Originally we proposed having teams of Vice vs Virtue, much in the way that Chaos and Order worked. This, however, didn't go over well as largely established guilds did not, under any circumstances, want to fight alongside their enemies. Thusly, we decided to allow players to make their own teams in the form of their already existing guilds. Right now, a player is free to return the sigil to either Vice or Virtue, without any consequence for that action. Keep in mind, this is only the first step in a long journey. Our goal was to provide a fast paced, nimble, PvP experience that was easy-in/easy-out...so regardless of whether you are sitting down for just 1 or 2 matches or are digging in for the long haul - there is a fight to be had. As we move forward you'll see some official fiction (some of which has already been posted) about how this great war between Vice vs Virtue started, as well as future tie ins to existing features within VvV to add to some depth while still maintaining the pace. We wanted to leave the role playing side of VvV, for those that wish to participate, open for customization on behalf of the guild.
I think the concept you have does match the system you created and you will have a nimble easy in and out pvp system. Had a few battles last night for Altars against BTH and it was fun. We have always viewed as an "evil" guild so within the individual guild context you were speaking it did create a Virtue vs Vice scenario.
I am sorry I am late to the feedback party but I have worked in Factions and Order/Chaos (before its removal) since beta and its all I do in game. I don't hunt, spawn, trade, collect or even decorate my home - I just Faction and in that context continue the Quest of Order to merge the multiverse back into the prime (Our rp concept is based on Sherry the Mouse's account of Lord British's meeting with the Timelord and the subsequent creation of the Virtue Guard later called the Order). If you haven't seen me around its simply because The True Britannians have controlled the towns on Origin for the last 2-3 years uncontested. My playing experience has been log on check sigils, move them if needed and protect them if required. All of which required me to log in prob 20 mins a week. Obviously its a system I loved BUT the fact that I could maintain control of Felucca with a few allies and guildmates for 2+ years without any effort speaks for the need for a faster paced more nimble pvp system like Vice vs. Virtue.
I was in college when I started playing and today I'm creeping up on 40 with a career, a marriage and 2 kids so its hard for me to read up on changes, test and give feedback like I once did but if you are willing to take the time and consider some of these simple measures to add not just background context such as fiction but living context to the system that won't prevent individuals and guilds from participating how they see fit.
Vice vs. Virtue Teams: Allow guilds and individuals to support Virtue or Vice.
Issue 1: My guild doesn't want to work with THEM! - Join Vice! Vice guilds hue orange to each other unless they are in the same guild or guild alliance. Vice individuals and guilds are free to attack each other without consequence. If you attack someone in your alliance or guild its up to the guild to remove them or break alliance. Attacking non VvV participants will result in the normal murder counts and consquences but has no negative standing on their participation in VvV.
Issue 2: I am afraid people who are suppose to help me are going to be betray me - Join Virtue! Virtue guilds and individuals that attack each other suffer severe penalties as Fallen Virtue members and are removed in three days and unable to join Virtue for an extended period of time.
What does it mean to be "Fallen Virtue": Fallen Virtue Characters lose all silver points, can no longer gain points, can not earn silver, can not handle a sigil, can not use any VvV items and add a traitor point to their guild (if they belong to one). A fallen Virtue Character hues orange to both Virtue and Vice and can be freely attack and be attacked by both during the 3 day quitting phase. A Fallen Virtue character can not join Virtue for 4 weeks but can instantly join vice once they are removed from Virtue.
How can I use my Red Character? Red Players can not join Virtue but can join Vice. Players who turn red while in Virtue are instantly removed from guild and enter the three day removal phase as a Fallen Virtue. Virtue players who kill another Virtue player (and are reported as a traitor - similar to the option of giving a murder counts because accidents do happen - but solely up to the wronged player to give or not to give) are instantly removed from guild and enter the three day quitting period with the title Fallen Virtue.
Fallen Virtue characters lose all silver points, can no longer gain points, can not earn silver, can not handle a sigil, can not use any VvV items and add a traitor point to their guild (if they belong to one). A fallen Virtue Character hues orange to both Virtue and Vice and can be freely attack and be attacked by both during the 3 day quitting phase. A Fallen Virtue character can not join Virtue for 4 weeks but can instantly join vice.
Virtue Guilds gain 1 traitor point (1 per character removed as Fallen) each time a guild mate is removed as a Fallen Player. If a guild acquires 4 points, the entire guild becomes a Fallen Guild and all members gain the title Fallen Virtue and enter the removal phase. Leaving the guild after the fact will not change your status or consequences. Guild Traitor points decay at a rate of 1 per week.
Issue 3: No greater context or consequences:
Towns are on a sliding scale between "Protected by Virtue and Fallen to Vice" based on how the recent battles have gone. A Virtue Win moves the scale up 1 and a Vice win bring the scale down 1.
Protected by Virtue (10)------(9)-------(8)----------------(5)-------------------(3)------(2)------(1) Fallen to Vice
Depending on how the battle has been going either more Vice or Virtue, the town will interact with players differently:
(1) Fallen to Vice: Town Healer and surrounding town area spawns Vice Healers that will only resurrect Vice players, Only Vice players can access the bank, only vice players can use/purchase things with silver, shop keepers will only interact with Vice players.
(2) In Danger of Falling to Vice: Town Healer and surrounding town area spawns Vice Healers that will only resurrect Vice players, Only Vice players can access the bank, Shop keepers will only interact with Vice players.
(3) Vice Decsending on Town: Town Healer and surrounding town area spawns Vice Healers that will only resurrect Vice players.
(4)-(7) Neutral - The town is torn between Vice and Virtue
(8) Leaning towards Virtue - Town Healers, Gate healer spawn and surrounding area healers will resurrect blue and Virtue players, (not Vice or criminal)
(9) Protected by Virtue -Town Healer and surrounding town area Healers will resurrect Virtue and non criminals (not murders or Vice), Vice and criminal players can not access the bank, Shop keepers will not interact with Vice or criminal players (including murders)
(10) Town Healer and surrounding town area spawns Virtue Healers that will resurrect Virtue and non criminals players (not murders or Vice), Virtue and non criminal players can access the bank (not Vice criminals or murders), Only Virtue players can use/purchase items with silver, shop keepers will not interact with Vice, criminals or murders.
Thanks for listening - I am not leaving or quitting or any such nonsense, just a player who enjoys fighting when there is a cause greater then myself and hoping the VvV system can create that Virtue vs Vice (good vs evil) that I enjoyed so much in previous UO pvp systems like Order/Chaos and Factions. Hopefully this ideas can spark some more conversation towards adding that type of context with in game town consequences for fighting for Vice or Virtue to a solid pvp system. (I am against player/guild buffs for success because I've seen that giving the winning side additional buffs leads to landslide battles ie they are already winning please don't give extra bonus's to players but rather focus on the meaning of Vice and Virtue and how a town might behave when controlled by one or the other).
Thank you for taking the time to look at this,
Lore's Player