So how would this work? You cannot enter a ship if you are not already in the party. (I tried this recently and could not pass the gate, which had been opened from the ships deck.) There is no such thing as the char or account based security like on houses or a friends list like for pets on ships.
Edit: may work, if you throw all security over board, but this isn't good on a loaded fisher boat either.
Even if leaving out the annoying fact, that a character, who is invited to enter one of the new ships to be my guest there, still cannot do this without High Seas booster on his account.
After I found out last night on GL that the crates were locked and my fisher couldn't unlock them with the Unlock spell, I decided to get my character on another account who has GM lockpicking. I already had the security on the galleon set to allow guild members to access the ship, assuming they had a rune for it, could walk onto it, or a character on the galleon created a gate for it. However, my lockpicking character isn't in the same guild nor is the lockpicking character's guild allied with the fisher's guild. So I had to log on both the fisher who owns the galleon and the lockpick character at the house, gate to the ship with the fisher, and change the galleon's security to "public" so the lockpicking character could walk through the gate. Once the lockpicking character was on the galleon, my fisher used the context menu on the lockpicking character to recognize the lockpicking character in the galleon's access menu and gave her "captain"-level access to the galleon to make absolutely certain she could unlock the crates on the merchant ship. Then I changed the galleon's access to disallow public access at any level and made sure the lockpicker had a rune for the galleon. The lockpick character was never partied with the fisher.
If this stays in, then one thing people will have to remember is to not let the captain of the ship leave before the merchant ship is completely disabled. If you do, the merchant ship disengages their ship from the battle and takes off and it's a pain in the neck to get it contained again to keep firing at it. You can waste a lot of precious cannon ammo if you aren't adept at blocking the moving merchant ship before firing at it.
After stewing over this change before going to bed, I could probably accommodate the change if it's left in on a few shards where I already have lockpicking completely trained, but I'm not happy about now having to chase down merchant ships with characters from two different accounts or having to use soulstones to get it done or having to train lockpicking because I don't have it trained yet on a particular shard where fishing, mining, and alchemy are sufficiently done to get cannon ammo. I'm also very, very unhappy about how this was slipped in with no opportunity whatsoever to provide feedback.
Combined with the unceremonious, anti-climatic loss of factions; not being able to use my existing faction thieves in VvV because of the 100 "real" stealing skill requirement that requires me to redo all those characters also; the crappy loot in MIB and treasure chests that is apparently going to stay that way because so many people are sitting on so many MIBs and maps that the devs don't dare make that stuff worthwhile because it would unbalance the game; the loot items that have no properties because that's just the way the dice rolls; the anniversary gifts that would have been nice as a choice on a ticket amongst other choices but clearly aren't; Mesanna's response the other day that the EM program is doing just fine in lieu of more frequent global events for everyone, including people who can't make it to EM events.....I'm pretty bummed out these days.
Yeah, and I know 99% of you don't give a damn and are going to give me a ration of **** about it all day today because that's just what you enjoy doing. I'd tell you what I think of your trollish ways, but then the thread would get locked and you'd just sit there laughing about how you pulled off your little thread-locking stunt once again. I know you people have some kind of vendetta against me for speaking up about certain issues so you regularly decide I'm being an idiot if I try to make a stand about one of the few things I enjoy doing that isn't affecting you, the gold sellers, or the scripters in the slightest. Yippee for letting people voice their opinions in a 17-year-old game that's slowly fading away. Trolling and alienating people who still care enough to say something about it to try to make people understand what you care about in it and why is more important than trying to save the game or listen to legitimate feedback. So...troll on, all you haters. Or maybe you could just for once use your brain and actually make comments that are constructive and give ideas on how to solve a problem for someone who is struggling with a change. It requires a wee bit of empathy and compassion on your part, something you may not be used to demonstrating. But yeah, maybe you can pull it off just this once instead of gleefully jabbing away at someone who's upset about something.