There have been some discussions in the past few days and a bunch of times in the past, about the PVP options in this game. Below I have provided some links to the most current discussions that have been had.
http://stratics.com/community/threads/is-there-any-pvp-ingame-now.321957/
http://stratics.com/community/threads/project-gorgon-pvp.322090/
(Although you can search in the forum for "PVP" and find some older threads as well)
As some of the members, myself included, have suggested in these threads, that PVP is a MMO option that would work extremely well with this game. Overall, with the customization and plethora of skills to play with, PVP could be a very popular feature for Project:Gorgon.
However, as this game is already an amazing PVE game as well as fosters a wonderful PVE experience, the thought of having a good PVP system that works with the game could help make this game a blockbuster. In my opinion, as long as we find a system that doesn't adversely effect the current PVE experience, Project:Gorgon could bring a large amount of players to it's gates. The key is "find a system that doesn't adversely affect the current PVE experience"!
So the question is, what PVP system works the best for Project:Gorgon?
I've created the poll, with descriptions below, to help the community vote on what they believe would be the best implementation of PVP for the game. This is a community question, whether you like PVP or not, would like everyone's thoughts and input.
Some folks may have very original ideas or a combination of multiple different systems. As I have tried to make the poll as blanketing as possible, please choose the closest choice and post your thoughts below.
1. PVP Flag - Player can turn off and on via some mechanic. (quest, potion, etc)
2. Permanent PVP - Turn PVP on during character creation or item in inv when first logged in, a.l.a. EQ.
3. PVP Server - Separate server with PVP Rule Set.
4. Open PVP zone(s) - Single or multiple zone devoted to PVP with some PVE elements and risk vs reward system.
5. Guild Wars - PVP only through declaring war on other guild, only affects the two guilds members in terms of pvp vulnerability.
6. Territory Control - PVP zone with territory control points for different rewards. (Crafting/Drop rewards)
7. Open PVP world - Entire world is PVP by default.
8. PVP Arena's/Battlegrounds - PVP in instanced and qued based games of varying player sizes and game types.
9. Just show me the results - Obvious, however also for people who are completely against PVP and couldn't deal with one of these options.
(This poll is active for 7 Days)
http://stratics.com/community/threads/is-there-any-pvp-ingame-now.321957/
http://stratics.com/community/threads/project-gorgon-pvp.322090/
(Although you can search in the forum for "PVP" and find some older threads as well)
As some of the members, myself included, have suggested in these threads, that PVP is a MMO option that would work extremely well with this game. Overall, with the customization and plethora of skills to play with, PVP could be a very popular feature for Project:Gorgon.
However, as this game is already an amazing PVE game as well as fosters a wonderful PVE experience, the thought of having a good PVP system that works with the game could help make this game a blockbuster. In my opinion, as long as we find a system that doesn't adversely effect the current PVE experience, Project:Gorgon could bring a large amount of players to it's gates. The key is "find a system that doesn't adversely affect the current PVE experience"!
So the question is, what PVP system works the best for Project:Gorgon?
I've created the poll, with descriptions below, to help the community vote on what they believe would be the best implementation of PVP for the game. This is a community question, whether you like PVP or not, would like everyone's thoughts and input.
Some folks may have very original ideas or a combination of multiple different systems. As I have tried to make the poll as blanketing as possible, please choose the closest choice and post your thoughts below.
1. PVP Flag - Player can turn off and on via some mechanic. (quest, potion, etc)
2. Permanent PVP - Turn PVP on during character creation or item in inv when first logged in, a.l.a. EQ.
3. PVP Server - Separate server with PVP Rule Set.
4. Open PVP zone(s) - Single or multiple zone devoted to PVP with some PVE elements and risk vs reward system.
5. Guild Wars - PVP only through declaring war on other guild, only affects the two guilds members in terms of pvp vulnerability.
6. Territory Control - PVP zone with territory control points for different rewards. (Crafting/Drop rewards)
7. Open PVP world - Entire world is PVP by default.
8. PVP Arena's/Battlegrounds - PVP in instanced and qued based games of varying player sizes and game types.
9. Just show me the results - Obvious, however also for people who are completely against PVP and couldn't deal with one of these options.
(This poll is active for 7 Days)