes, its good to have some loot worth having drop on monsters now - but the frequency is the issue. Its going to make most drops meaningless when there is too much and we will back to square one in about 2 weeks. Watch the game rise....watch the game fall.
 

Winter

Lore Keeper
Stratics Veteran
... In the past - it would be hours of hunting to get some this decent - now its 10-20 minutes. Thats the issue. ...
I don't see that as an issue at all. Before, it was frustrating beyond belief to farm mobs looking for good items. When the Shame loot was introduced, people left the overlands to hunt in Shame and Covetous, or stopped playing PvM altogether. The overlands were empty.

This might bring players above ground once again. I know it's got me excited to hunt outside of Shame once again. I that is a good thing for almost everyone - except perhaps you.
 

drcossack

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The issue is not that it drops but that it drops so frequently. This is from a mid level monster I can kill every 20 seconds in fel. That is literally from 5 min killing.

People are funny - they want everything easy to obtain then come back complaining the economy is borked. Its borked when things like this happen and you can get crazy high mods from very little farming. In a couple weeks no one will kill monsters because they will have all the loot they need.

I run primarily sampires so any ring/brace with 15/15 HCI/DCI is a possibility and one that has 10 ssi on it is huge regardless of other mods. You can imbue stamina/mana/life onto armor but you can't do it with HCI/DCI.
The 10% ssi lets me run a armor ignore weapon with no SSI on it at cap so I can add another mod to that weapon.

In the past - it would be hours of hunting to get some this decent - now its 10-20 minutes. Thats the issue.

If every lottery ticket you buy is a winning one - winning the lottery loses its excitement. Don't you see the point?

Its funny - when you get on here there are two kinds of people :
* Ones who want to adventure and play the game and enjoy finding/acquiring rare items and treasures
* Ones who want a 'set mod' command to put everything at max and then go PvP

I really think UO needs to diverge playerbases. I can look through this thread and tell you the PvP'ers who have no interest in PvM or adventure and just want every item to be max mods. I wish they could appreciate their playstyle vs others.

Yes, its good to have some loot worth having drop on monsters now - but the frequency is the issue. Its going to make most drops meaningless when there is too much and we will back to square one in about 2 weeks. Watch the game rise....watch the game fall.
You do realize that items that good aren't guaranteed, right? I've farmed Peerless, Blood Eles in Ilsh Spirituality, and even a Slasher, and none of them dropped loot like that. I didn't check Champions yet though, or much of anything in Fel.
 

Ender

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http://oi61.***********/wb9t1d.jpg
Hard to please some people. Mr3, HR3, Fire Eater and 127 total resist.
Brittle. But also no stat bonuses or LMC.

Plus I've not seen anything close to that drop yet.
 

Uvtha

Stratics Legend
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http://oi61.***********/wb9t1d.jpg
Hard to please some people. Mr3, HR3, Fire Eater and 127 total resist.
I guess that's the issue for lots of templates. Those pants SHOULD be good... but lots of templates need different stats that they lack, and odds are you'll only get those specific stats via imbuing.

I wouldn't consider using any of the items shown over my not even max imbued items. I would be less effective.

I think the ONLY item on my suit I realistically expect to improve is my shield, because I can't get the stats I want on it anywhere but from monsters as I don't have a blacksmith/runics to reforge with. I keep an eye out for crazy mage jewels (which are the only thing I feel is really likely to trump imbued) but other than that... And I play on siege where I lose my stuff with some regularity even.

But that's more a problem with imbuing than it is with loot.
 

Obsidian

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What are you fighting? I am only finding garbage. There are almost no artifacts in my loot.
 

NuSair

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For now, I think people are going to keep what they are fighting secret, because they don't want to be over run by people... especially in fel...

I haven't had a chance to test it yet, but, I wonder how the loot on paragons is.
 

Theo_GL

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I guess that's the issue for lots of templates. Those pants SHOULD be good... but lots of templates need different stats that they lack, and odds are you'll only get those specific stats via imbuing.

I wouldn't consider using any of the items shown over my not even max imbued items. I would be less effective.

I think the ONLY item on my suit I realistically expect to improve is my shield, because I can't get the stats I want on it anywhere but from monsters as I don't have a blacksmith/runics to reforge with. I keep an eye out for crazy mage jewels (which are the only thing I feel is really likely to trump imbued) but other than that... And I play on siege where I lose my stuff with some regularity even.

But that's more a problem with imbuing than it is with loot.

I agree that there are no stat mods but you miss the point. With 127 resist on a single piece - you can make the rest of the suit and not need to imbue ANY resist mods to fill it out. Thus each OTHER piece can have 5 imbued mods instead of the traditional 4 where the 5th is a resist mod to build up to 70's. Not only does this have 127 resist but 3 other mods and one is non-imbuable (MR).
 

drcossack

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For now, I think people are going to keep what they are fighting secret, because they don't want to be over run by people... especially in fel...

I haven't had a chance to test it yet, but, I wonder how the loot on paragons is.
It's alright. I've only really fought Blood Ele Paragons though, and maybe 1-2 Balron Paragons.

I've posted some pics of stuff I've pulled, but I've told...maybe 4 people on LS that I'm not guilded/allied with where I got them, and 2 people on here. I will, however, say this: it quite literally has the best loot I've seen in UO.
 

Uvtha

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I agree that there are no stat mods but you miss the point. With 127 resist on a single piece - you can make the rest of the suit and not need to imbue ANY resist mods to fill it out. Thus each OTHER piece can have 5 imbued mods instead of the traditional 4 where the 5th is a resist mod to build up to 70's. Not only does this have 127 resist but 3 other mods and one is non-imbuable (MR).
I didn't miss the point. The fact is there are some core stats (HI, SI, MI, LMC) I want on ever piece of my armor, those legs have none of those stats, so by using them I will be down on all of those stats. Regardless of opening room for resists, I can't double up on other pieces, so it's just not useful, my character would be less effective. Fine eater is fine... but not worth the loss of any of those other stats.

There may be some templates that don't need the same things on ever piece of armor, but I think most of them are pretty specific.
 

Eärendil

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you gotta love this new loot system. this will last forever on my stealth-mystic-mage, hoooorrraay!



Cant get enough of this wonderful stuff!

Navrey, by the way!
 

Obsidian

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So I originally thought the power of the artifacts was tied to the fame of the beast. I think it may now be based first off the total hit points of the mob. And then luck comes into to play.

Has anyone tried the renowned ratmen in the abyss?
 

Fridgster

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I have a feeling certain mods wont appear on lower level creatures. For example on dark guardians ive killed over 300 of them and have yet to see a splintering weapon. However 20 minutes slaughtering serpentine dragons and it dropped 3-4 of them. I think you will find that they put a lot more effort into the loot tables than people are giving them credit for.
I've also noticed (and i've read here) that even the lower end critters drop loot that is magically loaded and produce relics fairly frequent. Not a bad thing btw.
 

azmodanb

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i have farmed high end monsters and bosses all day... also on tc1.. before the pub countless hrs.

everything i have gotten turned into relic frags.. some are nice over capped pieces.. but mods are mixed and thus make them worthless.. at least to my chars .. and my samp only runs imbued gear at the moment.

if my 20m suit still beats all the drops i have gotten.. i would not say the changes are any where near game breaking.
 

Eärendil

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See, for me one thing is wonderful: before the publish people went to peerless for tangles, crimsons and so on. It could be very boring to wait for a slither or a crimmy to drop. Loot was 100 percent trash. Now at least I am going there for the legendaries, and the occasional drop is just the cream on thr cake! HAPPY HUNTING!
 

Fridgster

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From what I'm reading and experiencing I'd say the devs have done something that hasn't been done in a very long time... they've made creatures all over Sosaria worth hunting again.... Without totally nerfing something else.... actually has this ever happened before??? ;)
 

Uvtha

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i have farmed high end monsters and bosses all day... also on tc1.. before the pub countless hrs.

everything i have gotten turned into relic frags.. some are nice over capped pieces.. but mods are mixed and thus make them worthless.. at least to my chars .. and my samp only runs imbued gear at the moment.

if my 20m suit still beats all the drops i have gotten.. i would not say the changes are any where near game breaking.
Problem is that warrior gear is basically non existent. It's not too hard to find good mage gear, but a good warrior piece? Or a weapon that you even consider using in 10000 years? I've seen a handful, ever, from anyone.

The best a warrior can hope for us a piece of jewelry with just 10% ssi, or 20% DCI/HCI and nothing else. But that just doesn't happen very often.
 

kRUXCg7

Sage
Stratics Veteran
While I like the changes I would like to see some further adjustments.
  1. It would be so much more fun if crafters had more to do with it. Somehow. I don't know how.
  2. More usable items. They may have 25 durability if I find many items.
  3. It would be neat if it were much easier to incorporate some fantastic looking items in suits.
Yes, I always want more. And even more than that.
 

Yadd of Legends

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So I originally thought the power of the artifacts was tied to the fame of the beast. I think it may now be based first off the total hit points of the mob. And then luck comes into to play.

Has anyone tried the renowned ratmen in the abyss?
I took your suggestion and tried the rat spawn with 250 luck. Not great loot, certainly better than before, unraveled greaters for 3 frags. But the spawn was productive - 2 seeds of renewal, a crystal shard, a crystalline blackrock, 2 crushed glass, 3 abyssal cloth.
 

Eärendil

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While I like the changes I would like to see some further adjustments.
  1. It would be so much more fun if crafters had more to do with it. Somehow. I don't know how.
  2. More usable items. They may have 25 durability if I find many items.
  3. It would be neat if it were much easier to incorporate some fantastic looking items in suits.
Yes, I always want more. And even more than that.
GOOD NEWS FOR ALL CRAFTERS: Negative Mods such as Antique do not count for imbueing. Big difference compared to the shame/cove-items. THATS FANTASTIC!
 

G.v.P

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kinda funny how one item mod not fitting like a 6-7 max mod item makes it "trash" in the eyes of many ;P it's like um we are getting 6-7 max mods here for relatively "free" haha no wait, this mage item has DI 35, it's **** now! hahaha
 

Roland Of Gilead

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Any peerless I been to in fel plus corgul has dropped really nice loot ofc im in high luck too only finding maybe 1 or 2 pretty nice items but u will see legendaries here an there an tons of useable stuff for lower/mid lvl gear replacements. Lovin it. More fun than i've had hunting in a really long time.
 

Aran

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kinda funny how one item mod not fitting like a 6-7 max mod item makes it "trash" in the eyes of many ;P it's like um we are getting 6-7 max mods here for relatively "free" haha no wait, this mage item has DI 35, it's **** now! hahaha
Hell, I still have the same crap on from 6-7 years ago on most of my characters
 

Eärendil

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Same here. With imbueing, my chars got new suits. I didnt change them much, cause I am PVM doing only. No need for a mystic-mage to get a godly suit. HOWEVER, it is a huge benefit, when you can do 10 Meli-Runs with the expectation to find something nice to fit in your old suits - than to rather not look into the corpse, cause there is only crap in it ;-)
 

drcossack

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Exodus' loot is fxxxing awesome. I am beginning to think, it might be a bit too much...
Since the cat's out of the bag now (well, publicly, anyway), and was correctly guessed in gen chat on LS (though I denied it ingame): no kidding. I did PM Kyronix about it, but his silence can only mean one thing: that's how it's supposed to be, and I even said as much in the PM: "given that the Clockwork Exodus is...well, Exodus, I assume this is working as intended?"

I initially only went down there hoping for a Scroll of Valiant Commendation (well, one for all of my chars, which would have necessitated at least 4 runs minimum anyway), but then I saw the loot on it...and I've been down there every night since. Trying to find a companion ring for the 1/3 15% SDI Brace I got off of it, but if not, I have other alternatives for my SDI jewels (the Compassion's Eye); most of the pieces for said suit are already in my possession - I just need the Midnight Bracers, the Museum of Vesper Chaos Shield (for 2/5 casting, I don't cast quickly enough to need the undelayed recovery of 2/6), and then slayer spellbooks (hell, if I could get my hands on them, I'd take a full collection of Scrapper's Compendiums with a Slayer mod.)

About two weeks ago, I went down to Blackthorn Captains on my red, wearing SDI pieces to give me 74%, with a 27% SDI Invasion Spellbook in addition to my armor/jewelry. Since he's also a necro, I took advantage of Corpse Skin and Evil Omen, then smacked the Captain (low Resists Wizard) with Flamestrike. I was doing well over 300 damage each time (I want to say I was hitting for about 380), and I managed to take off about half of her health. I left for repairs, but she's still down there. With more SDI now available to me (I also picked up the Kelp Woven Leggings, and got some SDI jewelry out of Doom. I think it's a 1/1 15% SDI Ring), I wonder how much damage I could do to her.

I've posted a few already! And those were just the Legendary Artifacts with one really nice Greater artifact.
 
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